228 lines
12 KiB
Markdown
228 lines
12 KiB
Markdown
# 👾 dvorakmortonxd.dev
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> The source code for my personal website, **[dvorakmortonxd.dev](https://dvorakmortonxd.dev)**.
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This is not a normal portfolio page. It ships **two shells** and picks which one to show
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from the saved theme, all from the same content:
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- **`web`** (default) — a light, frosted-glass **website**: a sticky full-height sidebar
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(section nav, light/dark switch, desktop switch) beside a column of glass cards — hero with
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a socials row, quick tiles, the Revival Inc. / RustyWolf feature panels, live services,
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activity heatmap, projects and hardware (a masonry gallery), and friends. Dark by default
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with a persisted light mode, and fully responsive, so phones and desktops get the same shell.
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- **`skeuo`** — an alternate KDE Plasma / Windows-style **desktop simulation** (desktop
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only): draggable snap-to-grid icons, resizable/floating windows, a Start menu, taskbar and
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live clock. Reachable from the web theme's sidebar switch.
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Both shells surface the same personal content: socials, self-hosted services with **live
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up/down health checks**, a hardware collection, coding projects, a **GitDXD contribution
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heatmap**, a gym SBD panel and links to friends' sites. The desktop shell additionally embeds
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an animated ASCII train background, a clickable easter-egg logo and a working in-browser
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terminal (Alacritty) with commands like `help`, `ls`, `cat`, `neofetch`, `emerge`, `ssh` and
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more.
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## ✨ Features
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- **Two themes / shells** — a default frosted-glass **web** shell and an alternate KDE-style
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**desktop** shell, toggled from either UI and persisted in `localStorage` (applied pre-paint
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to avoid a flash). Phones always get the web shell.
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- **Light / dark mode** — the web shell has a light/dark switch (dark by default, remembered
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in `localStorage`, applied pre-paint). The desktop shell keeps its own Breeze Dark look.
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- **Glassmorphic web layout** — a sticky sidebar with section navigation beside a column of
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frosted-glass panels (subtle gradients + `backdrop-filter` blur), reorganised into
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hero / quick-tile / section cards.
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- **Draggable desktop icons** — free placement that snaps to a measured grid, one icon per
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cell, with a follow-the-cursor drag ghost. Icons shrink on cramped viewports so they never
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collide.
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- **Multi-window manager** — draggable, resizable, minimizable, maximizable, focus/z-order
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and animated open/close (with reduced-motion support). The taskbar shrinks its window
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buttons as more apps open and scrolls when they still don't fit, so every open app stays
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reachable. Windows are clamped to the viewport so they never open off-screen on a small
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monitor and can't be dragged off any edge.
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- **Working terminal app** — command input with history (`↑`/`↓`, `Ctrl+L` to clear) and a
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hidden `ssh` easter egg.
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- **Live service status** — each self-hosted service is health-checked through the site's
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own API; Minecraft is checked through mcstatus.io.
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- **Embedded live services** — opening a frameable self-hosted service (Llama.cpp/Open WebUI,
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Jellyfin, Navidrome, GitDXD) from the desktop shows the real site inside the window (an
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iframe). A service must not send a restrictive `X-Frame-Options`: Navidrome needs
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`ND_HTTPHEADERS_FRAMEOPTIONS=ALLOWALL` and Forgejo needs `[cors] X_FRAME_OPTIONS = unset`.
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A spinner covers the frame while the site boots. Discord sends `DENY` and keeps a link card
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instead.
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- **Friend sites in windows** — clicking a friend's desktop icon opens their site in a
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window. `bukovinafilip.com`, `vlcak.me` and `k0t4tkos-portfolio.com` send no framing headers,
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so they load directly; `skopec.dev` sends `X-Frame-Options: SAMEORIGIN`, so it loads through `/api/frame`, a
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header-stripping proxy that serves the live page from our origin. The `www` button always
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opens the real site.
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- **Minecraft-style SMP window** — the SMP shortcut opens a join menu modelled on
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Minecraft's multiplayer screen, with live status, player count, MOTD and version pulled
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from mcstatus.io through the site's own ping API.
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- **Live GitDXD stats** — contribution heatmap + latest commit activity proxied server-side
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from the self-hosted Forgejo instance.
