dvorakmortonxd.dev/opencode.md

13 KiB

opencode.md — cold-boot notes

Quick context so a fresh session (no memory of this project) can be productive in a minute. Read this first, then skim the files it points at.


Keep README.md AND opencode.md in sync — do this on EVERY prompt

Before you finish any task, update the docs so they still match the code. This is a standing requirement, not a one-off, so treat it as part of "done":

README.md is the user/contributor-facing doc. If a change adds/removes/renames a feature, script, route, app, theme, file or dependency, reflect it in README.md (Features, Tech Stack, API Routes, Project Structure, Scripts, running/deploying sections — whichever apply).

opencode.md (this file) is the cold-boot doc for the next session. Update it in the same task whenever a change touches anything it describes — architecture, the key files and their invariants, conventions/gotchas, history, or testing notes. A stale opencode.md is worse than none: it actively misleads the next session.

For both docs:

  • Re-read the doc and the files you touched; fix anything the change made stale.
  • Keep the author's voice and existing formatting; don't rewrite the whole thing when a small edit will do.
  • If a task genuinely changes nothing that either doc describes, it's fine to leave that doc untouched — use judgement, don't churn it for nothing.

When in doubt, prefer updating. A stale README or opencode.md is treated as a bug.


What this project is

Personal portfolio site for dvorakmortonxd.dev. It's not a normal website — it ships two fully interactive desktop/OS simulations plus a terminal, and picks which one to show based on theme and device.

  • Framework: Next.js 16 (App Router, Turbopack), React 19, TypeScript.
  • Styling: plain CSS files (page.css, skeuo.css), no CSS-in-JS, no Tailwind utilities in the components (Tailwind is present via PostCSS but the look is hand-written CSS).
  • Path alias: @/* → src/*.
  • Version: 2.1.0 (see package.json).

Scripts

npm run dev     # next dev --turbopack   (a server may already be running on :3000)
npm run build   # next build --turbopack
npm run start   # next start
npm run lint    # eslint

Useful checks before handing work back: npx tsc --noEmit, npx eslint <files>, npm run build.

Git

Branch is main. Remote is a self-hosted Gitea at git.dvorakmortonxd.dev. The remote URL contains a plaintext access token. Do not print it, copy it into new files, or push it anywhere else.


Network resources

  • SearXNG is running on the LAN at http://192.168.0.7:8888. Feel free to use it for web searches whenever you need current information.

Architecture

src/app/
  page.tsx              → renders <ThemeRoot/>, imports page.css + skeuo.css
  layout.tsx            → html shell, metadata, ThemeScript
  globals.css           → base/reset styles + Tailwind import
  data.ts               → socials, codingProjects, techProjects, friends, wallpapers
  page.css              → base / terminal theme styles
  skeuo.css             → Windows/Plasma desktop + mobile home styles
  revival-inc/page.tsx  → fullscreen iframe embedding /public/revival-inc/index.html
  api/
    heatmap/route.ts    → proxy for git.dvorakmortonxd.dev contribution heatmap
    activities/route.ts → proxy for the user's GitDXD activity feed
    ping/route.ts       → service health check (HTTP + minecraft:// via mcstatus.io)
  components/
    ThemeRoot.tsx       → picks which shell to show (the router of the UI)
    TerminalLayout.tsx  → "terminal" theme (Gruvbox)
    WindowsDesktop.tsx  → "skeuo" theme, desktop: icons, windows, taskbar
    MobileHome.tsx      → "skeuo" theme, phone: app grid + dock
    WinWindow.tsx       → a single draggable/resizable window
    apps.tsx            → APPS registry + the content of each app + in-app terminal
                          + embedded-site windows + the Minecraft-style SMP menu
    useDesktopIcons.ts  → desktop icon grid + drag/drop  (THE KEY FILE, see below)
    useDragOrder.ts     → simple list reordering (mobile home screen only)
    useTheme.ts         → theme state via useSyncExternalStore
    ThemeScript.tsx     → inline pre-hydration script: theme + device detection
    ServiceButton.tsx   → service link + live status dot (pings /api/ping)
    ContributionHeatmap.tsx → heatmap + recent-commit widget (uses the two proxies)
    Clock.tsx           → live clock (useSyncExternalStore + interval)
    JokerLogo.tsx       → site logo with a click easter egg
    SlBackground.tsx    → animated ASCII train background (terminal theme)

