The code for the website https://dvorakmortonxd.dev
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Martin Dvorak d3f953e4a2 turn the terminal/Gruvbox theme into the skeuo console
- rename the theme everywhere: id terminal -> skeuo, desktop sim skeuo -> desktop,
  skeleton terminal shell -> SkeuoLayout, page.css -> shared.css (shared components),
  old skeuo.css -> desktop.css, storage key theme -> dmx-theme (with migration)
- rebuild the theme as a walnut-and-aluminium home-lab console: brass plates, patch bay,
  analogue gym gauges, clipboard, stitched leather logbook, service rack with pilot lamps,
  framed print, chart recorder, cartridge, software box, pegboard tags, card-index drawer
- all materials are CSS + inline-SVG noise (no texture images); Barlow Semi Condensed +
  Courier Prime via next/font with fallbacks
- desktop mode is now phone-only (<=768px): switch hidden above that, stored desktop
  preference overridden, sim never mounted on wide viewports
- drop the ASCII train background and its gruvbox.webp asset
2026-09-30 10:46:24 +00:00
deploy run the dev server as a system-wide systemd unit (boots without login/linger) 2026-09-29 15:46:31 +00:00
public turn the terminal/Gruvbox theme into the skeuo console 2026-09-30 10:46:24 +00:00
scripts secure dev tunnel: strip /__nextjs debug endpoints while keeping HMR 2026-09-24 20:31:37 +00:00
src turn the terminal/Gruvbox theme into the skeuo console 2026-09-30 10:46:24 +00:00
.gitignore small changes regarding my proxmox maintenance checks 2026-09-21 00:02:54 +02:00
agents.md turn the terminal/Gruvbox theme into the skeuo console 2026-09-30 10:46:24 +00:00
DEPLOYMENT.md full on update with new npm and instructions and maintenance update 2026-09-13 22:11:06 +02:00
eslint.config.mjs full on update with new npm and instructions and maintenance update 2026-09-13 22:11:06 +02:00
install-dependencies-deb.sh script support for doas added (actually now) 2026-09-24 07:12:14 +00:00
LICENSE Initial commit 2026-05-13 13:17:17 +02:00
next.config.ts secure dev tunnel: strip /__nextjs debug endpoints while keeping HMR 2026-09-24 20:31:37 +00:00
package-lock.json version bump, 2.1.0, some bug fixes and animations and a full on working terminal (WiP) 2026-09-23 14:40:21 +02:00
package.json revert to the state before the editorial rework (8669263): restore the terminal layout, phone home screen and pre-rework assets 2026-09-30 10:02:47 +00:00
postcss.config.mjs first commit/push 2026-05-13 13:22:58 +02:00
README.md turn the terminal/Gruvbox theme into the skeuo console 2026-09-30 10:46:24 +00:00
tsconfig.json full on update with new npm and instructions and maintenance update 2026-09-13 22:11:06 +02:00

👾 dvorakmortonxd.dev

The source code for my personal website, dvorakmortonxd.dev.

This is not a normal portfolio page. It ships a hand-built skeuomorphic console plus a phone-only desktop simulation, both rendering the same content:

  • skeuo (default) — the site itself: a walnut-and-aluminium home-lab console on a workshop bench. Every section is a physical object — an engraved nameplate, an aluminium patch bay, analogue load meters for the gym numbers, a clipboard, a leather logbook, a rack of service modules with live pilot lamps, a framed screenshot, a chart recorder, a game cartridge, a software box, a pegboard of manila tags and a card-index drawer. Materials are CSS + inline-SVG noise only: the theme ships no images of its own. One light source (top-left), layered shadows for raised/recessed/embossed/stitched parts, and a deliberate two-font pairing: a condensed engraved panel face for metal, a typewriter for anything on paper.
  • desktop (phone-width viewports only) — a KDE Plasma / Windows-style desktop simulation: draggable snap-to-grid icons, resizable/floating windows, a Start menu, taskbar and live clock. On phones it becomes an iOS-style home screen with a widget grid, dock, drag-to-reorder and an iOS launch animation.

The desktop simulation is only offered at ≤ 768 px: on anything wider the switch is hidden and the page always renders skeuo, so a desktop visitor can never end up stuck in a mode whose switch they cannot reach.

Both shells surface the same personal content: socials, self-hosted services with live up/down health checks, a hardware collection, coding projects, a GitDXD contribution heatmap, a gym SBD panel and links to friends' sites.

