"Trying to use a different provider on the web app glitches out completely" -
an iPhone photo of the first-run gate with iOS's saved-password sheet laid
over it ("password for proxmox...") and the provider field stuck under the
keyboard.
- The key fields (gate, Settings, provider rows) were type=password with
autocomplete=off, which iOS/Safari and 1Password/LastPass read as a login.
They now carry autoComplete="new-password", data-form-type="other",
data-lpignore="true", autoCorrect/autoCapitalize=off and inputMode=text:
the mask stays, the password overlay goes. The custom base URL gets
inputMode=url and the same hints.
- The gate's keyboard handling scrolled to the Continue button instead of the
field being edited, so with the provider rows open the keyboard covered the
input and the locked wrapper could not be scrolled to it. The wrapper is
user-scrollable again, alignment anchors on the focused element (Continue
is the fallback), and the corner controls hide while the keyboard is up
rather than landing on the card.
providers-test drives a fake visualViewport (340px, installed before mount)
and pins the three layout contracts plus the hardening attributes. All 16
suites green, contrast clean. Version 0.7.2, SW v94.
The deploy gate (all 16 suites back to back) had the timed-run check read 23
where the suite demanded >= 25: under the fake clock the suite's own waits
advance the app's interval, so a loaded machine can tick a few extra seconds
between the card switch and the read. The assertion keeps its meaning - a
fresh budget, not the exhausted card's leftover (~0) - with a looser low end
and a comment explaining why. No app behaviour changed.
"It should play by default when the Frutiger theme loads in." The embed URL
now carries auto_play=true as a second try alongside the immediate play()
call, and when the browser still refuses (a reload carries no gesture), the
retry rides the next pointerdown/keydown anywhere OUTSIDE the player - the
first tap on anything starts the music. A 700ms throttle keeps a flurry of
taps from skipping through the set, taps on the player's own controls are
left to their handlers (no blip on the x), and an explicit pause or dismiss
is respected: no later gesture undoes it. Looking at the player (expanding
the circle) starts a still-pending soundtrack too.
aero-music-test simulates the refusal (__scAllowPlay) and pins all three
paths: one attempt anyway, the next tap starts it, an explicit pause stays.
28 checks. Version 0.7.1, SW v93.
Selecting Aero starts a random track from the Frutiger Aero playlist
(Bigblamboii's set on SoundCloud); every following track is drawn at random
too, so the set shuffles itself. The player is the credit bar from the mock:
a 44px glass circle with a note by default, expanding into pause + the
track's title + "SoundCloud - artist" (both reported by the widget).
- Only Aero ever touches SoundCloud: the embed and the widget API are created
while the theme is on and the listener has not turned it off; light/dark
request nothing (pinned by a suite check).
- The off choice persists (freezmo.aero-music.v1); re-selecting Aero in
Settings is fresh consent (applyTheme clears it).
- Autoplay rides the theme-selection gesture; after a reload the circle comes
up paused (browsers require a gesture) and one tap starts it.
- Volume 45; the iframe is 1px and inert, only the audio engine; the credit
area collapses back to the circle without stopping the music.
- Geometry: clears the phone tab bar, lifts above the chat composer and the
wizard bar, steps aside under immersive overlays and while the cookie
notice shares the corner. 44px targets on phones.
- Cookie policy gained the third-party-embed paragraph it was owed.
tests/aero-music-test.mjs (16th suite, stubbed widget API, 21 checks). All
suites green, contrast scan clean. Version 0.7.0, SW v92.
Follow-up to the smart-review breakdown: "I only have 2 decks" turned out to
be three deck cards (one clipped at the window edge) and 15 + 13 + 6 = 34
due. The line now carries each deck's activity total next to its due count -
"Due by deck: Sky deck - 15 of 15 - Humanismus - 13 of 15 - ... - 6 of 13" -
so the arithmetic is checkable inline without opening a deck.
groupByDeck returns {label, count, total}; new i18n key review.dueOfTotal
(en + cs). review-test pins the format. Version 0.6.9, SW v91.
"It contains mistakes I either did more than once or from decks that I've
removed - there's no way there's 34 to repeat with 2 decks." The counts were
honest (dueItems/mistakeItems only resolve live deck+activity pairs; a seeded
repro with 37 SRS rows and 30 live shows "30 due"), but nothing in the UI said
where an item came from: a deck created twice from the same notes shows every
question twice, and a deck that survived a delete or a sync looks like a ghost.
Both read as a broken list.
- SessionFeed gains showDeck (review + mistakes): a deck chip above every
card, so two identical questions are visibly two decks.
- The Smart review card breaks its numbers down under the buttons:
"Due by deck: Sky deck - 17 - Sky deck (2) - 17", capped at three decks
plus "+n more" (groupByDeck in lib/learning).
- New i18n keys (en + cs, plural forms for "+n more").
review-test pins it: a twin-deck seed renders the breakdown and both deck
chips in the feed. Version 0.6.8, SW v90.
The auto-growing field capped at 180px showed the browser scrollbar once
long text overflowed it - over the Aero glass it read as a broken widget,
not a scroll affordance. The field now carries the app's existing
no-scrollbar style: the bar is gone in all three themes, the text still
scrolls by wheel (overflow stays auto), and the caret line stays on screen.
