diff --git a/build.gradle.kts b/build.gradle.kts index a7659a3..0f66a48 100644 --- a/build.gradle.kts +++ b/build.gradle.kts @@ -3,7 +3,7 @@ plugins { } group = "dev.dvorakmortonxd" -version = "0.0.3a" +version = "0.0.4a" repositories { mavenCentral() diff --git a/src/main/java/dev/dvorakmortonxd/Game.java b/src/main/java/dev/dvorakmortonxd/Game.java index 16bf841..8042dae 100644 --- a/src/main/java/dev/dvorakmortonxd/Game.java +++ b/src/main/java/dev/dvorakmortonxd/Game.java @@ -171,5 +171,6 @@ public class Game extends JPanel implements ActionListener { frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // makes the X button on the title bar functional frame.setLocationRelativeTo(null); // centers the window on the screen frame.setVisible(true); // makes the window visible + frame.setIconImage(rocket); } } \ No newline at end of file diff --git a/src/main/java/dev/dvorakmortonxd/input.java b/src/main/java/dev/dvorakmortonxd/input.java index 783db8c..49cd8bd 100644 --- a/src/main/java/dev/dvorakmortonxd/input.java +++ b/src/main/java/dev/dvorakmortonxd/input.java @@ -29,7 +29,7 @@ public class input implements KeyListener { switch (e.getKeyCode()) { case KeyEvent.VK_ESCAPE -> System.exit(0); case KeyEvent.VK_CONTROL -> System.out.println("X+Y="+m.playerX+"+"+m.playerY); - // THE LINE BELOW IS FOR ME WHEN DEBUGGING, I LEFT IT IN BECAUSE ITS IMPOSSIBLE TO KNOW ABOUT IT WITHOUT READING THE CODE LOL + // THE LINE BELOW IS FOR ME WHEN DEBUGGING, I LEFT IT IN BECAUSE IT'S IMPOSSIBLE TO KNOW ABOUT IT WITHOUT READING THE CODE LOL case KeyEvent.VK_TAB -> m.timer = new Timer(16, m); // slows back the game animations (62fps) case KeyEvent.VK_SLASH -> { m.level = 3; @@ -43,6 +43,9 @@ public class input implements KeyListener { @Override public void keyReleased(KeyEvent e) { // what happens when you let go of a key + if (m.level == 0) { + m.level = 1; + } if (m.playerActive) { switch (e.getKeyCode()) { case KeyEvent.VK_W, KeyEvent.VK_UP -> m.upHeld = false; @@ -66,7 +69,7 @@ public class input implements KeyListener { m.addMouseListener(new MouseAdapter() { @Override public void mousePressed(MouseEvent e) { - if (m.level == 1) { + if (m.level == 1) { if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverQuitButton) { m.quitButtonX = m.quitButtonX - 5; m.quitButtonY = m.quitButtonY + 5; @@ -86,7 +89,10 @@ public class input implements KeyListener { m.addMouseListener(new MouseAdapter() { @Override public void mouseReleased(MouseEvent e) { - if (m.level == 1) { + if (m.level == 0) { + m.level = 1; + } + else if (m.level == 1) { if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverQuitButton) { m.quitButtonX = m.quitButtonX + 5; m.quitButtonY = m.quitButtonY - 5; @@ -100,6 +106,7 @@ public class input implements KeyListener { if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverPlanet) { m.planetX = m.planetX + 2; m.planetYPre = m.planetYPre - 2; + m.level = 0; } } } diff --git a/src/main/java/dev/dvorakmortonxd/update.java b/src/main/java/dev/dvorakmortonxd/update.java index bb87567..ae3dc32 100644 --- a/src/main/java/dev/dvorakmortonxd/update.java +++ b/src/main/java/dev/dvorakmortonxd/update.java @@ -111,7 +111,28 @@ public class update { m.repaint(); } static void paint(Game m, Graphics g) { - if (m.level == 1) { + if (m.level == 0) { + g.setColor(Color.BLACK); + g.fillRect(0,0,m.windowWidth,m.windowHeight); + g.setColor(Color.WHITE); + g.setFont(m.caveat.deriveFont(Font.BOLD, 60f)); + g.drawString("Hey! You discovered my hidden page!", 20, m.windowHeight/2-215); + g.setFont(m.caveat.deriveFont(Font.BOLD, 31f)); + g.drawString("this is my game project made in Java, it's actually my first game written", 20, m.windowHeight/2-200+35); + g.drawString("entirely in java, I built it using the Swing library, my only previous", 20, m.windowHeight/2-200+70); + g.drawString("experience was with pygame, the biggest advantage to switching to Swing", 20, m.windowHeight/2-200+105); + g.drawString("and java is that, this game actually uses your GPU instead of just CPU!", 20, m.windowHeight/2-200+140); + g.drawString("meaning you could squeeze in more cool effects than you could in pygame!", 20, m.windowHeight/2-200+175); + g.drawString("I plan to finish this project, I've always found space to be really cool", 20, m.windowHeight/2-200+210); + g.drawString("and I just didn't find the games about space that are out right now to be", 20, m.windowHeight/2-200+245); + g.drawString("as entertaining as I wished, the closest thing was Ad Astra/Galacticraft", 20, m.windowHeight/2-200+280); + g.drawString("modpacks in minecraft. I hope you enjoy this game it took me really long", 20, m.windowHeight/2-200+315); + g.drawString("time (as im typing this I have 19 hours, and it isnt even close to being", 20, m.windowHeight/2-200+350); + g.drawString("finished, for context right now I only finished the animations for the", 20, m.windowHeight/2-200+385); + g.drawString("main menu and rocket landing, and the player sprites, that just isn't", 20, m.windowHeight/2-200+420); + g.drawString("enough for a playable experience right now but i'll keep working on it!", 20, m.windowHeight/2-200+455); + } + else if (m.level == 1) { g.setColor(Color.WHITE); for (int i = 0; i < m.MENU_STAR_COUNT; i++) { // drawing the stars g.fillOval(m.starX[i]-m.starSize, m.starY[i]-m.starSize, m.starSize, m.starSize);