- axe is clean across every screen in both themes, phone and desktop. Fixed:
the hidden file inputs (aria-hidden + tabIndex -1 — they are opened by
labelled buttons, so they should not be in the accessibility tree), the
heading order (deck/homework/smart-review cards are h2 under the page h1;
LearningSection takes a level so it stays h2 on the library and h3 inside
the settings dialog) and landmarks around the study and review feeds.
- tests/contrast.mjs (new diagnostic): samples rendered pixels, because axe
cannot judge text on blurred glass — it reports those nodes as incomplete.
It skips disabled controls (1.4.3 exempts them) and content behind an open
sheet. Result: no below-minimum text on any scanned screen.
- The report control exists in the homework guide too: under each "Try it
yourself" exercise, labelled "Report exercise", without a skip (there is no
queue to skip). lib/question-reports now takes deckId/deckTitle directly.
- The rail's two creation actions are buttons now (.nav-action) rather than
quiet nav rows — once the library is full they were the only way to start
something on desktop and read as just more navigation. "Make my homework"
is "New homework" wherever it is an action (rail, empty state, share
chooser, manifest shortcut); the page title and mode switch keep their
wording.
Version 0.1.6 (three task bumps), SW -> freezmo-v52.
Entry points (no sixth tab): Ask in the Library header (desktop button,
phone icon), Ask about this deck in the deck menu, Ask a question on
study/homework results (compact result travels as context), and a Chat
row in the desktop sidebar. Phones get a full-screen route with back +
New chat; the tab bar steps aside.
- Client-side retrieval: chunk scoped decks (~800 tokens), BM25 against
the question + recent turns, top chunks under ~7k tokens, each
labelled with deck + section. Notes come from the deck's stored
sourceText (already kept for Regenerate); decks without it fall back
to generated content and the UI says so.
- Stateless server: /api/chat validates against the CHAT_MODELS
allowlist, trims the history to ~6k tokens, caps context at ~9k and
streams token/thinking/done/error NDJSON. /api/chat/extract reduces
attachments to text through the existing vision step.
- UI: user bubbles + full-width assistant text, streaming with stop,
auto-scroll that pauses with a jump-to-bottom button, safe markdown
(React nodes, no HTML injection; KaTeX dynamically imported only when
a message has math), Thinking row for reasoning, copy/regenerate/
edit-and-resend, model + context pickers (last model remembered),
composer with visualViewport keyboard handling, safe-area, 16px
textarea, Enter-to-send on desktop.
- Usage-limit failures keep the draft and show the shared message with
Settings/Ollama actions; stopping maps the reader abort to a clean
stopped state; offline disables sending with a reason.
- Settings: Keep notes text for chat toggle; deck menu: Delete notes
text. RATE_LIMIT_CHAT + CHAT_MODELS in .env.example and README.
- Tests: chat suite (63 checks, stub Ollama) wired into run-all.
Full set: 12/12 suites, 487 checks. SW -> freezmo-v32.
Also: tests/model-compare.mjs (diagnostic) benchmarks two models on the
same notes (latency, repair rounds, activity types) so the gpt-oss vs
gemma default can be decided on numbers; defaults unchanged.
Mobile only (<=639px / coarse pointers); desktop keeps its behaviour.
System integration
- Manifest: id, display_override, monochrome icon, Make my homework
shortcut and a share target (text/URL via GET, files via POST).
iOS startup images for the common iPhone sizes. Pinch-zoom is allowed
again (double-tap zoom is disabled via touch-action instead).
- Share target: /share chooser with New deck / Make my homework; POSTed
files wait in a 10-minute in-memory store, reach the wizard through
sessionStorage and never touch disk.
- Web Share: Share rows for decks (JSON file where supported) and the
homework result, with a clipboard fallback and a toast.
- Offline: a quiet pill appears and Freeze / mode cards are disabled
with a clear reason; input is never lost (error cards keep Retry).
- State: wizard drafts (text, options, photos up to a size budget)
survive reloads and OS kills and are cleared on success; re-tapping
the active tab scrolls to the top; the deck page shows a skeleton
instead of a spinner.
Navigation and gestures
- System Back closes the topmost layer first: a small history-entry
stack (lib/use-back-close.ts) covers the drawer, Settings sheet,
install sheet, deck actions panel and one wizard step; navigations
are never rewound and stale entries are skipped.