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- **Extras** — a playable `Revival Inc.` game embedded at `/revival-inc`, `llms.txt`,
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`robots.txt` and a `sitemap.xml`.
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## 🛠️ Tech Stack
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- **Framework:** Next.js 16 (App Router, Turbopack)
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- **Language:** TypeScript, React 19 (client components everywhere interactivity lives)
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- **Styling:** hand-written CSS — `src/app/web.css` (web theme: frosted glass + light/dark),
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`src/app/skeuo.css` (desktop theme), `src/app/globals.css` (base/reset). Tailwind v4 is
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imported for the base layer but the UI is custom CSS.
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- **Fonts:** the web theme uses the system sans stack; Monocraft (self-hosted in `public/`) is
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used by the desktop theme's SMP menu and the in-desktop terminal.
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- **Images:** `next/image`
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- **Version:** `2.2.6` (see `package.json`)
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## 🚀 Running Locally
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Requires **Node.js >= 20.9.0** (Next.js 16).
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```bash
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git clone https://git.dvorakmortonxd.dev/dvorakmortonxd/dvorakmortonxd.dev
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cd dvorakmortonxd.dev
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npm install
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npm run dev
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```
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Then open [http://localhost:3000](http://localhost:3000).
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### One-shot setup on Debian/Ubuntu
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`install-dependencies-deb.sh` installs the system packages, Node.js LTS (>= 20.9.0) and npm,
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then runs `npm install` and `npm run build`:
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```bash
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./install-dependencies-deb.sh # system deps + npm install + build
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./install-dependencies-deb.sh --no-build # system deps + npm install only
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./install-dependencies-deb.sh --no-npm # system packages only
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```
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### Scripts
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```bash
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npm run dev # node scripts/dev-server.mjs (dev + live updates)
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npm run dev:next # next dev --turbopack (raw dev server, unprotected)
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npm run build # next build --turbopack
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npm run start # next start (production)
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npm run lint # eslint
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```
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Handy checks before shipping: `npx tsc --noEmit`, `npx eslint <files>`, `npm run build`.
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### Testing from a phone on your LAN
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`next.config.ts` sets `allowedDevOrigins` so the dev server can be reached from other devices
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on the local network and from the `beta.dvorakmortonxd.dev` tunnel. Without it Next.js
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rejects the dev asset requests *and* the HMR WebSocket, which leaves the page un-hydrated
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(stacked icons, dead buttons).
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A plain `next dev` server is meant for localhost and exposes unauthenticated debug endpoints
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(`/__nextjs*` — open-a-file-in-editor, stack frames, source maps, debugger attach, restart)
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that you don't want on a tunnel. `npm run dev` therefore runs `scripts/dev-server.mjs`, a
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custom server that keeps the app and live updates (HMR / Fast Refresh) but returns `404` for
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those endpoints and `*.map` for any request that isn't a direct localhost connection.
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Localhost keeps the full dev experience; the LAN and tunnel get a plain, live-reloading
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site. To force the raw server instead, use `npm run dev:next` (don't point a tunnel at it).
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### Running it as a service (survives reboot)
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On this host the dev server runs as a **system** systemd unit, so it starts at boot on
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its own — no login or linger needed. The unit lives in the repo at
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[`deploy/dvorakmortonxd-dev.system.service`](./deploy/dvorakmortonxd-dev.system.service):
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```bash
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# installs /etc/systemd/system/dvorakmortonxd-dev.service and enables it
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sudo bash deploy/install-system-service.sh # or: doas bash deploy/install-system-service.sh
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```
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Manage it with `systemctl status|restart|stop dvorakmortonxd-dev` and follow logs with
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`journalctl -u dvorakmortonxd-dev -f`. It shares `.next/dev/lock` with a manual
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`npm run dev`, so stop the service before starting one by hand.
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<details>
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<summary>No root? Use the per-user unit instead</summary>
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[`deploy/dvorakmortonxd-dev.service`](./deploy/dvorakmortonxd-dev.service) is an equivalent
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**user** unit you can install without root:
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```bash
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mkdir -p ~/.config/systemd/user
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cp deploy/dvorakmortonxd-dev.service ~/.config/systemd/user/
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systemctl --user daemon-reload
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systemctl --user enable --now dvorakmortonxd-dev.service
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loginctl enable-linger "$USER" # once, so it starts at boot
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```
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Drive it with `systemctl --user …` and `journalctl --user -u …`. Run only one of the two —
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they contend for `:3000` and `.next/dev/lock`.
