From 78d84d690bcaae719aaaa729c39a9928e93d9e8a Mon Sep 17 00:00:00 2001 From: dvorakmortonxd Date: Mon, 31 Aug 2026 18:35:28 +0200 Subject: [PATCH] changed the second message to be more accurate --- src/main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.c b/src/main.c index 91ab298..f029668 100644 --- a/src/main.c +++ b/src/main.c @@ -104,7 +104,7 @@ bool init_game(Game *game) { game->message1 = "Hello, human."; game->visible_chars1 = 0; game->last_char_time1 = SDL_GetTicks(); - game->message2 = "It is a known fact that C,\nis superior to every other programming language."; + game->message2 = "This is the remake of the popular game\nUndertale, but rewritten and opensourced in\nthe best programming language known\nto man, C. Enjoy this peak of a GPL3.0 game :3"; game->visible_chars2 = 0; game->last_char_time2 = 0; // Not used until we switch to message2 game->message_stage = 0; // Start with message1 @@ -197,7 +197,7 @@ void update(Game *game) { } } else if (game->message_stage == 1) { // Handling message2: "It is a known fact that C, is superior to every other programming language." - if (current_time - game->last_char_time2 >= 60) { // 2.5x faster timing for second message + if (current_time - game->last_char_time2 >= 36) { // 1.66x faster timing for second message if (game->visible_chars2 < (int)strlen(game->message2)) { char current_char = game->message2[game->visible_chars2]; game->visible_chars2++;