My space sim written in Java.
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2026-10-23 12:45:52 +02:00
gradle/wrapper Initial Commit 2026-10-19 07:09:32 +02:00
src/main updated groundY for the new sprite 2026-10-23 12:45:52 +02:00
.gitignore removed useless module import, also added jre-runtime to gitignore since I made that to make the .tar.gz binary releases smaller with jlink and jpackage 2026-10-23 01:06:05 +02:00
build.gradle.kts version bump 2026-10-22 12:01:49 +02:00
gradlew Initial Commit 2026-10-19 07:09:32 +02:00
gradlew.bat Initial Commit 2026-10-19 07:09:32 +02:00
LICENSE last prep before the coding starts 2026-10-19 07:22:22 +02:00
README.md Finally added a simple player movement system (no animated sprites yet tho) 2026-10-22 01:49:30 +02:00
settings.gradle.kts Initial Commit 2026-10-19 07:09:32 +02:00

My own SpaceSim written in Java

pretty self-explanatory idk what else to write...

docs I'd like to keep close

Swing tutorial (Oracle): https://docs.oracle.com/javase/tutorial/uiswing/ JFrame, JPanel, key listeners, timers, etc. Java 2D graphics tutorial: https://docs.oracle.com/javase/tutorial/2d/ drawing shapes, images, and Graphics2D.

credits for assets

Ive used font from OpenFont Library (the one called Caveat Brush) while not a direct copy I took heavy inspiration for the plyer sprites from this guy: https://tnypixels.itch.io/top-down-rpg-character-sprite-walk-idle-animation all other assets are made by me, images/sprites are made in Krita.