Fixed up readme

This commit is contained in:
dvorakmortonxd 2026-10-27 19:07:18 +01:00
commit 0a90cc1e64
3 changed files with 27 additions and 24 deletions

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@ -2,12 +2,15 @@
# Retro Game # Retro Game
## A simple retro-style game built with Java and Swing. ## A simple retro-style game built with Java and Swing.
# Game preview:
</div> ![preview.png](src/main/resources/preview.png)
## credits ## credits for the assets
so basically I made a zero-asset policy for this project except for the font, <br> so basically I made a zero-asset policy for this project except for the font, <br>
which I got from [openfont.org](https://openfont.org/), the font's name is "**Jacquard 12**" :) <br> which I got from [openfont.org](https://openfont.org/), the font's name is "**Jacquard 12**" :) <br>
also I took some inspiration from these pinterest pages (I will list every single one): <br> also I took some inspiration from these pinterest pages (I will list every single one): <br>
[Retro Game Titles by "cuilong li"](https://www.pinterest.com/pin/902408844107127097/) <br> [Retro Game Titles by "cuilong li"](https://www.pinterest.com/pin/902408844107127097/) <br>
[SHOVEL KNIGHT GameBoy by "PixelJoint"](https://www.pinterest.com/pin/902408844107127145) [SHOVEL KNIGHT GameBoy by "PixelJoint"](https://www.pinterest.com/pin/902408844107127145)
</div>

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@ -20,27 +20,27 @@ public class Update {
static void paint(Game m, Graphics g) { static void paint(Game m, Graphics g) {
if (m.scene.equals("main_menu")) { if (m.scene.equals("main_menu")) {
g.setColor(m.lightGreen); g.setColor(m.lightGreen);
g.setFont(m.gameFont.deriveFont(75f)); g.setFont(m.gameFont.deriveFont(75f));
if (m.chosenOption == 1) { if (m.chosenOption == 1) {
g.drawString("play game", 260, 390); g.drawString("play game", 260, 390);
g.setColor(m.darkerGreen); g.setColor(m.darkerGreen);
g.drawString("exit game", 265, 460); g.drawString("exit game", 265, 460);
} else if (m.chosenOption == 2) { } else if (m.chosenOption == 2) {
g.drawString("exit game", 265, 460); g.drawString("exit game", 265, 460);
g.setColor(m.darkerGreen); g.setColor(m.darkerGreen);
g.drawString("play game", 260, 390); g.drawString("play game", 260, 390);
} else { } else {
m.chosenOption = 1; m.chosenOption = 1;
} }
g.drawString("by dvorakmortonxd", 135, 290 + m.textHoverAmount / 4); g.drawString("by dvorakmortonxd", 135, 290+m.textHoverAmount/4);
g.setFont(m.gameFont.deriveFont(150f)); g.setFont(m.gameFont.deriveFont(150f));
g.drawString("Retro", 230, 120 + m.textHoverAmount / 4); g.drawString("Retro", 230, 120+m.textHoverAmount/4);
g.drawString("Game", 235, 220 + m.textHoverAmount / 4); g.drawString("Game", 235, 220+m.textHoverAmount/4);
g.setFont(m.gameFont.deriveFont(40f)); g.setFont(m.gameFont.deriveFont(40f));
g.drawString("tip: use arrow keys to navigate through menu", 65, 550); g.drawString("tip: use arrow keys to navigate through menu", 65, 550);
g.drawString("and enter to pick an option!", 200, 580); g.drawString("and enter to pick an option!", 200, 580);
Toolkit.getDefaultToolkit().sync(); Toolkit.getDefaultToolkit().sync();
} }
} }
} }

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