✨ Features

  • Two shells — the skeuo console (default everywhere) and the KDE-style desktop simulation (phone-width viewports only, flipped by the physical switch on the nameplate). The choice is persisted in localStorage under dmx-theme and applied pre-paint to avoid a flash; legacy theme values are migrated once.
  • Desktop mode is phone-only — at ≤ 768 px the switch appears and both shells are reachable; at 768 px and above it is hidden and any saved desktop preference is overridden, so wide viewports can never get stuck.
  • CSS-only materials — wood, brushed aluminium, brass, leather, black bakelite, paper, glass and rubber are built from gradients, color-mix() and an inline-SVG feTurbulence grain; no texture images ship with the theme.
  • Phone vs. desktop detection — a user-agent sniff on <html data-device> decides whether the desktop or the mobile home screen is shown.
  • Draggable desktop icons — free placement that snaps to a measured grid, one icon per cell, with a follow-the-cursor drag ghost. Icons shrink on cramped viewports so they never collide.
  • Multi-window manager — draggable, resizable, minimizable, maximizable, focus/z-order and animated open/close (with reduced-motion support). The taskbar shrinks its window buttons as more apps open and scrolls when they still don't fit, so every open app stays reachable. Windows are clamped to the viewport so they never open off-screen on a small monitor and can't be dragged off any edge.
  • Working terminal app — command input with history (↑/↓, Ctrl+L to clear) and a hidden ssh easter egg.
  • Live service status — each self-hosted service is health-checked through the site's own API; Minecraft is checked through mcstatus.io.
  • Embedded live services — opening a frameable self-hosted service (Llama.cpp/Open WebUI, Jellyfin, Navidrome, GitDXD) from the desktop shows the real site inside the window (an iframe). A service must not send a restrictive X-Frame-Options: Navidrome needs ND_HTTPHEADERS_FRAMEOPTIONS=ALLOWALL and Forgejo needs [cors] X_FRAME_OPTIONS = unset. A spinner covers the frame while the site boots. Discord sends DENY and keeps a link card instead.
  • Friend sites in windows — clicking a friend's desktop icon opens their site in a window. bukovinafilip.com and vlcak.me send no framing headers, so they load directly; skopec.dev sends X-Frame-Options: SAMEORIGIN, so it loads through /api/frame, a header-stripping proxy that serves the live page from our origin. The www button always opens the real site.
  • Minecraft-style SMP window — the SMP shortcut opens a join menu modelled on Minecraft's multiplayer screen, with live status, player count, MOTD and version pulled from mcstatus.io through the site's own ping API.
  • Live GitDXD stats — contribution heatmap + latest commit activity proxied server-side from the self-hosted Forgejo instance.
  • Extras — a playable Revival Inc. game embedded at /revival-inc, llms.txt, robots.txt and a sitemap.xml.

🛠️ Tech Stack

  • Framework: Next.js 16 (App Router, Turbopack)
  • Language: TypeScript, React 19 (client components everywhere interactivity lives)
  • Styling: hand-written CSS — src/app/skeuo.css (the skeuo console: materials, objects, depth), src/app/desktop.css (KDE desktop + mobile home), src/app/shared.css (styles for components both shells render: service buttons, heatmap, project cards, logo) and src/app/globals.css (base/reset). Tailwind v4 is imported for the base layer but the UI is custom CSS.
  • Fonts: Barlow Semi Condensed (engraved panel labels, headings, controls) + Courier Prime (everything printed or typewritten), both via next/font/google with explicit fallback stacks. Monocraft stays self-hosted in public/ for the desktop's terminal windows.
  • Images: next/image
  • Version: 2.1.0 (see package.json)

🚀 Running Locally

Requires Node.js >= 20.9.0 (Next.js 16).

git clone https://git.dvorakmortonxd.dev/dvorakmortonxd/dvorakmortonxd.dev
cd dvorakmortonxd.dev
npm install
npm run dev

Then open http://localhost:3000.

One-shot setup on Debian/Ubuntu

install-dependencies-deb.sh installs the system packages, Node.js LTS (>= 20.9.0) and npm, then runs npm install and npm run build:

./install-dependencies-deb.sh              # system deps + npm install + build
./install-dependencies-deb.sh --no-build   # system deps + npm install only
./install-dependencies-deb.sh --no-npm     # system packages only

Scripts

npm run dev      # node scripts/dev-server.mjs (dev + live updates)
npm run dev:next # next dev --turbopack (raw dev server, unprotected)
npm run build    # next build --turbopack
npm run start    # next start (production)
npm run lint     # eslint

Handy checks before shipping: npx tsc --noEmit, npx eslint <files>, npm run build.

Testing from a phone on your LAN

next.config.ts sets allowedDevOrigins so the dev server can be reached from other devices on the local network and from the beta.dvorakmortonxd.dev tunnel. Without it Next.js rejects the dev asset requests and the HMR WebSocket, which leaves the page un-hydrated (stacked icons, dead buttons).

A plain next dev server is meant for localhost and exposes unauthenticated debug endpoints (/__nextjs* — open-a-file-in-editor, stack frames, source maps, debugger attach, restart) that you don't want on a tunnel. npm run dev therefore runs scripts/dev-server.mjs, a custom server that keeps the app and live updates (HMR / Fast Refresh) but returns 404 for those endpoints and *.map for any request that isn't a direct localhost connection. Localhost keeps the full dev experience; the LAN and tunnel get a plain, live-reloading site. To force the raw server instead, use npm run dev:next (don't point a tunnel at it).

