import pygame from render import load_sprite # this makes it so our function for rendering sprites from sprites.png is available in here def level1(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level): # the function for our first level, ignore the unused variables here, you can use them when you edit it screen.blit(load_sprite(sheet, 0, 0, 48, 36, screen_width, screen_height), (0, 0)) # this renders a button I made in the sprites.png, its purely for visual purposes so it doesnt matter where you click rn mainmenu_text = big_text.render("Revival Inc.", True, (0, 0, 0)) playb_collision = pygame.Rect(250, 250, 253, 110) exitb_collision = pygame.Rect(250, 400, 253, 110) if playb_collision.collidepoint(mouse.get_pos()): screen.blit(load_sprite(sheet, 24, 36, 23, 10, 253, 110), (250, 250)) if click: level = 2 else: screen.blit(load_sprite(sheet, 0, 36, 23, 10, 253, 110), (250, 250)) if exitb_collision.collidepoint(mouse.get_pos()): screen.blit(load_sprite(sheet, 24, 36, 23, 10, 253, 110), (250, 400)) if click: level = 0 else: screen.blit(load_sprite(sheet, 0, 36, 23, 10, 253, 110), (250, 400)) screen.blit(mainmenu_text, (195, 35)) return level # this returns the change we made to the level so that it updates in main.py def level2(screen, sheet, lastclickpos, basicfont, mouse, click, level): # function for level 2 print("ur done") # prints out "ur done" return level # returns the current level set