dvorakmortonxd.dev/README.md

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# 👾 dvorakmortonxd.dev
> The source code for my personal website, **[dvorakmortonxd.dev](https://dvorakmortonxd.dev)**.
It's a **skeuomorphic personal site**: a dark homelab desk built from anodised aluminium, OLED
glass, carbon fibre and paper, with the whole KDE desktop simulation kept behind a physical
power switch. Two modes, one content set:
- **Web** (default) — the homelab desk. A 4U rack carries the headline on an engraved nameplate
and a live console readout; services are rack units with status LEDs, the 18 coding projects
are labelled SSD caddies in a drive drawer, hardware hangs on a pegboard, the contribution
heatmap is an LED matrix and the socials are a patch panel. Textures are CC0 — see
[`/credits`](http://localhost:3000/credits).
- **Desktop mode** — the KDE Plasma / Windows-style **desktop simulation**: draggable
snap-to-grid icons, resizable/floating windows, a Start menu, taskbar, live clock and a
working in-browser terminal (Alacritty). Reached from the power switch and hidden on phones.
Both modes surface the same personal content: socials, self-hosted services with **live
up/down health checks**, a hardware collection, coding projects, a **GitDXD contribution
heatmap**, gym SBD and links to friends' sites.
## ✨ Features
- **Web theme is the landing view** — the site always opens on the desk; the theme is
deliberately not persisted, so a reload never drops you into the desktop.
- **Skeuomorphic hardware** — rack, LEDs, rocker switch, screws, vents and panels are CSS
materials over five CC0 textures; every section is a real-world object rather than a card.
- **Desktop mode (desktop-only)** — a physical power switch in the top rail (and in the footer)
flips to the KDE-style desktop for the session. Phones never get it: the switch is hidden, so
the old iOS-style phone home screen is gone.
- **Draggable desktop icons** — free placement that snaps to a measured grid, one icon per
cell, with a follow-the-cursor drag ghost. Icons shrink on cramped viewports so they never
collide.
- **Multi-window manager** — draggable, resizable, minimizable, maximizable, focus/z-order
and animated open/close (with reduced-motion support). The taskbar shrinks its window
buttons as more apps open and scrolls when they still don't fit, so every open app stays
reachable. Windows are clamped to the viewport so they never open off-screen on a small
monitor and can't be dragged off any edge.
- **Working terminal app** — command input with history (`↑`/`↓`, `Ctrl+L` to clear) and a
hidden `ssh` easter egg.
- **Live service status** — each self-hosted service is health-checked through the site's
own API; Minecraft is checked through mcstatus.io.
- **Embedded live services** — opening a frameable self-hosted service (Llama.cpp/Open WebUI,
Jellyfin, Navidrome, GitDXD) from the desktop shows the real site inside the window (an
iframe). A service must not send a restrictive `X-Frame-Options`: Navidrome needs
`ND_HTTPHEADERS_FRAMEOPTIONS=ALLOWALL` and Forgejo needs `[cors] X_FRAME_OPTIONS = unset`.
A spinner covers the frame while the site boots. Discord sends `DENY` and keeps a link card
instead.
- **Friend sites in windows** — clicking a friend's desktop icon opens their site in a
window. `bukovinafilip.com` and `vlcak.me` send no framing headers, so they load directly;
`skopec.dev` sends `X-Frame-Options: SAMEORIGIN`, so it loads through `/api/frame`, a
header-stripping proxy that serves the live page from our origin. The `www` button always
opens the real site.
- **Minecraft-style SMP window** — the SMP shortcut opens a join menu modelled on
Minecraft's multiplayer screen, with live status, player count, MOTD and version pulled
from mcstatus.io through the site's own ping API.
- **Live GitDXD stats** — contribution heatmap + latest commit activity proxied server-side
from the self-hosted Forgejo instance.
- **Extras** — a playable `Revival Inc.` game embedded at `/revival-inc`, `llms.txt`,
`robots.txt` and a `sitemap.xml`.
