90 lines
No EOL
3.4 KiB
Java
90 lines
No EOL
3.4 KiB
Java
package xyz.hynse.bbsdfia;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.util.Vector;
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public class Bbsdfia extends JavaPlugin implements Listener {
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// This method is called when the plugin is enabled
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@Override
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public void onEnable() {
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super.onEnable();
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// Get a reference to the world_the_end world
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// Register the plugin to listen to events
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getServer().getPluginManager().registerEvents(this, this);
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// Log that the plugin has started
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getServer().getLogger().info("Bbsdfia plugin started");
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}
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// This method is called when the plugin is disabled
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@Override
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public void onDisable() {
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super.onDisable();
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// Log that the plugin has stopped
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getServer().getLogger().info("Bbsdfia plugin stopped");
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}
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// This method is called when a falling block entity changes its block
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// Register the method as an event handler for the EntityChangeBlockEvent
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@EventHandler
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public void onFallingBlockToBlock(EntityChangeBlockEvent event) {
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// Get the block that was changed
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Block block = event.getBlock();
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// Check if it was changed from a falling block
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if (event.getEntityType() == EntityType.FALLING_BLOCK) {
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// Spawn a new falling block at the same location as the old one
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World world = Bukkit.getWorld("world_the_end"); // specify the world to spawn in
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FallingBlock newBlock = world.spawnFallingBlock(block.getLocation(), ((FallingBlock) event.getEntity()).getBlockData());
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// Set the same velocity as the old block
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newBlock.setVelocity(((FallingBlock) event.getEntity()).getVelocity());
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// Set the same custom name as the old block
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newBlock.setCustomName(((FallingBlock) event.getEntity()).getCustomName());
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}
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}
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// This function returns the block that the entity is moving towards
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Block getBlockMovingTo(Location loc, Vector vel) {
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// Initialize variables to keep track of the maximum absolute velocity and its direction
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double absMax = 0, max = 0;
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char dir = ' ';
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Block relative = null;
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// Check which component of the velocity vector has the highest magnitude
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if (Math.abs(vel.getX()) > absMax) {
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max = vel.getX();
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absMax = Math.abs(vel.getX());
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dir = 'x';
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}
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if (Math.abs(vel.getY()) > absMax) {
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max = vel.getY();
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absMax = Math.abs(vel.getY());
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dir = 'y';
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}
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if (Math.abs(vel.getZ()) > absMax) {
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max = vel.getZ();
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dir = 'z';
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}
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// Use the direction with the highest magnitude to determine the block the entity is moving towards
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switch (dir) {
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case 'x' -> relative = loc.getBlock().getRelative((int) Math.signum(max), 0, 0);
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case 'y' -> relative = loc.getBlock().getRelative(0, (int) Math.signum(max), 0);
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case 'z' -> relative = loc.getBlock().getRelative(0, 0, (int) Math.signum(max));
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}
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// Return the block the entity is moving towards
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return relative;
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}
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} |