- Destructive-but-reversible actions use Undo toasts: deleting a deck
(no confirm) and removing a file in the wizard. Irreversible ones
keep their confirm.
Input and feedback
- Every phone input got inputmode / enterkeyhint / autocomplete /
autocapitalize / spellcheck; Enter on the last field advances the
wizard; a clipboard-paste button appears where the API exists.
- Haptics behind a Settings toggle (on by default): tab switches,
toggles, correct/wrong, completion; Vibration API + the iOS hidden
switch tick, throttled and silent everywhere else.
- Wake lock during the study feed and homework guide, released on
leave and re-acquired when the tab returns.
Verified: new native suite 35/35 (manifest/head/viewport, offline,
share target GET + POST, back-gesture layers, undo, share fallback,
tab re-tap, haptics persistence, draft restore), regression 74/74,
mobile 52/52, wizard 80/80, declutter 116/116, animation 8/8,
i18n 25/25. Lint + build clean. SW freezmo-v23.
Needs a real device (documented in the README): iOS haptic tick,
system share sheet entry, wake-lock grant, iPhone startup images,
iOS edge-swipe back, install prompts. Pull-to-refresh and the app
badge were skipped on purpose.
Mobile only (<=639px / coarse pointers); desktop keeps its behaviour.
Foundation
- lib/motion.ts owns the spring presets (snappy/gentle/sheet), durations,
easings and variants (screens, tabs, wizard steps, list stagger).
- Native-feel CSS: press feedback scales every button, card, chip, tab,
row and summary to 0.96 with a spring-like cubic-bezier on transform
(scoped to phones/coarse pointers), tap-highlight off, touch-action
manipulation, chrome text non-selectable, reduced motion drops it.
- App shell fades in once on launch; the study feed fades in on phones.
Applied
- Tab bar: sliding active pill (shared layoutId) + icon bounce.
- Study Decks/Homework, language toggle, difficulty and size pickers:
the same gliding highlight, gated so desktop keeps the old styling.
- Route content enters direction-aware (deeper = from the right, back =
from the left, same-depth = crossfade) via RouteTransition on the
library/create/homework content columns; library tab switches
crossfade; wizard steps slide forward/backward (reduced motion safe).
- Library: cards fade up in a capped stagger on first load, glide with
layout animations and shrink away on delete (AnimatePresence).
- Study feed: correct feedback pulses, wrong shakes, the progress bar
settles with a spring curve, score and XP count up on the results.
- Settings sheet uses the sheet spring; the drawer now follows the
finger and closes on release velocity, like the sheet.
- Generation progress: the stage message fades/slides between stages;
the icon keeps its gentle wobble; the feed fades in on hand-off.
Skipped, on purpose: LazyMotion (the sliding highlights need layout
animations = domMax, same features the current import already has);
route exit animations (the App Router unmounts the outgoing page —
exits are handled by in-page AnimatePresence); replacing the study
feed's native scroll-snap with finger-follow drag (would fight the
platform scroller); finger-follow height animation for native <details>
expanders.
Verified: animation suite 8/8 (reduced motion + 4x-CPU-throttled trace:
no long tasks, CLS 0.0000), regression 74/74, mobile 52/52, declutter
116/116, i18n 25/25. Lint + build clean. SW freezmo-v21.
Phones only (<=639px); desktop markup is untouched.
- New deck is a 3-step flow: progress (1/3 + bar) and a fixed Back/Next
bar above the tab bar. Step 1 = Add photos or files / Camera / Paste
text instead (no drop zone or paste copy on touch), step 2 = folder,
difficulty and count with defaults plus one collapsed focus/notes row,
step 3 = one summary line (photos/docs/text · difficulty · count ·
folder) with Freeze. Going Back keeps every input; step transitions
respect prefers-reduced-motion.
- Make my homework is a 2-step flow sharing the same pattern; tapping a
mode card starts it (no separate CTA on phones), with a short preview
of the assignment on step 2. The hero is now 'Make my homework' /
'Udělej mi úkol' everywhere ('Solve your homework' is gone) and the
intro is one line.