How UI selection works

  1. ThemeScript runs before paint. It reads localStorage.theme and sets data-theme (skeuo | terminal) and data-device (phone | desktop) on <html> from a user-agent sniff.
  2. useTheme() (in useTheme.ts) reads data-theme via useSyncExternalStore and dispatches a theme-change event on toggle.
  3. ThemeRoot shows the terminal when theme === "terminal"; otherwise it mounts both WindowsDesktop and MobileHome and lets CSS (html[data-device="phone"]) decide which is visible. The desktop stays mounted while hidden so the Welcome window isn't recreated.

Themes: skeuo = KDE Plasma / Windows desktop, terminal = Gruvbox terminal.


useDesktopIcons.ts — the desktop icon grid (read this carefully)

This is the most edited and most subtle file in the repo. It owns desktop icon placement: both the default layout and drag-and-drop. If something is wrong with icons, it's almost certainly here.

Design

  • The three icon groups (apps on the left, services top-right, friends bottom-right) are real flex stacks in the DOM at .win-icons (plus .win-icons-tr / .win-icons-br). They are rendered hidden with class win-measure purely so the grid can be measured from them.
  • On mount (a useLayoutEffect), measure() reads the real rendered boxes of those stacks: cell size = icon width/height, and origin = the left stack's offset. The row pitch is cell height + the CSS flex gap (GRID_GAP, currently 4px). The column pitch starts at cell width + gap but is stretched a hair so the grid spans from the left margin to the right margin — a fixed pitch left up to a full cell of slack on the right, which pulled the right-anchored services/friends stacks away from the border. From that it computes cols / rows for the whole desktop.
  • defaultCells() assigns each icon the cell its stack already occupies. So the grid you see on load is the grid dragging uses — no re-layout jump.
  • Icons are then rendered absolutely positioned in .win-icon-layer, driven by the positions map ({ [iconId]: {x, y} }).
  • Dragging: onPointerDown builds a ghost (a clone of the button appended to document.body, moved with translate() under a grabbing cursor). The ghost is built imperatively on purpose — moving it must not re-render React.
  • Drops snap to a cell. normalize() is the single guard that enforces one icon per cell: it assigns icons in a stable order and bumps any collision to the nearest free cell. Every mutation path (initial layout, drop, window resize) goes through it.

Invariants — do not break these

  1. One icon per cell. All position mutations must run through normalize().
  2. The grid must not change shape on first drag. Default cells come from measuring the real layout; don't hardcode cell sizes.
  3. The init effect must run exactly once. It depends only on iconKeys, which is the module-level constant ICON_KEYS in WindowsDesktop.tsx. If you pass a fresh array literal here you WILL get "Maximum update depth exceeded" (this bug has already happened once — see history below).

Gotcha: native drag hijacks the pointer gesture

Icons whose glyph is an <img> (the friend shortcuts, which use next/image with /skopec.svg, /bukovina.svg, /vlcak.svg) can start the browser's native image drag, which fires pointercancel and kills the custom drag. Emoji-based icons are unaffected, which makes this look like "only some icons don't drag".

Guard (already in place, keep it that way):

  • draggable={false} on the <Image> in renderIcon.
  • CSS -webkit-user-drag: none on .win-icon and its children.
  • CSS pointer-events: none on .win-icon-glyph img / .win-icon-label so e.target is always the button.

useDragOrder.ts is a different, simpler hook used only by MobileHome for reordering the phone app grid/dock (drag one item over another to swap). It is list reordering, not free placement. Don't confuse the two.


