From f36b9415eb74de09c0087ff17287392dd3a21edf Mon Sep 17 00:00:00 2001 From: dvorakmortonxd Date: Thu, 22 Oct 2026 15:02:42 +0200 Subject: [PATCH] fixed the controls (swapped W/S keys), fixed the accidentally commited variable level set to 3+playerActive which was set to true) --- src/main/java/dev/dvorakmortonxd/Game.java | 4 ++-- src/main/java/dev/dvorakmortonxd/input.java | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main/java/dev/dvorakmortonxd/Game.java b/src/main/java/dev/dvorakmortonxd/Game.java index 7f3cbaf..4a63563 100644 --- a/src/main/java/dev/dvorakmortonxd/Game.java +++ b/src/main/java/dev/dvorakmortonxd/Game.java @@ -60,7 +60,7 @@ public class Game extends JPanel implements ActionListener { /* defines the level which is used to determine what exactly shows (for example main menu is level 1), levelProgress which is only used for the animation from level 1 to level 2 and fadeAnimation which is also used for the animation from level 1 to level 2 */ - public int level = 3; + public int level = 1; public boolean levelProgress = false; // this is used to make the transition from the Game menu to the game level look cool public int fadeAnimation = 0; @@ -117,7 +117,7 @@ public class Game extends JPanel implements ActionListener { public int playerWalkingModifier = 5; public boolean playerOnFeet = true; public boolean playerJumped = false; - public boolean playerActive = true; + public boolean playerActive = false; public int walkTick; public static int ticksPerFrame = 8; public static int[] walkCycle = {1, 0, 2, 0}; diff --git a/src/main/java/dev/dvorakmortonxd/input.java b/src/main/java/dev/dvorakmortonxd/input.java index 2ec07ae..d1dfbf0 100644 --- a/src/main/java/dev/dvorakmortonxd/input.java +++ b/src/main/java/dev/dvorakmortonxd/input.java @@ -12,13 +12,13 @@ public class input implements KeyListener { if (m.playerActive) { switch (e.getKeyCode()) { case KeyEvent.VK_W: - m.playerDirection = "forward"; + m.playerDirection = "backward"; break; case KeyEvent.VK_A: m.playerDirection = "left"; break; case KeyEvent.VK_S: - m.playerDirection = "backward"; + m.playerDirection = "forward"; break; case KeyEvent.VK_D: m.playerDirection = "right";