Friend's scene-heat rework (0.6.7) is merged unchanged; this is additive.
All 15 suites green, contrast scan clean.
"Terribly high CPU usage, the MacBook gets really hot" - a fanless MacBook
Air on a 144Hz screen. Measured on that machine with headed engines
(process CPU plus the per-process GPU time macOS keeps): an idle Aero
library cost LibreWolf ~110% CPU and ~230ms/s of GPU, the study feed ~130%,
Chromium up to ~57% CPU and ~350ms/s of GPU, Safari ~220-250ms/s of
WindowServer GPU. Priced one by one:
- the gradient mask on .ice-floats re-rendered the animated layer offscreen
on every frame (~75 points of Gecko CPU). The floats now rise through a
plain rectangular band clear of the header, the bottom chrome and the
rail, and fade in and out inside it, so the clip never cuts a visible one;
- the overlay grain forced a backdrop readback per frame for a texture that
measured a mean <=0.11/255 difference: removed;
- the invisible blob drift made every frame a full-screen redraw: the blobs
are painted once;
- static glass (answer tiles, feedback panel, chips, inputs, dropzones,
lists, segmented controls, Aero hint chips) re-blurred the moving scene
every frame: only floating glass blurs now, and Aero's baked chat chrome
drops a live blur that never showed under the bake;
- the scene also parks while the window has no focus and under any dialog
or sheet scrim (.scene-pause); the loading icon is a compositor-run CSS
animation instead of a framer-motion main-thread loop.
After, focused and animating: LibreWolf library 109% -> 33% CPU, study
134% -> 34%, chat 130% -> 42%; Chromium GPU 2.5-4.4x lower with 7-22 points
less CPU; Safari's WindowServer GPU -20-26% in Aero, about half in dark.
Unfocused or under a sheet: nothing. bubbles-test sweeps every float through
41 phases against the band and pins the parking and the cost contract;
tests/heat-probe.mjs (macOS) repeats the measurement; the suites find
Playwright's Chromium on macOS.
All 15 suites pass, lint clean, the contrast scan lost a finding. Version
0.6.7, SW v89.
Co-authored-by: Cursor <cursoragent@cursor.com>
Chrome cannot anchor a background-attachment: fixed layer inside a
backdrop-filter ancestor, so the composer's attach button baked the blurred
wallpaper against its own box and read as a solid, mismatched tile (often a
dark crop of grass) next to the pale field. Inside .glass-panel /
.study-chrome / .glass / .tabbar the nesting chrome (surface tokens,
white/xx fills, chips, cards) now drops the bake and keeps its flat token
fill - the panel's own blur is the glass - mirroring the existing
.glass-sheet carve-out. The composer's textarea keeps its brighter field
recipe (exempted via :not()), and .aero .btn-ghost gains the same carve-out
so the study pager's arrows sit flat in the pill.
Probe: the attach tile samples the band glass (115,137,118) instead of a
dark mis-crop (73,102,77). All 15 suites green, contrast scan clean.
Version 0.6.6, SW v88.
Scrolling through a deck without answering recorded a 0% attempt and listed
every card under "Missed items" with its answer revealed. Only answered cards
count now: the score is correct/answered, the attempt stores the answered
count, an empty run records nothing, and the cards scrolled past wait under
"Not answered (n)" - listed as prompts with "not counted as mistakes" - and
"Answer the rest (n)" starts a catch-up run of just those cards (same restart
path as retry-missed, so history and the SRS still see the answers). "Aced
all" requires nothing left waiting too.
phase2 pins the flow: all-skipped records no attempt and no mistake list;
one-of-two reads "You got 1 of 1 right" + "Not answered (1)" with attempts:1,
bestScore:100; the catch-up run records the remaining answer. Exam mode keeps
its own rule: in a timed exam an unanswered question is a miss.
Version 0.6.5, SW v87.
The composer's input was still a flat 60% white bar (the "clean, even tile"
from the earlier pass) on a panel that had rightly become translucent, so it
read as a white slab - "especially the part where you enter the prompt". It is
now the app's standard frosted tile plus one light veil: measured against the
same backdrop the field sits at 178,212,157 where the panel is 145,183,79 -
clearly a brighter field, still glass.
Translucent glass needs softness rather than opacity, so the shared backdrop
(background-blur.webp, the pre-blurred copy every Aero surface sits on) is
re-baked much softer - a 64x36 upscale - and every panel, card, chip and
button now shows the scene as an even frosted wash instead of white or mud.
?v=5 busts the asset.
Contrast scans stay clean (chat, library, study, settings across all three
themes, 0 findings) and all 15 suites pass. Version 0.6.4, SW v86.
The uniform wash (background-glass) made the rail and the chat chrome nearly
opaque - "why is the sidebar so white and non-translucent... its supposed to
be translucent and blurry!". The rail, the chat header, the welcome card and
the composer now use the same recipe as every other surface in the app
(background-blur under the shared gloss + veil + --glass-bg, exactly what the
deck cards do), and the dedicated wash asset is deleted. Answer bubbles keep a
thin 0.3 veil over the same blurred wallpaper.
