generated from dvorakmortonxd/pygame-template
25 lines
No EOL
1.5 KiB
Python
25 lines
No EOL
1.5 KiB
Python
import pygame
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from render import load_sprite # this makes it so our function for rendering sprites from sprites.png is available in here
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def level1(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level): # the function for our first level, ignore the unused variables here, you can use them when you edit it
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screen.blit(load_sprite(sheet, 0, 0, 48, 36, screen_width, screen_height), (0, 0)) # this renders a button I made in the sprites.png, its purely for visual purposes so it doesnt matter where you click rn
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mainmenu_text = big_text.render("Revival Inc.", True, (0, 0, 0))
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playb_collision = pygame.Rect(250, 250, 253, 110)
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exitb_collision = pygame.Rect(250, 400, 253, 110)
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if playb_collision.collidepoint(mouse.get_pos()):
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screen.blit(load_sprite(sheet, 24, 36, 23, 10, 253, 110), (250, 250))
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if click:
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level = 2
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else:
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screen.blit(load_sprite(sheet, 0, 36, 23, 10, 253, 110), (250, 250))
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if exitb_collision.collidepoint(mouse.get_pos()):
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screen.blit(load_sprite(sheet, 24, 36, 23, 10, 253, 110), (250, 400))
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if click:
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level = 0
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else:
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screen.blit(load_sprite(sheet, 0, 36, 23, 10, 253, 110), (250, 400))
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screen.blit(mainmenu_text, (195, 35))
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return level # this returns the change we made to the level so that it updates in main.py
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def level2(screen, sheet, lastclickpos, basicfont, mouse, click, level): # function for level 2
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print("ur done") # prints out "ur done"
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return level # returns the current level set |