## 🛠️ Tech Stack
- **Framework:** Next.js 16 (App Router, Turbopack)
- **Language:** TypeScript, React 19 (client components everywhere interactivity lives)
- **Styling:** `src/app/globals.css` holds the palette tokens, base styles, the Tailwind v4
`@theme`/`@utility` classes and the scroll reveals. `src/app/web.css` is the skeuomorphic
material system (metal, OLED glass, paper, carbon, rubber, plastic, LEDs, screws, vents,
switches) and the object layouts. `page.css` keeps the shared component styles the desktop
apps still use, and `skeuo.css` is the KDE desktop.
- **Fonts:** Newsreader (headlines, paper) + IBM Plex Sans/Mono (body, machine labels) via
`next/font/google`; the desktop keeps its system sans stack.
- **Textures:** five CC0 materials from ambientCG, downscaled to 512 px in `public/textures`.
Attribution is on `/credits`.
- **Version:** `3.1.0` (see `package.json`)
## 🚀 Running Locally
Requires **Node.js >= 20.9.0** (Next.js 16).
```bash
git clone https://git.dvorakmortonxd.dev/dvorakmortonxd/dvorakmortonxd.dev
cd dvorakmortonxd.dev
npm install
npm run dev
```
Then open [http://localhost:3000](http://localhost:3000).
### One-shot setup on Debian/Ubuntu
`install-dependencies-deb.sh` installs the system packages, Node.js LTS (>= 20.9.0) and npm,
then runs `npm install` and `npm run build`:
```bash
./install-dependencies-deb.sh # system deps + npm install + build
./install-dependencies-deb.sh --no-build # system deps + npm install only
./install-dependencies-deb.sh --no-npm # system packages only
```
### Scripts
```bash
npm run dev # node scripts/dev-server.mjs (dev + live updates)
npm run dev:next # next dev --turbopack (raw dev server, unprotected)
npm run build # next build --turbopack
npm run start # next start (production)
npm run lint # eslint
```
Handy checks before shipping: `npx tsc --noEmit`, `npx eslint <files>`, `npm run build`.
### Testing from a phone on your LAN
`next.config.ts` sets `allowedDevOrigins` so the dev server can be reached from other devices
on the local network and from the `beta.dvorakmortonxd.dev` tunnel. Without it Next.js
rejects the dev asset requests *and* the HMR WebSocket, which leaves the page un-hydrated
(stacked icons, dead buttons).
A plain `next dev` server is meant for localhost and exposes unauthenticated debug endpoints
(`/__nextjs*` — open-a-file-in-editor, stack frames, source maps, debugger attach, restart)
that you don't want on a tunnel. `npm run dev` therefore runs `scripts/dev-server.mjs`, a
custom server that keeps the app and live updates (HMR / Fast Refresh) but returns `404` for
those endpoints and `*.map` for any request that isn't a direct localhost connection.
Localhost keeps the full dev experience; the LAN and tunnel get a plain, live-reloading
site. To force the raw server instead, use `npm run dev:next` (don't point a tunnel at it).
### Running it as a service (survives reboot)
On this host the dev server runs as a **system** systemd unit, so it starts at boot on
its own — no login or linger needed. The unit lives in the repo at
[`deploy/dvorakmortonxd-dev.system.service`](./deploy/dvorakmortonxd-dev.system.service):
```bash
# installs /etc/systemd/system/dvorakmortonxd-dev.service and enables it
sudo bash deploy/install-system-service.sh # or: doas bash deploy/install-system-service.sh
```
Manage it with `systemctl status|restart|stop dvorakmortonxd-dev` and follow logs with
`journalctl -u dvorakmortonxd-dev -f`. It shares `.next/dev/lock` with a manual
`npm run dev`, so stop the service before starting one by hand.
<details>
<summary>No root? Use the per-user unit instead</summary>
[`deploy/dvorakmortonxd-dev.service`](./deploy/dvorakmortonxd-dev.service) is an equivalent
**user** unit you can install without root:
```bash
mkdir -p ~/.config/systemd/user
cp deploy/dvorakmortonxd-dev.service ~/.config/systemd/user/
systemctl --user daemon-reload
systemctl --user enable --now dvorakmortonxd-dev.service
loginctl enable-linger "$USER" # once, so it starts at boot
```
Drive it with `systemctl --user …` and `journalctl --user -u …`. Run only one of the two —
they contend for `:3000` and `.next/dev/lock`.