Measured: the rail runs 181,229,241 over the sky to 133,174,75 over the grass
(translucent, d166) and the chat/library screens still scan at 0 below-minimum
text-contrast findings in all three themes. The chat suite now pins both the
shared recipe and the translucency, so a future "make it uniform" pass cannot
quietly reintroduce an opaque panel. Phone touch keeps the flat 32% glass.
Version 0.6.3, SW v85.
The phone (touch) chat chrome carried a 55% flat white veil while every other
Aero surface uses the thin 32% Ask-pill tint, so the header, welcome card and
composer read as plain white on a bright sky. They now use the same flat glass
as the cards, the answer/user bubbles keep 42% for long reading, and the
composer's field is a lighter 42% tile. The shared Aero wash block moved above
the touch media query so its background-image can no longer resurrect the bake
on phones.
The timed run worked but was invisible: the only cue was a small chip among the
streak/XP counters. The chrome pill now draws the countdown along its lower
edge, the chip is bordered (a control, not a stat), turns rose with the bar in
the last ten seconds, and fires one soft haptic tick at ten seconds.
Contrast scan clean on the phone chat in all three themes; activities suite
pins the countdown bar (25 checks). Version 0.6.2, SW v84.
From your notes: the generator now stores a verbatim source quote with every
activity (schema + prompt + a server-side clamp so a chatty model cannot drop a
card), and the feedback panel shows the sentence that carries it with the quote
highlighted green. Decks made before the change, and quotes the model trimmed,
fall back to a local IDF-weighted match over the saved notes text
(lib/notes-source.ts): nothing is shown unless at least two distinct terms
land. The passage hides in exam mode with the other reveals.
Read aloud: a Web Speech API speaker control on the text a learner reads
(flashcard faces, questions, statements, sentences, instructions) via
lib/speech.ts and components/SpeakButton.tsx — one utterance app-wide, a voice
matched to the deck's language, and no button at all where the browser has no
speech synthesis. It used to sit inside the flashcard's flip button (nested
buttons, tapping it flipped the card); it now lives next to the hint row.
Timed runs: the feed chrome carries a timer chip (off by default) that gives
each card 30 seconds; a card that runs out is recorded as a miss through the
same path as a wrong answer (history + SRS agree), shows a toast, and the feed
moves straight on with a fresh budget. handleAnswered ignores a second result
per card, so a timeout plus a manual answer cannot record twice.
The generator's type spec now names what each type suits (language decks lean
on flashcards/matching/fill blank, ordering needs a real sequence, short answer
reasoning), so the deck-aware guidance covers all seven types.
New activities-test suite (24 checks: quote path, local path, the green mark,
the speech stub, the timed run on Playwright's fake clock), registered in
run-all; phase2 pins that the notes passage stays hidden in exam mode; en+cs
keys for every new string; no new dependencies. Version 0.6.1, SW v83.
The header and composer were full-bleed bands (flush to the top/right/bottom
viewport edges, composer corners off-screen) next to a rail that floats with a
12px margin. The new --layout-gutter (12px) spaces the rail, header, empty-state
card and composer identically on every side; --radius-panel/-control/-chip
(-pill) replace the ad-hoc radii across the shared classes, so every panel is
rounded on all four corners and shared controls match in every theme. The
desktop-only ::after hairlines and the left-corner-only radius are gone.
Aero: the rail and the chat chrome (answers included) share one even recipe -
the wallpaper extra-blurred into a hue-free wash (background-glass.webp) under a
uniform ~50% white veil and a whisper of gloss. Measured within ~10 RGB units
across the rail top->bottom and the card/composer left->right; the blue->green
smear and the teal composer are gone. The composer's field is a clean even tile
with no wallpaper gradient inside it.
Chat fixes: send is a filled primary tile shaped exactly like attach (dimmed
while the input is empty), suggestion/context chips use the shared .chip token
(40/44px target, visible rim, full-contrast text, raw model id in the tooltip),
the AI note reads at 12px --text-muted (.ai-disclaimer), the selected sidebar
row carries the accent border + accent icon, the theme toggle is back in Aero
(the moon flips to Dark; Settings brings Aero back), and the empty state is
centered exactly between header and composer.
Outside CSS: the wallpaper's top-left HUD-circle decoration (it peeked through
the 12px gutters on wide windows) was healed out of background.webp and
background-blur.webp; the orbs/bubbles ride one masked .ice-floats layer that
fades them under the chrome bands and the rail strip, so none is sliced by a
panel edge (still parked under reduced motion).
Version 0.6.0, SW -> freezmo-v82. Tests: chat suite pins the new geometry (12px
gutter, 24px corners, even wash on all four panels, send-vs-attach shape,
chips/input radii); mobile pins the phone chrome and the Aero toggle; bubbles
pins the floats layer + its reduced-motion opt-out.
The pushed copy pass renames the library heading to "Your freezer"
("Tvůj mrazák" in Czech) and reworks the gate subtitle plus several
Czech strings. Five suites pinned the old heading — regression, i18n,
native, wizard and providers — and now assert the new one; the README
prose and project tree follow. Key parity is unchanged.