Running it as a service (survives reboot)

On this host the dev server runs as a system systemd unit, so it starts at boot on its own — no login or linger needed. The unit lives in the repo at deploy/dvorakmortonxd-dev.system.service:

# installs /etc/systemd/system/dvorakmortonxd-dev.service and enables it
sudo bash deploy/install-system-service.sh   # or: doas bash deploy/install-system-service.sh

Manage it with systemctl status|restart|stop dvorakmortonxd-dev and follow logs with journalctl -u dvorakmortonxd-dev -f. It shares .next/dev/lock with a manual npm run dev, so stop the service before starting one by hand.

No root? Use the per-user unit instead

deploy/dvorakmortonxd-dev.service is an equivalent user unit you can install without root:

mkdir -p ~/.config/systemd/user
cp deploy/dvorakmortonxd-dev.service ~/.config/systemd/user/
systemctl --user daemon-reload
systemctl --user enable --now dvorakmortonxd-dev.service
loginctl enable-linger "$USER"          # once, so it starts at boot

Drive it with systemctl --user … and journalctl --user -u …. Run only one of the two — they contend for :3000 and .next/dev/lock.

📡 API Routes

Route Method What it does
/api/heatmap GET Proxies the user's contribution heatmap from git.dvorakmortonxd.dev.
/api/activities GET Fetches the GitDXD activity feed and keeps only the user's own events.
/api/frame?url=… GET Header-stripping proxy for a friend's site that refuses framing (skopec.dev). Allow-listed hosts only; fetches the HTML server-side (so the site's X-Frame-Options never reaches the browser), injects a <base> for relative assets and a click shim for in-site links. Rejects other hosts, non-http(s) schemes and credentials, and never follows redirects.
/api/ping?url=… GET Health-checks an allow-listed service (the site's own *.dvorakmortonxd.dev hosts and the friends' sites). Handles minecraft://host:port via mcstatus.io; treats any non-5xx response as "up". Other hosts and schemes are rejected and redirects are never followed, so it can't be used to probe the LAN (SSRF guard).

📁 Project Structure

src/app/
  page.tsx                → renders <ThemeRoot/>, imports the three stylesheets
  layout.tsx              → html shell + metadata, loads the two fonts, injects ThemeScript
  globals.css             → base/reset styles + Tailwind import
  skeuo.css               → the skeuo console: materials, objects, depth
  desktop.css             → KDE desktop + mobile home styles
  shared.css              → styles for components both shells render
  data.ts                 → socials, codingProjects, techProjects, friends, wallpapers
  revival-inc/page.tsx    → embeds the bundled game at /public/revival-inc/index.html
  api/
    heatmap/route.ts      → contribution heatmap proxy
    activities/route.ts   → GitDXD activity feed proxy
    ping/route.ts         → service health check (HTTP + Minecraft)
  components/
    ThemeRoot.tsx           → picks which shell(s) to mount
    ThemeScript.tsx         → pre-paint script: theme + device detection
    useTheme.ts             → theme state via useSyncExternalStore
    SkeuoLayout.tsx         → the skeuo console shell
    WindowsDesktop.tsx      → desktop shell: icons, windows, taskbar, Start menu
    MobileHome.tsx          → phone shell: iOS home screen + app view
    WinWindow.tsx           → one draggable/resizable window
    apps.tsx                → APPS registry, window contents, in-app terminal
    useDesktopIcons.ts      → desktop icon grid + drag/drop logic
    useDragOrder.ts         → list reordering (mobile grid/dock)
    ServiceButton.tsx       → service link + live status lamp
    ContributionHeatmap.tsx → heatmap + recent commits widget
    Clock.tsx               → live clock
    JokerLogo.tsx           → logo with click easter egg
scripts/
    dev-server.mjs          → custom dev server: live updates without the dev-only debug surface
deploy/
    dvorakmortonxd-dev.system.service → systemd unit (system-wide) so the dev server starts at boot
    dvorakmortonxd-dev.service        → equivalent per-user unit (no root; needs linger)
    install-system-service.sh         → installs the system unit (run with sudo/doas)
public/                     → fonts, wallpapers, icons, /revival-inc game, llms.txt, robots.txt, sitemap.xml

🌍 Deploying?

In order to deploy the website you'd want to set up a reverse proxy and something that runs it as a service. Me personally, I use cloudflared and pm2. You could also use something like Vercel, but I prefer self-hosting. Also, if you want to deploy it, you gotta change it enough so that you don't directly copy my website, and also follow the GPL3.0-only license, meaning you gotta make your code open source too.

Detailed step-by-step production instructions for PM2 + npm on Debian and Alpine Linux (including the Cloudflare Tunnel / Nginx reverse-proxy setup) are in DEPLOYMENT.md.

📬 Contact

To see my projects or get in touch, visit the live site or email me at dvorak@dvorakmortonxd.dev.

📄 License

GPL-3.0-only — see LICENSE.