- Library: stats line removed, folder row and 'Unorganized' heading
hidden until folders exist (New folder lives in the drawer), Import is
a small icon button beside the tabs. Deck and homework cards are
compact on phones: title, one meta line (activities · difficulty ·
best), a one-line description that expands on tap, the whole card
tappable and a small Study/Open pill instead of the full-width button.
- Settings sheet on phones: no .env.local subtitle; Language stays first;
one Connection card (status dot + 'Connected · 2 models ready', key
field with the eye inside, Save only when edited, auto re-check on
save, refresh icon instead of Test connection); privacy one-liner with
a More expander (daemon tip inside); raw health rows behind one
collapsed Details list; Remove key as a small danger button at the very
bottom (same confirmation).
- Decorative orbs on phones moved further off the screen edges so they
never glow under cards or primary buttons.
- Shared markup for folder/difficulty/count and mode cards keeps one
source of state; new lib/use-phone.ts gates the layouts.
Verified: new declutter suite 116/116 (360 + 390, EN + CS, photo + PDF +
pasted text, Back keeps input, summaries, settings flow), regression
74/74, mobile 52/52, i18n 25/25. Lint + build clean. SW freezmo-v20.
English stays the default; Czech is a full translation. Only the app chrome
is translated - notes and generated decks keep their own language, which is a
core feature, not a setting.
i18n
- lib/i18n-dict.ts: flat en/cs dictionaries (441 keys each), translate() and
translatePlural() with real Czech plural rules (1 sada / 2-4 sady / 5+ sad).
English is the default and the fallback for a missing key.
- lib/i18n.ts: browser store (freezmo.locale.v1), useI18n() hook, and the
x-freezmo-locale header. The hook's t/plural are bound to the locale React
is rendering with, so the first client render matches the server HTML and
then re-renders in the stored language; module-level t is only for event
handlers and non-React helpers.
- <html lang> follows the choice (inline script + setLocale).
UI
- Settings -> Language segmented control (English / Cestina), plus an EN/CS
button on the key gate for first run.
- Every screen translated: sidebar, header, tab bar, library, deck cards,
folder bar, create flow, all seven activities, study chrome, results,
settings + health panel, API-key gate and help, install sheet, offline and
the deck-not-found page.
- Plural-aware counts everywhere (decks, folders, activities, runs, photos,
documents, pages, words, wrong attempts).
Server
- API routes and guards (generate, grade, health, http-guard, rate-limit,
ollama error mapping) answer in the request's language, so error cards and
the health panel never fall back to English mid-sentence.
Fixes
- A hydration mismatch when a non-default locale was stored silently dropped
the .dark class after hydration; render-time t() is now bound to the
hook's locale (UploadScreen.describeExtraction, ResultsScreen.answerFor,
DeckCard's folder fallback).
- Bumped the service worker cache to freezmo-v4 for this deploy.
Tests: i18n 27/27 (gate toggle, persistence, html lang, Czech plurals,
settings switch) and a rebuilt regression suite 72/72 (English default,
library, create, all 7 activity types, results, settings, install sheet,
offline, PWA, security, Czech smoke).
Rebuilds the look around the spec: an ice scene, one shared glass
recipe, icy accents and glass on every large surface. Visual only —
layout, behaviour, copy and functionality are untouched.
Background
- .ice-scene: fixed, z-index -1, pointer-events none. Navy base
(#070b16 to #0c1426) in dark, pale (#f4f9ff to #e6f1fb) in light,
four drifting glacier blobs (#38bdf8/#60a5fa/#818cf8, 30-60s
transform-only loops), five glossy ice orbs (40-220px radial
gradients with a highlight at 30% 25% and a blue shadow) placed so the
glass blurs them, and an SVG feTurbulence grain at 4-5%.
- prefers-reduced-motion stops the drift; phones get two blobs and two
orbs fewer.
Glass
- One shared recipe (.glass-panel, .card, .sidebar-surface,
.study-chrome, .tabbar, .glass, .gate-card): rgba(255,255,255,.06)
dark / .55 light, blur(24px) saturate(140%) (16px on phones), a bright
1px rim, an inset top highlight and a blue-tinted outer shadow.