Version 0.5.9, SW -> freezmo-v81.
1. Bugs fixed:
- Backup schema now accepts theme: "aero" so backups exported under
Frutiger Aero pass parseBackup on import, and applyImport in "replace"
mode replaces SRS schedules, answer history, and chats instead of
merging into existing SRS or skipping empty arrays.
- Typed FillBlank cards bind the input value to chosen ?? value instead
of chosen ?? "", and normalise() preserves Unicode letters (\p{L}\p{N})
when grading non-ASCII answers.
- OpenAI-compatible vision calls (contentFor in lib/openai-compat.ts)
prefix data:image/jpeg;base64, when routes pass stripped base64.
- Streaming calls (ollamaChatStream, providerChatStream) keep their
AbortController active across the entire body stream and API routes
forward request.signal so stopping a chat or cancelling a run aborts
the upstream request immediately.
- HomeworkCard uses homeworkModeLabelKey so "check" records display the
Checked label instead of Step-by-step guide.
- Desktop dropzones on /create and /homework accept dropped documents as
well as images.
- LibraryScreen filters reported questions out of its due and mistake
counts to match ReviewClient.
- Clearing a provider key resets generation if it pointed at that
provider; chat conversations persist and restore provider; ModelPicker
keys items by provider:name.
- RouteTransition no longer mutates module-level lastPath during render.
- Service worker asset handler falls back to Response.error() when an
uncached asset fetch fails offline.
- Confetti and .ice-orb / .ice-bubble respect the in-app reduce-motion
toggle.
2. Performance & cleanup:
- Deduplicate window storage listeners across all six localStorage
stores (one listener while subscribed instead of N^2 notifications).
- Use todayAnswerCount in LibraryScreen and pass sorted folders to
DeckCard.
- Memoize MessageRow with stable callbacks in ChatScreen and compute
last message IDs in a single pass.
- Close ImageBitmap after drawing in lib/image.ts and destroy pdf.js
documents in finally in lib/documents.ts.
- Avoid re-parsing serialized sync payloads in POST /api/sync.
- Deduplicate copyText (lib/share.ts -> lib/clipboard.ts), chatMessageId,
describeExtraction, ALL_FOLDERS, useIsPhone, and remove unused helpers
and boilerplate public/*.svg files.
Version 0.5.8, SW -> freezmo-v80.
Docking the two chat bands into the rail card removed the floating cut
but the edge stayed a straight vertical line - still a seam ("this
still looks bad"). Both bands now keep the rail's own 12px gutter and
end in the rail card's 1.5rem radius on their left side, so the ending
reads as deliberate; the header divider spans the flat part of the
bottom edge, from the corner curve inward. Phones keep the plain
full-width borders.
The chat suite now pins the geometry: 12px gutter at the seam, 24px
left corners on both bands, zeroed band borders, inset ::after
hairlines. Chat 104/104, mobile 126/126, regression 50/50.
Version 0.5.7, SW -> freezmo-v79.
app/not-found.tsx renders a standalone screen: the root layout's ice
scene is the backdrop, the glass card/rim/bubbles come from the shared
recipes (full Aero with that theme on, frosted glass in light/dark),
and the mascot is the scene's glossy ice orb at full strength with a
snowflake and a "404" chip. Two ways out - back to the library and
into the chat - both 44px targets, en + cs.
The regression suite pins the 404 status, both links and the Czech
copy; the pixel-contrast scan covers the screen in all three themes.
The service worker no longer caches non-OK navigations as the offline
shell (a typo'd URL used to write the error page into the shell
cache). Version 0.5.6, SW -> freezmo-v78.
The chat header and composer are full-bleed bands inside the main
pane, which starts right at the sidebar on desktop - so both ended in
a hard vertical edge beside the floating rail card (the 12px gutter
showed the raw scene and the bands' fill + backdrop blur read as a
color step at the seam), with their hairlines starting in mid-air at
that edge. Both bands now reach the card's right edge (the rail's own
12px padding, expanded or collapsed) and their hairlines are inset to
the content box; phones keep the plain full-width borders. The chat
suite pins the dock. The "Chat is set to ignore notes text" banner
went away - the scope chip already says what the chat may read.
Version 0.5.5, SW -> freezmo-v77. Chat 104/104 (2 new), mobile
126/126, wizard 95/95, phase3 31/31, bubbles 34/34, i18n 13/13,
native 33/33, regression 44/44, contrast 0 findings, axe clean.
Full e2e: 14/14 suites.
Buttons: the recipe's thin veils let btn-secondary/btn-ghost/glass-pill
blend into the grass and sky - they now carry a stronger pale-glass veil
(the Ask-pill look) over the blurred scene, ghosts plus a rim and
full-contrast text. Homework make/check results gained the same red "!"
report control as the feeds and the guide (a synthetic short-answer
activity maps into the report flow; pinned in phase3).
