Phones get flat glass: no live blur, no baked layer
The touch fallback from 0.3.8 (a real backdrop-filter over the live scene) was the wrong trade: every pane re-blurs on every frame while the bubbles animate, and phones choke - input lag, "buttons take ages to respond". Touch devices now drop both the bake (which mispaints there) and the live blur: the panes keep the thin Ask-pill tint over the sharp scene, and the hand-rolled activity fills keep their own tints - transparent glass at zero per-frame cost. Desktop keeps the baked blur. tests/mobile-test.mjs pins the flat contract (no baked layer, no backdrop-filter on a card) with a touch context: 124/124. Contrast 0 findings, axe clean, chat 101/101, regression 44/44, i18n 13/13, native 33/33. Version 0.3.9, SW -> freezmo-v68.
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5 changed files with 29 additions and 17 deletions
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@ -295,13 +295,13 @@ const AXE = axeSource();
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await page.waitForTimeout(1000);
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const glass = await page.evaluate(() => {
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const coarsish = matchMedia("(pointer: coarse)").matches || matchMedia("(max-width: 639px)").matches;
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const el = document.querySelector(".segmented");
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const el = document.querySelector(".card");
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const cs = getComputedStyle(el);
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return { coarsish, backdrop: cs.backdropFilter, image: cs.backgroundImage };
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});
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check(
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"theme: touch glass blurs the live backdrop (no baked layer)",
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glass.coarsish && glass.backdrop.includes("blur") && glass.image === "none",
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"theme: touch glass is flat (no bake, no per-frame blur)",
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glass.coarsish && glass.backdrop === "none" && glass.image === "none",
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JSON.stringify(glass),
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);
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await context.close();
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