Rebuilds the look around the spec: an ice scene, one shared glass recipe, icy accents and glass on every large surface. Visual only — layout, behaviour, copy and functionality are untouched. Background - .ice-scene: fixed, z-index -1, pointer-events none. Navy base (#070b16 to #0c1426) in dark, pale (#f4f9ff to #e6f1fb) in light, four drifting glacier blobs (#38bdf8/#60a5fa/#818cf8, 30-60s transform-only loops), five glossy ice orbs (40-220px radial gradients with a highlight at 30% 25% and a blue shadow) placed so the glass blurs them, and an SVG feTurbulence grain at 4-5%. - prefers-reduced-motion stops the drift; phones get two blobs and two orbs fewer. Glass - One shared recipe (.glass-panel, .card, .sidebar-surface, .study-chrome, .tabbar, .glass, .gate-card): rgba(255,255,255,.06) dark / .55 light, blur(24px) saturate(140%) (16px on phones), a bright 1px rim, an inset top highlight and a blue-tinted outer shadow. - Nested glass (chips, inputs, secondary buttons) is more opaque and never adds a second blur layer. @supports fallback for no backdrop-filter. Radii: 24-28px cards/sheets, 14px inputs/buttons, pills for chips. Cards hover brighter + cyan rim + 2px lift, 180ms. Colour and type - Accent is glacier cyan (#38bdf8) to ice blue (#0ea5e9); progress bars and selected states use the gradient; the active sidebar item is a frosted highlight with a cyan rim. - Primary CTA: icy gradient — white to #bfe3ff with ink text in dark, deep blue in light (biased so the label sits on the darker half and keeps 5.6:1). - Leftover slate/black greys replaced with navy-tinted frost tokens. - Headings are semibold with tighter tracking. Screens - Dashboard: the sidebar is one tall inset rounded glass panel; deck cards are glass. - Gate: one centred glass card over the scene, orbs visible behind it. - Sheets/modals: glass over the dimmed, lightly blurred backdrop. - Study view: question card more opaque (.glass-solid); top bar and pager are slim glass pills. Perf: measured on a phone viewport with 4x CPU throttling. The animated blobs' filter: blur() was the whole cost (150ms vs 33ms per frame), so they are soft radial gradients with no filter now; idle 60fps, ~17ms median while scrolling. Tests updated for the new tokens: contrast 18/18 AA, deck chrome 15/15, key gate 49/49, install sheet 64/64, deck fixes 15/15, retry 14/14, zoom 6/6, final ux 12/12, security 8/8, pwa 16/16.
444 lines
17 KiB
TypeScript
444 lines
17 KiB
TypeScript
"use client";
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import Link from "next/link";
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import { useState } from "react";
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import { ApiError, generateDeck } from "@/lib/client-api";
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import { activityTypes, materialiseActivities } from "@/lib/deck-ops";
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import { createFolder as makeFolder, folderName, listFolders } from "@/lib/folders";
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import { UNORGANIZED_ID, type Deck } from "@/lib/schemas";
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import { appendActivities, deleteDeck, downloadDeck, renameDeck, upsertDeck } from "@/lib/storage";
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import { cn, formatDate, truncate } from "@/lib/utils";
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import { DownloadIcon, EllipsisIcon, FolderIcon, PlayIcon, RefreshIcon } from "@/components/icons";
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import { Button, ProgressBar } from "@/components/ui";
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type Busy = null | "more" | "regenerate";
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const ADD_OPTIONS = [3, 5, 8];
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/**
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* One deck in the dashboard grid: title, muted metadata, tags, summary and a
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* prominent Study CTA with quiet secondary actions.
