added something like a custom readme page when you click the planet on the main menu
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parent
41f1d820e1
commit
c3a2bb55c5
4 changed files with 34 additions and 5 deletions
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@ -3,7 +3,7 @@ plugins {
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}
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group = "dev.dvorakmortonxd"
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version = "0.0.3a"
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version = "0.0.4a"
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repositories {
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mavenCentral()
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@ -171,5 +171,6 @@ public class Game extends JPanel implements ActionListener {
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // makes the X button on the title bar functional
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frame.setLocationRelativeTo(null); // centers the window on the screen
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frame.setVisible(true); // makes the window visible
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frame.setIconImage(rocket);
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}
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}
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@ -29,7 +29,7 @@ public class input implements KeyListener {
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switch (e.getKeyCode()) {
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case KeyEvent.VK_ESCAPE -> System.exit(0);
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case KeyEvent.VK_CONTROL -> System.out.println("X+Y="+m.playerX+"+"+m.playerY);
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// THE LINE BELOW IS FOR ME WHEN DEBUGGING, I LEFT IT IN BECAUSE ITS IMPOSSIBLE TO KNOW ABOUT IT WITHOUT READING THE CODE LOL
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// THE LINE BELOW IS FOR ME WHEN DEBUGGING, I LEFT IT IN BECAUSE IT'S IMPOSSIBLE TO KNOW ABOUT IT WITHOUT READING THE CODE LOL
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case KeyEvent.VK_TAB -> m.timer = new Timer(16, m); // slows back the game animations (62fps)
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case KeyEvent.VK_SLASH -> {
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m.level = 3;
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@ -43,6 +43,9 @@ public class input implements KeyListener {
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@Override
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public void keyReleased(KeyEvent e) { // what happens when you let go of a key
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if (m.level == 0) {
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m.level = 1;
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}
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if (m.playerActive) {
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switch (e.getKeyCode()) {
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case KeyEvent.VK_W, KeyEvent.VK_UP -> m.upHeld = false;
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@ -66,7 +69,7 @@ public class input implements KeyListener {
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m.addMouseListener(new MouseAdapter() {
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@Override
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public void mousePressed(MouseEvent e) {
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if (m.level == 1) {
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if (m.level == 1) {
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if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverQuitButton) {
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m.quitButtonX = m.quitButtonX - 5;
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m.quitButtonY = m.quitButtonY + 5;
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@ -86,7 +89,10 @@ public class input implements KeyListener {
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m.addMouseListener(new MouseAdapter() {
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@Override
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public void mouseReleased(MouseEvent e) {
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if (m.level == 1) {
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if (m.level == 0) {
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m.level = 1;
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}
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else if (m.level == 1) {
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if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverQuitButton) {
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m.quitButtonX = m.quitButtonX + 5;
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m.quitButtonY = m.quitButtonY - 5;
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@ -100,6 +106,7 @@ public class input implements KeyListener {
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if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverPlanet) {
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m.planetX = m.planetX + 2;
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m.planetYPre = m.planetYPre - 2;
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m.level = 0;
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}
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}
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}
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@ -111,7 +111,28 @@ public class update {
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m.repaint();
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}
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static void paint(Game m, Graphics g) {
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if (m.level == 1) {
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if (m.level == 0) {
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g.setColor(Color.BLACK);
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g.fillRect(0,0,m.windowWidth,m.windowHeight);
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g.setColor(Color.WHITE);
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g.setFont(m.caveat.deriveFont(Font.BOLD, 60f));
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g.drawString("Hey! You discovered my hidden page!", 20, m.windowHeight/2-215);
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g.setFont(m.caveat.deriveFont(Font.BOLD, 31f));
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g.drawString("this is my game project made in Java, it's actually my first game written", 20, m.windowHeight/2-200+35);
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g.drawString("entirely in java, I built it using the Swing library, my only previous", 20, m.windowHeight/2-200+70);
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g.drawString("experience was with pygame, the biggest advantage to switching to Swing", 20, m.windowHeight/2-200+105);
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g.drawString("and java is that, this game actually uses your GPU instead of just CPU!", 20, m.windowHeight/2-200+140);
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g.drawString("meaning you could squeeze in more cool effects than you could in pygame!", 20, m.windowHeight/2-200+175);
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g.drawString("I plan to finish this project, I've always found space to be really cool", 20, m.windowHeight/2-200+210);
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g.drawString("and I just didn't find the games about space that are out right now to be", 20, m.windowHeight/2-200+245);
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g.drawString("as entertaining as I wished, the closest thing was Ad Astra/Galacticraft", 20, m.windowHeight/2-200+280);
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g.drawString("modpacks in minecraft. I hope you enjoy this game it took me really long", 20, m.windowHeight/2-200+315);
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g.drawString("time (as im typing this I have 19 hours, and it isnt even close to being", 20, m.windowHeight/2-200+350);
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g.drawString("finished, for context right now I only finished the animations for the", 20, m.windowHeight/2-200+385);
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g.drawString("main menu and rocket landing, and the player sprites, that just isn't", 20, m.windowHeight/2-200+420);
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g.drawString("enough for a playable experience right now but i'll keep working on it!", 20, m.windowHeight/2-200+455);
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}
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else if (m.level == 1) {
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g.setColor(Color.WHITE);
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for (int i = 0; i < m.MENU_STAR_COUNT; i++) { // drawing the stars
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g.fillOval(m.starX[i]-m.starSize, m.starY[i]-m.starSize, m.starSize, m.starSize);
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