Reduced motion: the manual toggle only fed framer's MotionConfig, which
strips transform animations - while components branched on the OS-only
useReducedMotion - so translucent sheets still spring-faded their opacity
in over the page (the "ugly visual glitch with the settings panel"). All
16 components now read useAppReducedMotion() (OS or toggle), and the
settings sheet/scrim and the library's phone sheet go instant. Verified
frame by frame: opacity 1.00 from the first frame.
Contrast 0 findings, axe clean; mobile 126/126, chat 102/102, providers
20/20, wizard 95/95, phase3 31/31, bubbles 34/34, i18n 13/13, native
33/33. Version 0.5.4, SW -> freezmo-v76.
The welcome panel is the same frosted glass as the cards now (blurred,
not a flat tint) and stretches flush with the chat header and composer
(measured: 268..1280 at 1280, exactly the chrome's edges) - a flat pane
floating 40px inside the scene read as "cut off next to the sidebar".
Availability no longer over-promises: a /api/tags listing proves
availability only on a local daemon (the listing is the installed set);
on a cloud key the catalogue can include models a free plan cannot run,
and provider seeds before their first live /models test, so those stay
badge-less until actually used. The configured favourites keep their
verified state.
Contrast 0 findings, chat 102/102, providers 20/20, mobile 126/126,
i18n 13/13, native 33/33. Version 0.5.2, SW -> freezmo-v75.
The conversation column was max-w-3xl and centred, which on a 1280 window
left a ~140px empty strip between the rail and the messages - "the chat
cuts off weirdly". It now uses the library's container (max-w-6xl,
lg:px-10) and the composer's content padding matches, so the chat starts
right next to the sidebar and every row shares one left edge.
Contrast 0 findings, chat 102/102, mobile 126/126, i18n 13/13,
native 33/33. Version 0.5.0 (the 0.4.9 rollover), SW -> freezmo-v74.
The gate (user-key installs) now headlines Ollama with a "Free" badge and
adds an "or - Use a paid provider instead" option that opens the same
provider rows as Settings, framed as billed by the provider directly.
Saving a provider key there lists its models and switches study
generation to it automatically, so the gate steps aside with no Ollama
key at all.
Gemini joins the registry via its OpenAI-compatible endpoint
(generativelanguage.googleapis.com/v1beta/openai); the privacy policy
names it (en+cs).
Providers suite grows to 20 checks: the gate scenario runs against a
second user-key-mode app instance (free badge, paid option, provider
rows, pass-through, generation switch). All other gates green:
contrast 0 findings, mobile 126/126, chat 102/102, wizard 95/95,
bubbles 34/34, regression 44/44, i18n 13/13, native 33/33.
Version 0.4.9, SW -> freezmo-v73.
Settings -> Providers takes keys for OpenAI, Anthropic (their official
OpenAI-compatibility layer), DeepSeek, Groq, OpenRouter and any custom
OpenAI-compatible endpoint. One adapter (lib/openai-compat) covers
listing, streaming chat, JSON generation and vision, and every model
flow can run on a provider: the chat picker lists each enabled
provider's models (labelled, remembered), and a "Study generation"
choice moves decks, homework, grading and attachment transcription onto
a provider model.
Keys stay in this browser exactly like the Ollama one
(freezmo.providers.v1): never stored server-side, never in a backup or
the sync payload, forwarded only with the request that needs them. The
provider test asserts the key reaches the provider while the routing
header stays on the app side.
New suite tests/providers-test.mjs (13 checks) stubs both protocols:
model listing, chat streaming, study generation and the Settings flow.
Privacy policy updated (en+cs). Contrast 0 findings, axe clean, mobile
126/126, chat 102/102, wizard 95/95, bubbles 34/34, regression 44/44,
i18n 13/13, native 33/33. Version 0.4.7, SW -> freezmo-v72.
- Aero: blue gradients back on the active segment and every primary
(Review due, the card's Study button, the composer's send button); a
frosted backing behind the page heading and the All decks label; a
bottom-weighted rail tint; chat header/composer/welcome panels; calmer
orbs; stronger card veil + a stronger blur bake.
- Dark/Light: a dedicated --track token makes progress bars read (the
first attempt shifted --surface-sunken and the pixel scan caught the
sheet-contrast regression); brighter dark secondary text; darker light
segmented labels and difficulty tints; stronger light card border and
shadow.
- Chat UI: friendly model chip ("Gemma 4 31B") with the raw name in a
tooltip, larger chips, plain centered disclaimer, vertically centered
welcome panel, distinct chat-plus icon for new chat.
- Chat models: every chat-capable model from the server's /api/tags is
selectable (favourites first, search field when long, live-list
validation in the route); default CHAT_MODEL_DEFAULT or gemma4:31b.
- Reduce motion: Settings toggle (default off) that parks the scene,
collapses CSS animations and drives framer-motion's calm mode.
- Folders hint, "New" badge on fresh decks.
Contrast: 0 findings, axe clean, mobile 126/126, chat 102/102, wizard
95/95, regression 44/44, i18n 13/13, native 33/33.
Version 0.4.6, SW -> freezmo-v71.
