"Terribly high CPU usage, the MacBook gets really hot" - a fanless MacBook Air on a 144Hz screen. Measured on that machine with headed engines (process CPU plus the per-process GPU time macOS keeps): an idle Aero library cost LibreWolf ~110% CPU and ~230ms/s of GPU, the study feed ~130%, Chromium up to ~57% CPU and ~350ms/s of GPU, Safari ~220-250ms/s of WindowServer GPU. Priced one by one: - the gradient mask on .ice-floats re-rendered the animated layer offscreen on every frame (~75 points of Gecko CPU). The floats now rise through a plain rectangular band clear of the header, the bottom chrome and the rail, and fade in and out inside it, so the clip never cuts a visible one; - the overlay grain forced a backdrop readback per frame for a texture that measured a mean <=0.11/255 difference: removed; - the invisible blob drift made every frame a full-screen redraw: the blobs are painted once; - static glass (answer tiles, feedback panel, chips, inputs, dropzones, lists, segmented controls, Aero hint chips) re-blurred the moving scene every frame: only floating glass blurs now, and Aero's baked chat chrome drops a live blur that never showed under the bake; - the scene also parks while the window has no focus and under any dialog or sheet scrim (.scene-pause); the loading icon is a compositor-run CSS animation instead of a framer-motion main-thread loop. After, focused and animating: LibreWolf library 109% -> 33% CPU, study 134% -> 34%, chat 130% -> 42%; Chromium GPU 2.5-4.4x lower with 7-22 points less CPU; Safari's WindowServer GPU -20-26% in Aero, about half in dark. Unfocused or under a sheet: nothing. bubbles-test sweeps every float through 41 phases against the band and pins the parking and the cost contract; tests/heat-probe.mjs (macOS) repeats the measurement; the suites find Playwright's Chromium on macOS. All 15 suites pass, lint clean, the contrast scan lost a finding. Version 0.6.7, SW v89. Co-authored-by: Cursor <cursoragent@cursor.com>
63 lines
4.4 KiB
Markdown
63 lines
4.4 KiB
Markdown
# Browser suites
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End-to-end checks for Freezmo, driven by Playwright against a **running
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production build**. Everything lives in this repo (nothing in `/tmp`), so a
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reboot cannot wipe the harness.
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## Requirements
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- The app is running on `http://127.0.0.1:3207` (`systemctl --user start freezmo`).
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- A Chromium build. The suites auto-detect the newest Playwright Chromium in
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`~/.cache/ms-playwright/` (Linux) or `~/Library/Caches/ms-playwright/` (macOS);
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override with `CHROME=/path/to/chrome`.
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- `npm install` (dev deps: `playwright-core`, `axe-core`).
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## Running
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```bash
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npm run build && systemctl --user restart freezmo # fresh build first
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npm run test:e2e # every suite, in order
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npm run test:e2e -- phase1 # only suites whose name contains "phase1"
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```
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Each suite prints `PASS`/`FAIL` lines and exits non-zero on failure; the runner
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prints a per-suite summary at the end.
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## Suites
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| Suite | Covers |
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| --- | --- |
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| `regression.mjs` | Library, deck card + menu, study feed to results, homework entry, desktop shell + settings/health panel. |
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| `bubbles-test.mjs` | Ice-scene bubbles: stacking/layout contract, the open band (a plain clip, no mask) and a 41-phase sweep that no visible orb or bubble ever touches its edges, keyframes only transform+opacity, rise/sway/scale/fade phases, per-breakpoint counts (5/3/2), phone pacing, reduced motion, parking (hidden tab, unfocused window, dialog scrim), and the cost contract (static blobs, no blend-mode grain, no blur on static glass, no hidden blur under Aero's bake). |
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| `mobile-test.mjs` | Five-tab bar at 360/390 × EN/CS × dark/light × reduced motion (labels, targets, no hamburger/drawer), the library ⋯ sheet (Import JSON / New folder), the settings sheet (touch targets, key flow, drag-to-close, backdrop), axe contrast audits. |
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| `wizard-test.mjs` | Deck 3-step flow and homework flow, flat action bar, in-page mode switch, the loading lock, abort-on-leave. |
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| `native-test.mjs` | Manifest/PWA head, offline banner + disabled generate, share target GET + POST, Back-gesture layers, undo toast, tab re-tap, haptics, draft restore. |
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| `i18n-test.mjs` | EN/CS dictionary parity, locale switch, Czech desktop shell, Czech phone tab labels and plurals. |
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| `freeze-loading-test.mjs` | The generation loading screen appears immediately, hides the action bar, Cancel returns with the notice. |
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| `review-test.mjs` | Smart Review loading feedback under a stalled request, the session end-to-end, mistakes, and the health-probe cache. |
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| `phase1-test.mjs` | Backup export/import, persistence row, nudge, encrypted sync (enable/join/push/delete + API validation), usage-limit handling (client + a stub Ollama). |
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| `phase2-test.mjs` | Answer history + SRS from a real study run, review/mistakes, stats, exam mode, push reminders hidden without VAPID and validated with it. |
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| `phase3-test.mjs` | Check my work (API + phone/desktop UI), follow-ups, guide step explain, turn-into-a-study-deck. |
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| `chat-test.mjs` | Chat: streaming API (validation, allowlist, context travel, history window, thinking separation, usage-limit mapping), attachment extraction, entry points, streaming/stop, markdown + KaTeX, model/scope pickers, edit/regenerate, offline, reduced motion, plus history (IDB persistence, reload, rename/search/delete/undo, scope+model memory), assistant actions, the export payload and a two-device sync round-trip. |
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## Extra instances
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`phase1`, `phase2` and `phase3` start their own `next start` instance with a
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stub Ollama (or VAPID keys) on a spare port (3208/3209). Each suite checks the
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port is free first and kills the whole process group on exit, so ports do not
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leak between suites. Scratch data for the VAPID test lives in `tests/.tmp/`
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(gitignored).
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## Diagnostics (not part of the run)
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`node tests/bubble-perf.mjs [label]` measures the ice-scene frame cost with a
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CDP performance trace (rAF frame timing, long tasks, main-thread busy time,
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style recalcs) on a 4× throttled phone profile and a 2× desktop profile. It
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always exits 0; the numbers are for tuning the bubble count/speed.
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`node tests/heat-probe.mjs [webkit|chromium]` (macOS only) measures what an
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idle screen actually costs the machine: headed Playwright WebKit and Chromium
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on the real display, the browser's CPU, the GPU time of its processes and of
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WindowServer, per screen and theme, against an `about:blank` baseline and with
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the scene parked. Install the engines once with
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`npx playwright-core install webkit chromium` and keep the window in front.
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