changed the second message to be more accurate

This commit is contained in:
dvorakmortonxd 2026-08-31 18:35:28 +02:00
commit 78d84d690b

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@ -104,7 +104,7 @@ bool init_game(Game *game) {
game->message1 = "Hello, human.";
game->visible_chars1 = 0;
game->last_char_time1 = SDL_GetTicks();
game->message2 = "It is a known fact that C,\nis superior to every other programming language.";
game->message2 = "This is the remake of the popular game\nUndertale, but rewritten and opensourced in\nthe best programming language known\nto man, C. Enjoy this peak of a GPL3.0 game :3";
game->visible_chars2 = 0;
game->last_char_time2 = 0; // Not used until we switch to message2
game->message_stage = 0; // Start with message1
@ -197,7 +197,7 @@ void update(Game *game) {
}
} else if (game->message_stage == 1) {
// Handling message2: "It is a known fact that C, is superior to every other programming language."
if (current_time - game->last_char_time2 >= 60) { // 2.5x faster timing for second message
if (current_time - game->last_char_time2 >= 36) { // 1.66x faster timing for second message
if (game->visible_chars2 < (int)strlen(game->message2)) {
char current_char = game->message2[game->visible_chars2];
game->visible_chars2++;