updated groundY for the new sprite
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1 changed files with 1 additions and 1 deletions
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@ -16,7 +16,7 @@ public class update {
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}
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public static double getGroundY(Game m) {
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if (m.level == 3) {
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if (m.playerX > 290 && m.playerX < 572) { return 338; } else { return 366; }
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if (m.playerX > 290 && m.playerX < 572) { return 338; } else { return 370; }
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} else {
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return m.windowHeight-m.playerSizeY;
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}
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