History of the desktop-icon work (why the code looks like this)

  1. Free placement. First version let icons go anywhere. Worked, but icons could overlap and the layout jumped into a grid on first drag.
  2. Grid snapping. Dropped icons snap to a grid cell; dropping onto an occupied cell bumps the occupant.
  3. Grid bug fixes. The cell pitch originally omitted the 4px flex gap, and the drop calculation rounded differently from the occupancy check, so two icons could land in the same cell. Fixed by deriving pitch from measured boxes plus gap, and by routing everything through normalize().
  4. Layout no longer jumps. Grid measured from the real stacks and applied before paint, so load layout == drag layout.
  5. Infinite loop fix. iconKeys was an inline array literal in the effect deps → the effect re-ran every render → setState → loop. Hoisted to the module constant ICON_KEYS and dropped the unstable callbacks from deps.
  6. Friend icons couldn't be dragged. Native image drag on the next/image glyph fired pointercancel. Fixed with draggable={false} + -webkit-user-drag: none.
  7. Right-edge gap. Columns tiled from the left with a fixed pitch, so the right-anchored stacks (services/friends) stopped up to a full cell short of the right border (e.g. ~90px on a 1920px screen), and any remount/resize re-snapped them. Fixed by stretching the column pitch so the grid spans both margins; the row pitch is unchanged.

Conventions & things that will bite you

  • Components are client components ("use client" at the top) — they use pointer events and window APIs freely.
  • CSS classes are prefixed by area: win- (desktop), mobile- (phone), app- / kickoff / terminal etc. Grep by prefix to find styles.
  • Several places deliberately use imperative DOM work (drag ghost, transform-origin for the mobile launch animation). This is intentional for performance; prefer matching the existing pattern over "Reactifying" it.
  • setState inside an effect is blocked by the ESLint config (react-hooks/set-state-in-effect). The one intentional exception is the grid init in useDesktopIcons.ts, which carries a scoped eslint-disable-next-line with a comment. Don't add more without a reason.
  • Watch for pointercancel: any custom pointer gesture over an <img>, link, or text selection needs draggable=false / user-select: none.
  • Exposing the dev server over a tunnel needs the tunnel host in allowedDevOrigins (next.config.ts). Without it Next dev rejects the cross-origin HMR WebSocket, so the client never hydrates — the page is SSR only: icons all stacked at (0,0), buttons dead. Changing next.config.ts needs a dev-server restart. For a public URL prefer a production build (npm run build && npm run start): no HMR socket, so nothing to reject.
  • The SMP service shortcut opens SMP_APP (in apps.tsx, registered in APP_BY_ID only, like ALACRITTY_APP) — a Minecraft-style join menu that reads live data from /api/ping?url=minecraft://….
  • Service shortcuts show the real site in an iframe via createWebsiteApp({ embed: true }) (the shortcut's embed flag). It only works for sites that don't send X-Frame-Options / a frame-ancestors CSP. embed is set on Llama.cpp (Open WebUI), Jellyfin, Navidrome and GitDXD; SMP (Discord) is excluded because Discord sends DENY. Navidrome (DENY) and GitDXD (SAMEORIGIN) still need those headers stripped at the edge (a Cloudflare "Modify Response Header" rule or nginx) before their frames render. Always verify headers before enabling embed on a new service.
  • Reduced motion is handled with a near-zero animation-duration (not animation: none) so animationend still fires and windows unmount.

Testing notes

  • There is no test suite. Verification is tsc --noEmit, eslint, and next build.
  • A dev server may already be running on port 3000; check before starting one.
  • The desktop layout is geometry-heavy. When changing grid maths, a small standalone script mirroring normalize() / posToCell() is a fast way to prove one-icon-per-cell holds for edge cases (offscreen drops, tiny viewports, repeated drops on one cell).

After finishing — push to git

First make sure README.md and opencode.md are up to date (see "Keep README.md AND opencode.md in sync" at the top), then run only these three commands (no extra flags, no rebasing, no force-push):

git add .
git commit -m "<WHAT CHANGED>"
git push origin main

Replace <WHAT CHANGED> with a short, specific summary of the change.