A user's run failed with the wizard's generic "check your Ollama
settings" card and could not be replicated with the same key - because
the key and model were never the problem: a raw error (a mid-run socket
drop, a wifi/LTE switch, the app backgrounded by the phone OS) leaked
out of the NDJSON reader as a DOMException, and the wizard can only
show the generic card for unknown errors.
The reader now classifies everything: abort -> "cancelled", stall ->
"the model stopped responding", anything else on the wire -> "the
connection dropped mid-run, try again". Pinned with a fetch stub that
kills the stream mid-run in the wizard suite (95 checks).
Contrast 0 findings, mobile 124/124, chat 101/101, regression 44/44,
i18n 13/13, native 33/33. Version 0.4.1, SW -> freezmo-v70.
A user got stuck on the wizard's loading screen: a hung model meant
silence, and silence was indistinguishable from work - the server's own
hard deadline is 2x OLLAMA_TIMEOUT_MS (ten minutes by default), and the
client waited on a dead stream indefinitely.
Both generate routes (deck, homework) now send an NDJSON heartbeat
every 15s, and the client guards the two quiet phases: no response at
all for 45s, and no bytes for 90s mid-stream, both surfacing the
regular error state with a Retry. The caller's abort still maps to the
friendly "cancelled" state.
Verified with a stalled route and Playwright's fake clock in the wizard
suite (93 checks), plus contrast 0 findings, mobile 124/124, chat
101/101, regression 44/44, i18n 13/13, native 33/33.
Version 0.4.0, SW -> freezmo-v69.
The touch fallback from 0.3.8 (a real backdrop-filter over the live
scene) was the wrong trade: every pane re-blurs on every frame while
the bubbles animate, and phones choke - input lag, "buttons take ages
to respond". Touch devices now drop both the bake (which mispaints
there) and the live blur: the panes keep the thin Ask-pill tint over
the sharp scene, and the hand-rolled activity fills keep their own
tints - transparent glass at zero per-frame cost. Desktop keeps the
baked blur.
tests/mobile-test.mjs pins the flat contract (no baked layer, no
backdrop-filter on a card) with a touch context: 124/124.
Contrast 0 findings, axe clean, chat 101/101, regression 44/44, i18n
13/13, native 33/33. Version 0.3.9, SW -> freezmo-v68.
Mobile engines repaint background-attachment: fixed late (iOS treats it
as scroll), so the baked glass showed a stale crop of the wallpaper
until a tap forced a repaint - "some of the UI looks bugged until I
click it". On touch devices (max-width 639px or pointer: coarse) the
bake is dropped for a real backdrop-filter over the live scene, so the
bubbles blur through the glass as they pass and the position is correct
by construction. Hand-rolled frost fills keep their own tints there;
desktop keeps the baked layer (measured cheaper and verified correct).
Pinned with a touch-context check in the mobile suite (124 checks).
Contrast 0 findings, axe clean, chat 101/101, regression 44/44, i18n
13/13, native 33/33. Version 0.3.8, SW -> freezmo-v67.
Bubbles: ten -> eighteen (interleaved, 18px to 96px, 10-23s runs), with a
tighter specular hotspot, a reflected-light glint low on the sphere, a 1px
glass edge and a brighter inner rim on both the bubbles and the drifting
orbs. Bodies stay translucent with capped opacity, so wallpaper text stays
readable; bubble-perf shows no added frame cost.
Chat: the conversation scrolls up to the glass header, and a line clipped
exactly at that edge read as a rendering bug over the busy wallpaper - the
scroller now carries a 14px top mask in Aero, shorter than the column's
16px top padding so a fresh conversation shows no dimming.
Contrast 0 findings, axe clean, chat 101/101, mobile 123/123 (bubble count
pinned to 18), regression 44/44, i18n 13/13, native 33/33.
Version 0.3.7, SW -> freezmo-v66.
Two asks. "Slightly more transparent": the veils drop another notch
(recipe 0.15 -> 0.12, tokens ~0.03 less, tab bar / wizard bar / gloss
likewise). "Some buttons aren't themed": the recipe now catches the
flows' hand-rolled frost by attribute selectors - the study activities'
bg-white/xx chips (multiple choice, matching, ordering, fill blank),
the exam rows that used bg-[var(--surface)] (an opaque white in Aero),
and everything on the surface tokens (chat chips, homework chips,
inputs, dropzones). Inside sheets the same shapes stay flat; the
dropzones lost their press-scale (a transform re-anchors the fixed
backdrop) and shade inward instead.
And the chat: the assistant answers are bubble-less by design and the
user bubble's thin tint washed out over the bright wallpaper, so the
longest text in the app sat straight on the photo. In Aero both roles
get a real pane now - chat-answer wraps the markdown in a bubble, the
user turn carries chat-bubble, with a stronger veil than the shared
glass for comfortable reading. Light and dark keep the bubble-less
assistant design (styled only under .aero).
Contrast: 0 below-minimum findings, 0 axe violations. Chat 101/101,
mobile 123/123, regression 44/44, i18n 13/13, native 33/33.
Version 0.3.5, SW -> freezmo-v65.
The Ask button (and the two phone icon pills sharing its styling) was a
hand-styled bg-[var(--surface-strong)] pill that never picked up the
frosted recipe - it showed the sharp wallpaper through a flat tint while
everything around it showed the blurred one. It carries a glass-pill
class and is part of the same recipe now.
