fixed the controls (swapped W/S keys), fixed the accidentally commited variable level set to 3+playerActive which was set to true)

This commit is contained in:
dvorakmortonxd 2026-10-22 15:02:42 +02:00
commit f36b9415eb
2 changed files with 4 additions and 4 deletions

View file

@ -60,7 +60,7 @@ public class Game extends JPanel implements ActionListener {
/* defines the level which is used to determine what exactly shows (for example main menu is level 1), /* defines the level which is used to determine what exactly shows (for example main menu is level 1),
levelProgress which is only used for the animation from level 1 to level 2 levelProgress which is only used for the animation from level 1 to level 2
and fadeAnimation which is also used for the animation from level 1 to level 2 */ and fadeAnimation which is also used for the animation from level 1 to level 2 */
public int level = 3; public int level = 1;
public boolean levelProgress = false; // this is used to make the transition from the Game menu to the game level look cool public boolean levelProgress = false; // this is used to make the transition from the Game menu to the game level look cool
public int fadeAnimation = 0; public int fadeAnimation = 0;
@ -117,7 +117,7 @@ public class Game extends JPanel implements ActionListener {
public int playerWalkingModifier = 5; public int playerWalkingModifier = 5;
public boolean playerOnFeet = true; public boolean playerOnFeet = true;
public boolean playerJumped = false; public boolean playerJumped = false;
public boolean playerActive = true; public boolean playerActive = false;
public int walkTick; public int walkTick;
public static int ticksPerFrame = 8; public static int ticksPerFrame = 8;
public static int[] walkCycle = {1, 0, 2, 0}; public static int[] walkCycle = {1, 0, 2, 0};

View file

@ -12,13 +12,13 @@ public class input implements KeyListener {
if (m.playerActive) { if (m.playerActive) {
switch (e.getKeyCode()) { switch (e.getKeyCode()) {
case KeyEvent.VK_W: case KeyEvent.VK_W:
m.playerDirection = "forward"; m.playerDirection = "backward";
break; break;
case KeyEvent.VK_A: case KeyEvent.VK_A:
m.playerDirection = "left"; m.playerDirection = "left";
break; break;
case KeyEvent.VK_S: case KeyEvent.VK_S:
m.playerDirection = "backward"; m.playerDirection = "forward";
break; break;
case KeyEvent.VK_D: case KeyEvent.VK_D:
m.playerDirection = "right"; m.playerDirection = "right";