freezmo/AGENTS.md
pepaskopec-blip bfc0f806b9 The scene stops heating the MacBook
"Terribly high CPU usage, the MacBook gets really hot" - a fanless MacBook
Air on a 144Hz screen. Measured on that machine with headed engines
(process CPU plus the per-process GPU time macOS keeps): an idle Aero
library cost LibreWolf ~110% CPU and ~230ms/s of GPU, the study feed ~130%,
Chromium up to ~57% CPU and ~350ms/s of GPU, Safari ~220-250ms/s of
WindowServer GPU. Priced one by one:

- the gradient mask on .ice-floats re-rendered the animated layer offscreen
  on every frame (~75 points of Gecko CPU). The floats now rise through a
  plain rectangular band clear of the header, the bottom chrome and the
  rail, and fade in and out inside it, so the clip never cuts a visible one;
- the overlay grain forced a backdrop readback per frame for a texture that
  measured a mean <=0.11/255 difference: removed;
- the invisible blob drift made every frame a full-screen redraw: the blobs
  are painted once;
- static glass (answer tiles, feedback panel, chips, inputs, dropzones,
  lists, segmented controls, Aero hint chips) re-blurred the moving scene
  every frame: only floating glass blurs now, and Aero's baked chat chrome
  drops a live blur that never showed under the bake;
- the scene also parks while the window has no focus and under any dialog
  or sheet scrim (.scene-pause); the loading icon is a compositor-run CSS
  animation instead of a framer-motion main-thread loop.

After, focused and animating: LibreWolf library 109% -> 33% CPU, study
134% -> 34%, chat 130% -> 42%; Chromium GPU 2.5-4.4x lower with 7-22 points
less CPU; Safari's WindowServer GPU -20-26% in Aero, about half in dark.
Unfocused or under a sheet: nothing. bubbles-test sweeps every float through
41 phases against the band and pins the parking and the cost contract;
tests/heat-probe.mjs (macOS) repeats the measurement; the suites find
Playwright's Chromium on macOS.

All 15 suites pass, lint clean, the contrast scan lost a finding. Version
0.6.7, SW v89.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-15 19:42:29 +02:00

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3.6 KiB
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# AGENTS.md — working rules for this repo
Freezmo has two environments. Every session — human or agent — follows these
rules. They are not optional: production is the app the user actually uses.
## Environments
| | Dev (this working tree) | Production |
| --- | --- | --- |
| Path | `~/freezmo` (where you edit) | `~/freezmo-prod/current` (release symlink) |
| Service | `freezmo-dev.service` | `freezmo.service` |
| Port | **3217** (`http://<lan-ip>:3217`, LAN only) | **3207** + the public URL |
| Build folder | `.next-dev` (hot reload) | `.next/standalone` inside the release |
| Data | `~/freezmo/.freezmo-dev/` | `~/freezmo-prod/shared/freezmo/` |
| Env | `~/freezmo/.env.local` | `~/freezmo-prod/shared/env.local` |
| Identity | DEV badge, dev favicon/theme, "Freezmo Dev" PWA | normal |
Dev runs `next dev` with hot reload; **all live, real-time changes go there**.
Production only ever runs a pushed, verified commit deployed by
`scripts/deploy.sh` (releases under `~/freezmo-prod/releases/`, last 5 kept,
`scripts/rollback.sh` to go back).
## Rules
1. **During a task, only the dev instance updates.** Never restart or rebuild
production mid-task; production changes only through `scripts/deploy.sh` at
the very end.
2. **Never build into a running instance's folder.** The dev service owns
`.next-dev`; `npm run build` (used by the test suites' spawned instances)
owns `.next`; a release build owns its own release directory. Any build or
test that needs a production build uses a temporary directory and port.
3. **At the end of a task**: run `npm run lint`, `npm run test:e2e` and
`npm run build`, bump the service-worker cache (`public/sw.js`), update the
README, commit, push to `main`, then run `scripts/deploy.sh`. Production
only ever runs a pushed, verified commit.
4. **`scripts/deploy.sh` is the only deploy path.** It refuses a dirty tree,
refuses commits that aren't on `origin/main`, runs lint + build + the full
e2e suite against the new release on a temporary port, switches the
`current` symlink atomically, health-checks `/api/healthz` for the new
commit and rolls back automatically on failure.
5. **The Ollama API key never leaves the browser.** It must never appear in
exports, sync payloads, share links, logs, URLs, `.env` files committed to
the repo, or release directories. Server data (sync blobs, push
subscriptions, question reports) lives only under `shared/`.
6. **Both languages, always.** Every user-facing string goes into
`lib/i18n-dict.ts` in **en and cs** (the i18n test enforces key parity).
7. **Phones are first-class**: ≤639px layouts, 44px touch targets, 16px
inputs, safe-area padding; verify at 360px and 390px as well as desktop.
8. **Versioned storage, never lose data.** Deck/homework/chat schemas are
validated with zod on read; backups and sync share the same payload schema.
9. **The test suites live in `tests/`** (`npm run test:e2e`, filterable:
`npm run test:e2e -- chat`). Add or extend a suite for every feature; a
green suite set is part of "done". Diagnostics that are not gates:
`tests/bubble-perf.mjs`, `tests/heat-probe.mjs` (macOS), `tests/model-compare.mjs`.
10. **Keep the service worker honest**: bump `CACHE_VERSION` in `public/sw.js`
for every user-visible deploy (the deploy itself does not do this).
11. **Version the app once per task.** Bump `package.json` `version` with
`npm run version:bump`: the patch digit goes 0-9 and after 9 it rolls
into the minor (`0.1.9` → `0.2.0`). The version is baked into the build
(`lib/version.ts`), reported by `/api/healthz` and shown in Settings next
to the running commit — so every task's release is identifiable.