Phones get flat glass: no live blur, no baked layer
The touch fallback from 0.3.8 (a real backdrop-filter over the live scene) was the wrong trade: every pane re-blurs on every frame while the bubbles animate, and phones choke - input lag, "buttons take ages to respond". Touch devices now drop both the bake (which mispaints there) and the live blur: the panes keep the thin Ask-pill tint over the sharp scene, and the hand-rolled activity fills keep their own tints - transparent glass at zero per-frame cost. Desktop keeps the baked blur. tests/mobile-test.mjs pins the flat contract (no baked layer, no backdrop-filter on a card) with a touch context: 124/124. Contrast 0 findings, axe clean, chat 101/101, regression 44/44, i18n 13/13, native 33/33. Version 0.3.9, SW -> freezmo-v68.
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*
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* Bumping CACHE_VERSION is how a new deploy invalidates old assets.
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*/
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const CACHE_VERSION = "freezmo-v67";
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const CACHE_VERSION = "freezmo-v68";
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const SHELL_CACHE = `${CACHE_VERSION}-shell`;
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const ASSET_CACHE = `${CACHE_VERSION}-assets`;
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