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*/
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export function DeckCard({ deck, onMove }: { deck: Deck; onMove?: (folderId: string | undefined) => void }) {
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const folders = listFolders();
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const [busy, setBusy] = useState<Busy>(null);
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const [menuOpen, setMenuOpen] = useState(false);
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const [renaming, setRenaming] = useState(false);
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const [title, setTitle] = useState(deck.title);
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const [confirmDelete, setConfirmDelete] = useState(false);
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const [error, setError] = useState<string | null>(null);
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const [notice, setNotice] = useState<string | null>(null);
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const [addCount, setAddCount] = useState(5);
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const [newFolder, setNewFolder] = useState<string | null>(null);
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const hasSource = deck.sourceText.trim().length > 20;
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const saveTitle = () => {
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const trimmed = title.trim();
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if (trimmed && trimmed !== deck.title) renameDeck(deck.id, trimmed);
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else setTitle(deck.title);
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setRenaming(false);
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setMenuOpen(false);
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};
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const addMore = async () => {
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if (!hasSource) {
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setError("This deck has no stored source notes, so it can't be extended.");
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return;
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}
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setBusy("more");
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setError(null);
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try {
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const { deck: generated } = await generateDeck({
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text: deck.sourceText,
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difficulty: deck.difficulty,
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language: deck.language,
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count: addCount,
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mode: "more",
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existing: { title: deck.title, types: activityTypes(deck.activities), count: deck.activities.length },
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});
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appendActivities(deck.id, materialiseActivities(generated.activities, deck.difficulty));
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setNotice(`Added ${generated.activities.length} activities`);
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setMenuOpen(false);
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window.setTimeout(() => setNotice(null), 3000);
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} catch (addError) {
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setError(addError instanceof ApiError ? addError.message : "Could not add more activities.");
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} finally {
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setBusy(null);
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}
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};
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const regenerate = async () => {
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if (!hasSource) {
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setError("This deck has no stored source notes, so it can't be regenerated.");
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return;
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}
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setBusy("regenerate");
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setError(null);
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try {
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const { deck: generated } = await generateDeck({
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text: deck.sourceText,
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difficulty: deck.difficulty,
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language: deck.language,
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count: Math.max(8, deck.activities.length),
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});
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upsertDeck({
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...deck,
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title: generated.title || deck.title,
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subject: generated.subject ?? deck.subject,
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summary: generated.summary ?? deck.summary,
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language: generated.language ?? deck.language,
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activities: materialiseActivities(generated.activities, deck.difficulty),
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attempts: 0,
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bestScore: undefined,
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updatedAt: Date.now(),
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});
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setNotice("Deck regenerated");
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setMenuOpen(false);
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window.setTimeout(() => setNotice(null), 3000);
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} catch (regenerateError) {
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setError(regenerateError instanceof ApiError ? regenerateError.message : "Could not regenerate the deck.");
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} finally {
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setBusy(null);
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}
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};
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const menuRow =
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"flex w-full items-center gap-2.5 rounded-xl px-3 py-2 text-left text-[13px] font-medium text-[var(--text)] transition hover:bg-[var(--hover)]";
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return (
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<li className="card card-hover group relative flex flex-col p-5">
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{/* Desktop: the whole card is a link; interactive children sit above it. */}
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<Link
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href={`/deck/${deck.id}`}
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aria-hidden="true"
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tabIndex={-1}
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className="absolute inset-0 hidden rounded-[1.5rem] lg:block"
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/>
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{/* header ------------------------------------------------------- */}
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<div className="flex items-start justify-between gap-3">
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<div className="min-w-0 flex-1">
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{renaming ? (
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<div className="relative z-10 flex items-center gap-2">
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<label className="sr-only" htmlFor={`rename-${deck.id}`}>
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Deck title
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</label>
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<input
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id={`rename-${deck.id}`}
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value={title}
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autoFocus
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onChange={(event) => setTitle(event.target.value)}
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onKeyDown={(event) => {
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event.stopPropagation();
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if (event.key === "Enter") saveTitle();
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if (event.key === "Escape") {
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setTitle(deck.title);
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setRenaming(false);
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}
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}}
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className="min-w-0 flex-1 rounded-lg border border-[var(--hairline)] bg-[var(--surface-strong)] px-2.5 py-1.5 text-[15px] font-semibold text-[var(--text)] outline-none focus:border-accent-400"
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/>
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<Button size="sm" onClick={saveTitle}>
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Save
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</Button>
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</div>
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) : (
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<h3
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className="line-clamp-2 text-[15px] font-semibold leading-snug tracking-[-0.01em] text-[var(--text)]"
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title={deck.title}
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>
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{truncate(deck.title, 90)}
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</h3>
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)}
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<p className="mt-1 text-[12.5px] text-[var(--text-subtle)] lg:mt-3">
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{/* Phones keep the original date · activities · runs line. */}
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<span className="lg:hidden">
