"Terribly high CPU usage, the MacBook gets really hot" - a fanless MacBook Air on a 144Hz screen. Measured on that machine with headed engines (process CPU plus the per-process GPU time macOS keeps): an idle Aero library cost LibreWolf ~110% CPU and ~230ms/s of GPU, the study feed ~130%, Chromium up to ~57% CPU and ~350ms/s of GPU, Safari ~220-250ms/s of WindowServer GPU. Priced one by one: - the gradient mask on .ice-floats re-rendered the animated layer offscreen on every frame (~75 points of Gecko CPU). The floats now rise through a plain rectangular band clear of the header, the bottom chrome and the rail, and fade in and out inside it, so the clip never cuts a visible one; - the overlay grain forced a backdrop readback per frame for a texture that measured a mean <=0.11/255 difference: removed; - the invisible blob drift made every frame a full-screen redraw: the blobs are painted once; - static glass (answer tiles, feedback panel, chips, inputs, dropzones, lists, segmented controls, Aero hint chips) re-blurred the moving scene every frame: only floating glass blurs now, and Aero's baked chat chrome drops a live blur that never showed under the bake; - the scene also parks while the window has no focus and under any dialog or sheet scrim (.scene-pause); the loading icon is a compositor-run CSS animation instead of a framer-motion main-thread loop. After, focused and animating: LibreWolf library 109% -> 33% CPU, study 134% -> 34%, chat 130% -> 42%; Chromium GPU 2.5-4.4x lower with 7-22 points less CPU; Safari's WindowServer GPU -20-26% in Aero, about half in dark. Unfocused or under a sheet: nothing. bubbles-test sweeps every float through 41 phases against the band and pins the parking and the cost contract; tests/heat-probe.mjs (macOS) repeats the measurement; the suites find Playwright's Chromium on macOS. All 15 suites pass, lint clean, the contrast scan lost a finding. Version 0.6.7, SW v89. Co-authored-by: Cursor <cursoragent@cursor.com> |
||
|---|---|---|
| .. | ||
| activities-test.mjs | ||
| bubble-perf.mjs | ||
| bubbles-test.mjs | ||
| chat-test.mjs | ||
| contrast.mjs | ||
| freeze-loading-test.mjs | ||
| heat-probe.mjs | ||
| i18n-test.mjs | ||
| lib.mjs | ||
| mobile-test.mjs | ||
| model-compare.mjs | ||
| native-test.mjs | ||
| phase1-test.mjs | ||
| phase2-test.mjs | ||
| phase3-test.mjs | ||
| providers-test.mjs | ||
| README.md | ||
| regression.mjs | ||
| review-test.mjs | ||
| run-all.mjs | ||
| security-test.mjs | ||
| wizard-test.mjs | ||
Browser suites
End-to-end checks for Freezmo, driven by Playwright against a running
production build. Everything lives in this repo (nothing in /tmp), so a
reboot cannot wipe the harness.
Requirements
- The app is running on
http://127.0.0.1:3207(systemctl --user start freezmo). - A Chromium build. The suites auto-detect the newest Playwright Chromium in
~/.cache/ms-playwright/(Linux) or~/Library/Caches/ms-playwright/(macOS); override withCHROME=/path/to/chrome. npm install(dev deps:playwright-core,axe-core).
Running
npm run build && systemctl --user restart freezmo # fresh build first
npm run test:e2e # every suite, in order
npm run test:e2e -- phase1 # only suites whose name contains "phase1"
Each suite prints PASS/FAIL lines and exits non-zero on failure; the runner
prints a per-suite summary at the end.
Suites
| Suite | Covers |
|---|---|
regression.mjs |
Library, deck card + menu, study feed to results, homework entry, desktop shell + settings/health panel. |
bubbles-test.mjs |
Ice-scene bubbles: stacking/layout contract, the open band (a plain clip, no mask) and a 41-phase sweep that no visible orb or bubble ever touches its edges, keyframes only transform+opacity, rise/sway/scale/fade phases, per-breakpoint counts (5/3/2), phone pacing, reduced motion, parking (hidden tab, unfocused window, dialog scrim), and the cost contract (static blobs, no blend-mode grain, no blur on static glass, no hidden blur under Aero's bake). |
mobile-test.mjs |
Five-tab bar at 360/390 × EN/CS × dark/light × reduced motion (labels, targets, no hamburger/drawer), the library ⋯ sheet (Import JSON / New folder), the settings sheet (touch targets, key flow, drag-to-close, backdrop), axe contrast audits. |
wizard-test.mjs |
Deck 3-step flow and homework flow, flat action bar, in-page mode switch, the loading lock, abort-on-leave. |
native-test.mjs |
Manifest/PWA head, offline banner + disabled generate, share target GET + POST, Back-gesture layers, undo toast, tab re-tap, haptics, draft restore. |
i18n-test.mjs |
EN/CS dictionary parity, locale switch, Czech desktop shell, Czech phone tab labels and plurals. |
freeze-loading-test.mjs |
The generation loading screen appears immediately, hides the action bar, Cancel returns with the notice. |
review-test.mjs |
Smart Review loading feedback under a stalled request, the session end-to-end, mistakes, and the health-probe cache. |
phase1-test.mjs |
Backup export/import, persistence row, nudge, encrypted sync (enable/join/push/delete + API validation), usage-limit handling (client + a stub Ollama). |
phase2-test.mjs |
Answer history + SRS from a real study run, review/mistakes, stats, exam mode, push reminders hidden without VAPID and validated with it. |
phase3-test.mjs |
Check my work (API + phone/desktop UI), follow-ups, guide step explain, turn-into-a-study-deck. |
chat-test.mjs |
Chat: streaming API (validation, allowlist, context travel, history window, thinking separation, usage-limit mapping), attachment extraction, entry points, streaming/stop, markdown + KaTeX, model/scope pickers, edit/regenerate, offline, reduced motion, plus history (IDB persistence, reload, rename/search/delete/undo, scope+model memory), assistant actions, the export payload and a two-device sync round-trip. |
Extra instances
phase1, phase2 and phase3 start their own next start instance with a
stub Ollama (or VAPID keys) on a spare port (3208/3209). Each suite checks the
port is free first and kills the whole process group on exit, so ports do not
leak between suites. Scratch data for the VAPID test lives in tests/.tmp/
(gitignored).
Diagnostics (not part of the run)
node tests/bubble-perf.mjs [label] measures the ice-scene frame cost with a
CDP performance trace (rAF frame timing, long tasks, main-thread busy time,
style recalcs) on a 4× throttled phone profile and a 2× desktop profile. It
always exits 0; the numbers are for tuning the bubble count/speed.
node tests/heat-probe.mjs [webkit|chromium] (macOS only) measures what an
idle screen actually costs the machine: headed Playwright WebKit and Chromium
on the real display, the browser's CPU, the GPU time of its processes and of
WindowServer, per screen and theme, against an about:blank baseline and with
the scene parked. Install the engines once with
npx playwright-core install webkit chromium and keep the window in front.