Hover feedback: a transform or filter on a pane with a viewport-fixed
backdrop re-anchors the glass, so the deck card's hover lift made the
card flash a wrong crop of the wallpaper (and filter: brightness() on
the buttons, plus the mobile :active scale foundation, would have done
the same). Aero's feedback no longer moves or filters the glass: the
pane lights up with an inner glow, a white rim and a deeper shadow over
170ms, and the pressed state shades inward.
Contrast: 0 below-minimum findings, 0 axe violations. Version 0.3.3,
SW -> freezmo-v64.
The background "didn't change" because the service worker's asset cache
kept serving the previous wallpaper bytes (stale-while-revalidate returns
the cached copy first, and an old worker can outlive a deploy). Both aero
images carry a ?v=3 query now, so a stale cache cannot answer for them.
"Everything should look like the Ask button" is literal: the rail, the
cards, the chips, the segments and the buttons share one recipe - the
pre-blurred wallpaper under a ~15% veil with the bright rim. The blur
bake is regenerated at 640x400 with a shadow lift (gamma 0.86) and a
saturation nudge, so the scene's colours stay vivid instead of washing
to a milky film. The wizard's phone action bar loses Aero's heavy
water-blue slab for the same glass, and nested chrome inside sheets
keeps its flat fills (the sheet itself is the real glass there).
Contrast: 0 below-minimum findings on every screen and theme, 0 axe
violations. Version 0.3.2, SW -> freezmo-v63.
The white surfaces were reading as a milky white panel (a card top was
~71% white). The frosted recipes now use a 14% base veil plus the gloss
over the pre-blurred wallpaper, small chrome (rows, chips, segments,
buttons) keeps a touch more veil, and nothing nested inside a sheet or
dialog uses the viewport-aligned layer (it showed the raw dark water
under the settings theme labels at 1.5:1 — nested chrome falls back to
the flat fills over the genuinely blurred sheet).
The first-load text bug was the boot script: its dark test was
`s && !a ? s === 'dark' : matchMedia(...)`, which for a stored aero fell
through to the OS preference, so a dark-preferring machine loaded with
both `dark` and `aero` classes and every `.dark` rule painted over the
wallpaper until a theme toggle re-applied the classes. The stored value
now decides alone; a dark-colorScheme check pins it in the mobile suite
(123 checks).
Background: the user's latest Gemini scene (1280x714) re-encoded to
public/aero/background.webp (206 kB) with a fresh pre-blurred sibling.
Contrast: 0 below-minimum findings, 0 axe violations, all three themes.
Version 0.3.1, SW -> freezmo-v62.
The same Gemini scene at 1280x714 (was 1024x572): public/aero/
background.webp is 213 kB, and the pre-blurred glass layer is regenerated
with a proper cover-fit so it still lines up with the sharp wallpaper.
Contrast: 0 below-minimum findings, 0 axe violations. Version 0.2.9,
SW -> freezmo-v61.
The scene is the user's own Frutiger Aero image now: green hills, a river,
an eco-city, bubbles and daisies. Re-encoded to public/aero/background.webp
(152 kB) with a fresh 3 kB pre-blurred variant for the glass, and the
WallpaperSafari credit line, its i18n keys and the README credit are gone
(the image is made by the user with Gemini).
Contrast: 0 below-minimum findings and 0 axe violations, all three themes.
Version 0.2.8, SW -> freezmo-v60.
The white-ish fills are gone: every surface is a thin translucent glass with
the gloss and a bright rim, and the wallpaper reads through all of it.
The blur is a pre-blurred copy of the wallpaper (public/aero/
background-blur.webp, 3 kB) glued to the viewport with
background-attachment: fixed, layered under the tint and the gloss, instead
of a live backdrop-filter. Blurring the live scene measured 66ms per frame
at 2x CPU throttle (115 frames over 34ms) because the bubbles move behind
every surface; with the pre-blurred layer the same scene runs at 33ms and 8
slow frames — the same as the other themes, so the MacBook stays cool.
Sticky chrome, sheets and dropdowns keep a real backdrop-filter (they sit
over scrolling content, and their area is small).
Contrast: 0 below-minimum findings, 0 axe violations, all three themes.
Version 0.2.5, SW -> freezmo-v58.
UI bug from a phone screenshot (short answer, Czech):
- The textarea was flex-shrunk inside the slide's column (58px instead of
~82px), clipping the typed answer mid-line. Every direct child of a
study/review/guide slide is now shrink-0 and the slide scrolls instead.
- Two AI disclaimers were visible at once: the activity's own after the
grading box plus the feed's row. The activity-level copy is gone; the
feed/guide row (which also carries the report control) is the single one.
The phase-2 check now asserts the note sits below the graded feedback.
- The mobile suite's backdrop-tap check is deterministic too (the spring
animation made the measured box mid-flight).
Ordering activities: the deck prompt now allows them only when the notes
hold a real sequence (chronological events, process stages, procedure steps,
a lifecycle, a ranked scale) and points at matching / multiple choice /
true-false when they do not - "sort these" was landing on decks with no
order at all.