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</details>
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## 📡 API Routes
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| Route | Method | What it does |
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| `/api/heatmap` | `GET` | Proxies the user's contribution heatmap from `git.dvorakmortonxd.dev`. |
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| `/api/activities` | `GET` | Fetches the GitDXD activity feed and keeps only the user's own events. |
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| `/api/frame?url=…` | `GET` | Header-stripping proxy for a friend's site that refuses framing (`skopec.dev`). **Allow-listed hosts only**; fetches the HTML server-side (so the site's `X-Frame-Options` never reaches the browser), injects a `<base>` for relative assets and a click shim for in-site links. Rejects other hosts, non-http(s) schemes and credentials, and never follows redirects. |
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| `/api/ping?url=…` | `GET` | Health-checks an **allow-listed** service (the site's own `*.dvorakmortonxd.dev` hosts and the friends' sites). Handles `minecraft://host:port` via mcstatus.io; treats any non-5xx response as "up". Other hosts and schemes are rejected and redirects are never followed, so it can't be used to probe the LAN (SSRF guard). |
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## 📁 Project Structure
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```
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src/app/
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page.tsx → renders <ThemeRoot/>, imports the two theme stylesheets
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layout.tsx → html shell + metadata, injects ThemeScript
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globals.css → base/reset styles + Tailwind import
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web.css → web theme styles (frosted glass, light + dark)
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skeuo.css → desktop theme styles (KDE/Plasma shell)
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data.ts → socials, codingProjects, techProjects, friends, wallpapers
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revival-inc/page.tsx → embeds the bundled game at /public/revival-inc/index.html
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api/
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heatmap/route.ts → contribution heatmap proxy
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activities/route.ts → GitDXD activity feed proxy
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ping/route.ts → service health check (HTTP + Minecraft)
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components/
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ThemeRoot.tsx → picks which shell to mount (web or desktop)
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ThemeScript.tsx → pre-paint script: theme + light/dark scheme
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useTheme.ts → theme state via useSyncExternalStore
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useColorScheme.ts → light/dark state via useSyncExternalStore
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WebLayout.tsx → default web shell: sidebar + glass content
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WindowsDesktop.tsx → desktop shell: icons, windows, taskbar, Start menu
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WinWindow.tsx → one draggable/resizable window
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apps.tsx → APPS registry, window contents, in-app terminal
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useDesktopIcons.ts → desktop icon grid + drag/drop logic
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ServiceButton.tsx → service link + live status dot
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ContributionHeatmap.tsx → heatmap + recent commits widget
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Clock.tsx → live clock
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JokerLogo.tsx → logo with click easter egg
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scripts/
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dev-server.mjs → custom dev server: live updates without the dev-only debug surface
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deploy/
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dvorakmortonxd-dev.system.service → systemd unit (system-wide) so the dev server starts at boot
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dvorakmortonxd-dev.service → equivalent per-user unit (no root; needs linger)
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install-system-service.sh → installs the system unit (run with sudo/doas)
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public/ → fonts, wallpapers, icons, /revival-inc game, llms.txt, robots.txt, sitemap.xml
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```
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## 🌍 Deploying?
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In order to deploy the website you'd want to set up a reverse proxy and something that runs it
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as a service. Me personally, I use cloudflared and pm2. You could also use something like
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Vercel, but I prefer self-hosting. Also, if you want to deploy it, you gotta change it enough
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so that you don't directly copy my website, and also follow the GPL3.0-only license, meaning
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you gotta make your code open source too.
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Detailed step-by-step production instructions for **PM2 + npm on Debian and Alpine Linux**
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(including the Cloudflare Tunnel / Nginx reverse-proxy setup) are in
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[`DEPLOYMENT.md`](./DEPLOYMENT.md).
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## 📬 Contact
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To see my projects or get in touch, visit the live site or email me at
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[dvorak@dvorakmortonxd.dev](mailto:dvorak@dvorakmortonxd.dev).
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## 📄 License
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GPL-3.0-only — see [`LICENSE`](./LICENSE).
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