diff --git a/README.md b/README.md
index 6186770..7b755b9 100644
--- a/README.md
+++ b/README.md
@@ -2,12 +2,15 @@
# Retro Game
## A simple retro-style game built with Java and Swing.
+# Game preview:
-
+
-## credits
+## credits for the assets
so basically I made a zero-asset policy for this project except for the font,
which I got from [openfont.org](https://openfont.org/), the font's name is "**Jacquard 12**" :)
also I took some inspiration from these pinterest pages (I will list every single one):
[Retro Game Titles by "cuilong li"](https://www.pinterest.com/pin/902408844107127097/)
-[SHOVEL KNIGHT GameBoy by "PixelJoint"](https://www.pinterest.com/pin/902408844107127145)
\ No newline at end of file
+[SHOVEL KNIGHT GameBoy by "PixelJoint"](https://www.pinterest.com/pin/902408844107127145)
+
+
\ No newline at end of file
diff --git a/src/main/java/dev/dvorakmortonxd/update.java b/src/main/java/dev/dvorakmortonxd/update.java
index ad9abce..b9942ed 100644
--- a/src/main/java/dev/dvorakmortonxd/update.java
+++ b/src/main/java/dev/dvorakmortonxd/update.java
@@ -20,27 +20,27 @@ public class Update {
static void paint(Game m, Graphics g) {
if (m.scene.equals("main_menu")) {
- g.setColor(m.lightGreen);
- g.setFont(m.gameFont.deriveFont(75f));
- if (m.chosenOption == 1) {
- g.drawString("play game", 260, 390);
- g.setColor(m.darkerGreen);
- g.drawString("exit game", 265, 460);
- } else if (m.chosenOption == 2) {
- g.drawString("exit game", 265, 460);
- g.setColor(m.darkerGreen);
- g.drawString("play game", 260, 390);
- } else {
- m.chosenOption = 1;
- }
- g.drawString("by dvorakmortonxd", 135, 290 + m.textHoverAmount / 4);
- g.setFont(m.gameFont.deriveFont(150f));
- g.drawString("Retro", 230, 120 + m.textHoverAmount / 4);
- g.drawString("Game", 235, 220 + m.textHoverAmount / 4);
- g.setFont(m.gameFont.deriveFont(40f));
- g.drawString("tip: use arrow keys to navigate through menu", 65, 550);
- g.drawString("and enter to pick an option!", 200, 580);
- Toolkit.getDefaultToolkit().sync();
+ g.setColor(m.lightGreen);
+ g.setFont(m.gameFont.deriveFont(75f));
+ if (m.chosenOption == 1) {
+ g.drawString("play game", 260, 390);
+ g.setColor(m.darkerGreen);
+ g.drawString("exit game", 265, 460);
+ } else if (m.chosenOption == 2) {
+ g.drawString("exit game", 265, 460);
+ g.setColor(m.darkerGreen);
+ g.drawString("play game", 260, 390);
+ } else {
+ m.chosenOption = 1;
+ }
+ g.drawString("by dvorakmortonxd", 135, 290+m.textHoverAmount/4);
+ g.setFont(m.gameFont.deriveFont(150f));
+ g.drawString("Retro", 230, 120+m.textHoverAmount/4);
+ g.drawString("Game", 235, 220+m.textHoverAmount/4);
+ g.setFont(m.gameFont.deriveFont(40f));
+ g.drawString("tip: use arrow keys to navigate through menu", 65, 550);
+ g.drawString("and enter to pick an option!", 200, 580);
+ Toolkit.getDefaultToolkit().sync();
}
}
}
diff --git a/src/main/resources/preview.png b/src/main/resources/preview.png
new file mode 100644
index 0000000..af9168e
Binary files /dev/null and b/src/main/resources/preview.png differ