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{formatDate(deck.updatedAt)}
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<span aria-hidden> · </span>
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</span>
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{deck.activities.length} activities
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<span className="lg:hidden">
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{deck.attempts > 0 ? (
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<>
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<span aria-hidden> · </span>
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{deck.attempts} {deck.attempts === 1 ? "run" : "runs"}
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</>
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) : null}
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</span>
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{/* Desktop always shows the same two fields. */}
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<span className="hidden lg:inline">
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<span aria-hidden> · </span>
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{deck.attempts > 0
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? `${deck.attempts} ${deck.attempts === 1 ? "run" : "runs"}`
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: "Not played yet"}
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</span>
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</p>
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</div>
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<button
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type="button"
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aria-label="Deck actions"
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aria-expanded={menuOpen}
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onClick={() => setMenuOpen((value) => !value)}
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className={cn(
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"relative z-10 grid size-8 shrink-0 place-items-center rounded-full text-[var(--text-muted)] transition hover:bg-[var(--hover)] hover:text-[var(--text)] lg:-mt-1.5",
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menuOpen && "bg-[var(--hover)] text-[var(--text)]",
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)}
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>
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<span aria-hidden className="lg:hidden">⋯</span>
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<EllipsisIcon className="hidden size-4 lg:block" />
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</button>
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</div>
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{/* tags --------------------------------------------------------- */}
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<div className="mt-3 flex flex-wrap items-center gap-1.5">
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{deck.subject ? <Tag>{deck.subject}</Tag> : null}
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<Tag>
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<span className={difficultyClass(deck.difficulty)}>{deck.difficulty}</span>
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</Tag>
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{deck.folderId ? (
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<Tag>
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<FolderIcon className="size-3.5 opacity-70" />
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{folderName(deck.folderId)}
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</Tag>
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) : null}
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{deck.bestScore !== undefined ? (
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<>
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<Tag className="lg:hidden">
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Best <span className="text-emerald-700 dark:text-emerald-300">{deck.bestScore}%</span>
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</Tag>
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<span className="hidden text-[12px] font-medium tabular-nums text-[var(--text-muted)] lg:ml-1 lg:inline">
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Best {deck.bestScore}%
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</span>
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</>
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) : null}
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</div>
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{/* summary ------------------------------------------------------ */}
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{deck.summary ? (
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<p className="mt-3 line-clamp-2 text-[13.5px] leading-relaxed text-[var(--text-muted)]">
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{truncate(deck.summary, 160)}
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</p>
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) : null}
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{/* status ------------------------------------------------------- */}
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{busy ? (
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<div className="mt-4 space-y-2">
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<ProgressBar value={1} max={2} label={busy === "more" ? "Adding activities" : "Regenerating deck"} />
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<p className="text-[12.5px] font-medium text-[var(--text-muted)]">
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{busy === "more" ? "Adding new activities…" : "Regenerating the whole deck…"}
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</p>
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</div>
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) : null}
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{notice ? (
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<p className="mt-3 rounded-xl bg-emerald-500/10 px-3 py-2 text-[12.5px] font-medium text-emerald-700 dark:text-emerald-300">
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{notice}
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</p>
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) : null}
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{error ? (
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<p className="mt-3 rounded-xl bg-rose-500/10 px-3 py-2 text-[12.5px] font-medium text-rose-700 dark:text-rose-300">
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{error}
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</p>
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) : null}
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{/* single action ------------------------------------------------ */}
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<div className="mt-5 lg:mt-4">
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<Link href={`/deck/${deck.id}`} className="btn-primary h-10 w-full px-4 text-sm lg:hidden">
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<PlayIcon className="size-4" />
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Study
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</Link>
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<div className="relative z-10 hidden lg:flex lg:justify-end">
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<Link href={`/deck/${deck.id}`} className="btn-secondary h-9 px-4 text-[13px]">
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<PlayIcon className="size-4" />
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Study
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</Link>
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</div>
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</div>
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{/* actions panel ------------------------------------------------ */}
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{menuOpen ? (
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<div
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data-testid="deck-actions"
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className="animate-rise relative z-10 mt-3 space-y-1 border-t border-[var(--hairline)] pt-3"
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>
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<button type="button" className={menuRow} onClick={() => setRenaming(true)} disabled={Boolean(busy)}>
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<span aria-hidden className="w-4 text-center text-[var(--text-subtle)]">
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✎
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</span>
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Rename
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</button>
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<button type="button" className={menuRow} onClick={() => downloadDeck(deck)} disabled={Boolean(busy)}>
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<DownloadIcon className="size-4 text-[var(--text-subtle)]" />
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Export JSON
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</button>
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<button
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type="button"
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className={menuRow}
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onClick={() => void regenerate()}
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disabled={Boolean(busy) || !hasSource}
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>
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<RefreshIcon className="size-4 text-[var(--text-subtle)]" />
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Regenerate deck
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</button>
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{confirmDelete ? (
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<div className="flex items-center gap-2 px-3 py-2">
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<Button size="sm" variant="danger" onClick={() => deleteDeck(deck.id)}>
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Really delete
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</Button>
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<Button size="sm" variant="ghost" onClick={() => setConfirmDelete(false)}>
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Cancel
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</Button>
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</div>
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) : (