Version 0.2.4, SW -> freezmo-v57.
The aero button and hint-chip rules hand-wrote backdrop-filter next to the
-webkit- prefix; the minifier keeps only the -webkit- one, which paints
nothing in Chrome — the same trap decision 19 documents. Both now use
@apply backdrop-blur-*, so the glass actually blurs the wallpaper behind it:
segment blur(16px) saturate(1.5), hint chip blur(12px) saturate(1.5).
(Version stays 0.2.2 — same task.)
The sheet's spring animation meant the box measured right after the dialog
appeared could be mid-flight; tapping 24px above it sometimes landed inside
the sheet once it settled (the deploy gate caught it twice — production was
never touched). Tap a fixed point near the top instead: the sheet is
max-h-[90dvh], so its top edge cannot reach y=12.
Three consecutive mobile runs: 119/119 each.
The wallpaper is the one from the mockup: "The S Aesthetic That You
Definitely Recognize Frutiger Aero" via WallpaperSafari
(https://wallpapersafari.com/w/IlWuz7) — the URL in the request pointed at a
different (teal abstract) wallpaper, this is the grass/sky/water one that
matches the screenshot. Re-encoded to a 237 kB WebP in public/aero/, used as
the scene in aero only (light/dark never download it), and credited in
Settings next to the theme picker.
The drawn CSS scene (rays, reeds, skyline, caustics) is off over the photo;
the ten rising bubbles stay, and the orbs became extra bubbles. Buttons and
segments are liquid glass now — translucent, glossed top half, bright rim,
backdrop blur — instead of the solid aqua fill. Helper lines that sit
straight on the wallpaper (the keyboard tip, the AI note) get a small glass
chip: dark text on grass measured 2.5:1.
Also carries: the underwater scene + bubbles work, the floating cookie
notice, the Czech title (Tvůj mrazák) and the review-suite fix that made the
last deploy fail its gate.
Contrast: 0 below-minimum findings, 0 axe violations across all three
themes. Version 0.2.2, SW -> freezmo-v56.
Frutiger Aero, closer to the mock:
- The scene is water now: sun shafts through a bright surface, caustic
patches, reeds on the left, a city silhouette on the right, and ten soap
bubbles that actually rise (own keyframes, varied sizes/speeds/sway; the
spans are display:none outside aero so they cost nothing elsewhere, and
they sit still under reduced motion).
- Pale blue glass at 0.8: still reads as glass, but dark navy text clears
4.5:1 over the water. The phone tab bar mixes the sheet glass instead of
the page — in aero the page *is* the water, which left its labels at 3.9:1.
- The aero page-level text (muted/subtle) is much darker for the same reason.
- The PWA status bar follows the new water blue (#2fa7e6).
The cookie notice is floating glass now (blurred backdrop, rim, shadow): as a
plain card it read as part of the page background instead of a notice.
Czech: "Tvoje mraznička" -> "Tvůj mrazák" (library title), test updated.
Contrast: 0 below-minimum findings and 0 axe violations across every screen,
all three themes. Version 0.2.1, SW -> freezmo-v55.
Frutiger Aero (Settings -> Theme): a third theme, not a dark/light variant.
A sky gradient with a strip of grass, the glacier blobs become clouds, the
orbs soap bubbles, glass gets the classic horizon gloss and the buttons a
glossy aqua. The light/dark toggles (header, rail, chat header) hide while it
is on and the picker says why; the pre-paint script applies the class before
first paint and the PWA status bar follows (#3fa3e0). Its muted/frost text is
darker than Light's because those labels sit directly on the sky.
Contrast, measured on real pixels (tests/contrast.mjs, now covering aero):
- The light settings sheet was translucent over a dark scrim, so its muted
text measured ~2.8:1. Sheets and dialogs now use --glass-sheet-bg (a more
opaque surface), and Light's --text-muted is a touch darker.
- Result: 0 below-minimum findings and 0 axe violations across every screen,
all three themes, phone and desktop.
Also: the suites now seed the cookie notice as already dismissed (they run as
a returning user); the regression suite opts out to test the notice itself —
the previous deploy failed its gate because the notice blocked a chat chip
click. The notice also hides during immersive sessions (overlay-open), so it
can never cover a study feed.
Version 0.1.8, SW -> freezmo-v54.
Three plain-language documents in both app languages (lib/legal.ts, rendered
by components/LegalPage.tsx): /privacy describes the local-first storage, the
key never leaving the browser and the three opt-in server copies (sync,
reminders, reports); /terms covers the GPL-3.0-only software, your own Ollama
key, fair use and liability; /cookies states what is true — no cookies at all
(no Set-Cookie, no document.cookie), strictly-necessary local storage instead,
no tracking.
A cookie notice tells every new browser the same thing once and remembers the
dismissal (freezmo.consent.v1). It sits at z-44: below the immersive study
feeds so it can never cover a session, above the phone tab bar. Settings links
all three documents. The regression suite checks the pages render with real
sections and that dismissing the notice sticks.
Version 0.1.7, SW -> freezmo-v53.