</details>
## 📡 API Routes
| Route | Method | What it does |
| --- | --- | --- |
| `/api/heatmap` | `GET` | Proxies the user's contribution heatmap from `git.dvorakmortonxd.dev`. |
| `/api/activities` | `GET` | Fetches the GitDXD activity feed and keeps only the user's own events. |
| `/api/frame?url=…` | `GET` | Header-stripping proxy for a friend's site that refuses framing (`skopec.dev`). **Allow-listed hosts only**; fetches the HTML server-side (so the site's `X-Frame-Options` never reaches the browser), injects a `<base>` for relative assets and a click shim for in-site links. Rejects other hosts, non-http(s) schemes and credentials, and never follows redirects. |
| `/api/ping?url=…` | `GET` | Health-checks an **allow-listed** service (the site's own `*.dvorakmortonxd.dev` hosts and the friends' sites). Handles `minecraft://host:port` via mcstatus.io; treats any non-5xx response as "up". Other hosts and schemes are rejected and redirects are never followed, so it can't be used to probe the LAN (SSRF guard). |
## 📁 Project Structure
```
src/app/
page.tsx → renders <ThemeRoot/>, imports the theme stylesheets
layout.tsx → html shell + metadata; loads the fonts; injects ThemeScript
globals.css → palette tokens, base, Tailwind @theme/@utility, scroll reveals
web.css → skeuomorphic material system + object layouts
page.css → shared component styles still used by the desktop apps
skeuo.css → KDE desktop styles
data.ts → socials, codingProjects, techProjects, friends, wallpapers
credits/page.tsx → credit page for the textures and fonts
revival-inc/page.tsx → embeds the bundled game at /public/revival-inc/index.html
api/
heatmap/route.ts → contribution heatmap proxy
activities/route.ts → GitDXD activity feed proxy
frame/route.ts → header-stripping proxy for unframeable friend sites
ping/route.ts → service health check (HTTP + Minecraft)
components/
ThemeRoot.tsx → web desk vs. Desktop mode
ThemeScript.tsx → pre-paint script: device detection
useTheme.ts → theme state via useSyncExternalStore
WebSite.tsx → the desk: rack hero, drawer, pegboard, patch panel
web-ui.tsx → rack units, LED dashboard, social masks, Reveal
WindowsDesktop.tsx → desktop shell: icons, windows, taskbar, Start menu
WinWindow.tsx → one draggable/resizable window
apps.tsx → APPS registry, window contents, in-app terminal
useDesktopIcons.ts → desktop icon grid + drag/drop logic
useDragOrder.ts → list reordering (used inside apps)
ServiceButton.tsx → desktop service link + live status dot
ContributionHeatmap.tsx → desktop heatmap + recent commits widget
Clock.tsx → live clock
JokerLogo.tsx → logo with click easter egg
scripts/
dev-server.mjs → custom dev server: live updates without the dev-only debug surface
deploy/
dvorakmortonxd-dev.system.service → systemd unit (system-wide) so the dev server starts at boot
dvorakmortonxd-dev.service → equivalent per-user unit (no root; needs linger)
install-system-service.sh → installs the system unit (run with sudo/doas)
public/ → fonts, wallpapers, icons, /revival-inc game, llms.txt, robots.txt, sitemap.xml
```
## 🌍 Deploying?
In order to deploy the website you'd want to set up a reverse proxy and something that runs it
as a service. Me personally, I use cloudflared and pm2. You could also use something like
Vercel, but I prefer self-hosting. Also, if you want to deploy it, you gotta change it enough
so that you don't directly copy my website, and also follow the GPL3.0-only license, meaning
you gotta make your code open source too.
Detailed step-by-step production instructions for **PM2 + npm on Debian and Alpine Linux**
(including the Cloudflare Tunnel / Nginx reverse-proxy setup) are in
[`DEPLOYMENT.md`](./DEPLOYMENT.md).
## 📬 Contact
To see my projects or get in touch, visit the live site or email me at
[dvorak@dvorakmortonxd.dev](mailto:dvorak@dvorakmortonxd.dev).
## 📄 License
GPL-3.0-only — see [`LICENSE`](./LICENSE).