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<button type="button" className={cn(menuRow, "text-rose-600 dark:text-rose-300")} onClick={() => setConfirmDelete(true)}>
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<span aria-hidden className="w-4 text-center">
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⌫
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</span>
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Delete deck
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</button>
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)}
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{/* folder ---------------------------------------------------- */}
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<div className="mt-2 rounded-xl bg-[var(--surface-sunken)] p-2.5">
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<p className="px-1 pb-2 text-[11px] font-semibold uppercase tracking-wide text-[var(--text-subtle)]">
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Folder
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</p>
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<div className="flex flex-wrap items-center gap-1.5">
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{[{ id: UNORGANIZED_ID, name: "Unorganized" }, ...folders].map((folder) => {
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const current = (deck.folderId ?? UNORGANIZED_ID) === folder.id;
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return (
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<button
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key={folder.id}
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type="button"
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aria-pressed={current}
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onClick={() => {
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onMove?.(folder.id === UNORGANIZED_ID ? undefined : folder.id);
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setMenuOpen(false);
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}}
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className={cn(
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"rounded-full px-2.5 py-1 text-[12px] font-medium transition",
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current
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? "grad-ice text-[#06111f]"
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: "text-[var(--text-muted)] hover:bg-[var(--hover)] hover:text-[var(--text)]",
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)}
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>
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{folder.name}
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</button>
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);
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})}
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{newFolder === null ? (
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<button
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type="button"
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onClick={() => setNewFolder("")}
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className="rounded-full px-2.5 py-1 text-[12px] font-medium text-[var(--text-subtle)] transition hover:bg-[var(--hover)] hover:text-[var(--text)]"
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>
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+ New folder
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</button>
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) : (
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<span className="inline-flex items-center gap-1 rounded-full border border-[var(--hairline)] bg-[var(--surface-strong)] py-0.5 pl-2.5 pr-1">
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<input
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autoFocus
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value={newFolder}
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onChange={(event) => setNewFolder(event.target.value)}
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onKeyDown={(event) => {
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event.stopPropagation();
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if (event.key === "Escape") setNewFolder(null);
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if (event.key === "Enter" && newFolder.trim()) {
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const created = makeFolder(newFolder);
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if ("folder" in created) {
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onMove?.(created.folder.id);
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setNewFolder(null);
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setMenuOpen(false);
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} else {
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setError(created.error);
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}
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}
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}}
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aria-label="New folder name"
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placeholder="Folder name"
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maxLength={60}
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className="w-24 bg-transparent text-[12px] text-[var(--text)] outline-none placeholder:text-[var(--text-subtle)]"
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/>
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<button
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type="button"
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className="btn-primary h-6 px-2.5 text-[11px]"
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onClick={() => {
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const created = makeFolder(newFolder);
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if ("folder" in created) {
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onMove?.(created.folder.id);
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setNewFolder(null);
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setMenuOpen(false);
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} else {
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setError(created.error);
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}
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}}
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>
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Add
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</button>
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</span>
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)}
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</div>
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</div>
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{/* add more -------------------------------------------------- */}
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<div className="mt-1 rounded-xl bg-[var(--surface-sunken)] p-2.5">
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<p className="px-1 pb-2 text-[11px] font-semibold uppercase tracking-wide text-[var(--text-subtle)]">
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Add more activities
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</p>
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<div className="flex flex-wrap items-center gap-1.5">
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{ADD_OPTIONS.map((option) => (
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<button
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key={option}
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type="button"
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onClick={() => setAddCount(option)}
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aria-pressed={addCount === option}
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className={cn(
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"min-w-9 rounded-full px-2.5 py-1 text-[12px] font-medium transition",
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addCount === option
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? "grad-ice text-[#06111f]"
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: "text-[var(--text-muted)] hover:bg-[var(--hover)] hover:text-[var(--text)]",
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)}
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>
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+{option}
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</button>
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))}
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<Button size="sm" onClick={() => void addMore()} disabled={Boolean(busy) || !hasSource} loading={busy === "more"}>
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Generate
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</Button>
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</div>
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{!hasSource ? (
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<p className="px-1 pt-2 text-[11px] text-amber-700 dark:text-amber-300">
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No stored source text for this deck (imported decks don't carry it).
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</p>
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) : null}
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</div>
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</div>
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) : null}
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</li>
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);
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}
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function difficultyClass(difficulty: Deck["difficulty"]): string {
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if (difficulty === "easy") return "diff-easy";
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if (difficulty === "hard") return "diff-hard";
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return "diff-medium";
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}
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/** Neutral pill; colour is only ever used on the text inside it. */
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function Tag({ children, className }: { children: React.ReactNode; className?: string }) {
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return (
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<span
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className={cn(
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"inline-flex items-center gap-1.5 rounded-full bg-[var(--surface-sunken)] px-2.5 py-1 text-[12px] font-medium leading-none text-[var(--text-muted)]",
|
|
className,
|
|
)}
|
|
>
|
|
{children}
|
|
</span>
|
|
);
|
|
}
|