- Nested glass (chips, inputs, secondary buttons) is more opaque and
never adds a second blur layer. @supports fallback for no
backdrop-filter. Radii: 24-28px cards/sheets, 14px inputs/buttons,
pills for chips. Cards hover brighter + cyan rim + 2px lift, 180ms.
Colour and type
- Accent is glacier cyan (#38bdf8) to ice blue (#0ea5e9); progress bars
and selected states use the gradient; the active sidebar item is a
frosted highlight with a cyan rim.
- Primary CTA: icy gradient — white to #bfe3ff with ink text in dark,
deep blue in light (biased so the label sits on the darker half and
keeps 5.6:1).
- Leftover slate/black greys replaced with navy-tinted frost tokens.
- Headings are semibold with tighter tracking.
Screens
- Dashboard: the sidebar is one tall inset rounded glass panel; deck
cards are glass.
- Gate: one centred glass card over the scene, orbs visible behind it.
- Sheets/modals: glass over the dimmed, lightly blurred backdrop.
- Study view: question card more opaque (.glass-solid); top bar and
pager are slim glass pills.
Perf: measured on a phone viewport with 4x CPU throttling. The animated
blobs' filter: blur() was the whole cost (150ms vs 33ms per frame), so
they are soft radial gradients with no filter now; idle 60fps, ~17ms
median while scrolling.
Tests updated for the new tokens: contrast 18/18 AA, deck chrome 15/15,
key gate 49/49, install sheet 64/64, deck fixes 15/15, retry 14/14,
zoom 6/6, final ux 12/12, security 8/8, pwa 16/16.
Layout (desktop / lg+ only):
- 40px top padding above the page title.
- Deck grid uses minmax(320px, 1fr), so two cards fill the content width
and share a right edge with the header (same max-width container).
- Group headings only render once real folders exist; with none, a single
quiet "All decks" label replaces "Unorganized".
- Import JSON becomes a plain text button (mobile keeps the pill).
Deck cards (desktop):
- The whole card is a link; Study is a compact secondary button instead
of a full-width solid pill.
- The ... control is a 32px ghost button with a real ellipsis icon,
aligned to the title's centre.
- Meta line always shows the same fields (activities · runs / Not played
yet); the score is a separate quiet "Best 53%" stat.
- 12px rhythm between title/meta/tags/summary, 16px before the actions.
- Hover: lighter surface, stronger border, soft shadow and a 2px lift in
light mode (pointer devices only, so touch has no sticky hover).
Sidebar (desktop rail):
- All decks + Unorganized are views above the FOLDERS label; only
user-created folders sit under it.
- Count only on All decks. The mobile drawer is unchanged.
Theme:
- Dark: sidebar is a step darker (#181818 to #141414 vs #212121 page).
- Light: cards get a slightly stronger border (#e2e2e2) and a soft
shadow; the sidebar divider and edge shadow are stronger too.
- Medium difficulty darkened to #7a5300 (6.2:1 on the light chip).
Mobile is untouched: layout changes are behind lg: (or the desktop prop);
theme tweaks are shared tokens.
Verified: key-gate 49/49, install sheet 64/64, retry 14/14, zoom 6/6,
deck chrome 15/15, deck fixes 15/15, final ux 12/12, contrast 20/20,
security 8/8, pwa 16/16.
Next.js 15 app that turns photos, PDFs, DOCX/PPTX and text into a swipeable
feed of AI-generated activities (flashcards, multiple choice, true/false,
fill-in-the-blank, matching, ordering, short answer) using the user's own
Ollama models.
Highlights:
- All AI calls run in server route handlers; the browser never talks to Ollama.
- Bring-your-own-key mode (default): the key lives only in the browser and is
sent per-request; server, local-daemon and shared-key modes also supported.
- Client-side document extraction (pdf.js, mammoth, jszip) with scanned-PDF
page rendering for the vision model; notes stay in their original language.
- ChatGPT-style shell: collapsible sidebar / mobile drawer, neutral token-based
light + dark themes, folder organisation, PWA (manifest, SW, offline page).
- Strict JSON validation with zod + auto-repair, rate limiting, and request
guards (cross-origin, body-size, API-key sanitising).
- setup.sh bootstraps deps, .env.local and a production build.
Gitignore excludes .env*, the generated pdf.js worker and local scratch files.