Phones get flat glass: no live blur, no baked layer

The touch fallback from 0.3.8 (a real backdrop-filter over the live
scene) was the wrong trade: every pane re-blurs on every frame while
the bubbles animate, and phones choke - input lag, "buttons take ages
to respond". Touch devices now drop both the bake (which mispaints
there) and the live blur: the panes keep the thin Ask-pill tint over
the sharp scene, and the hand-rolled activity fills keep their own
tints - transparent glass at zero per-frame cost. Desktop keeps the
baked blur.

tests/mobile-test.mjs pins the flat contract (no baked layer, no
backdrop-filter on a card) with a touch context: 124/124.
Contrast 0 findings, axe clean, chat 101/101, regression 44/44, i18n
13/13, native 33/33. Version 0.3.9, SW -> freezmo-v68.
This commit is contained in:
Martin Dvořák 2026-10-13 15:57:46 +00:00
commit 2b78dcf0d1
5 changed files with 29 additions and 17 deletions

View file

@ -9,7 +9,7 @@
*
* Bumping CACHE_VERSION is how a new deploy invalidates old assets.
*/
const CACHE_VERSION = "freezmo-v67";
const CACHE_VERSION = "freezmo-v68";
const SHELL_CACHE = `${CACHE_VERSION}-shell`;
const ASSET_CACHE = `${CACHE_VERSION}-assets`;