FoliaFlow/src/main/java/xyz/hynse/bbsdfia/Bbsdfia.java
MidnightTale 9b97cc361f specifying
2023-04-11 19:07:36 +07:00

90 lines
No EOL
3.4 KiB
Java

package xyz.hynse.bbsdfia;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.FallingBlock;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.util.Vector;
public class Bbsdfia extends JavaPlugin implements Listener {
// This method is called when the plugin is enabled
@Override
public void onEnable() {
super.onEnable();
// Get a reference to the world_the_end world
// Register the plugin to listen to events
getServer().getPluginManager().registerEvents(this, this);
// Log that the plugin has started
getServer().getLogger().info("Bbsdfia plugin started");
}
// This method is called when the plugin is disabled
@Override
public void onDisable() {
super.onDisable();
// Log that the plugin has stopped
getServer().getLogger().info("Bbsdfia plugin stopped");
}
// This method is called when a falling block entity changes its block
// Register the method as an event handler for the EntityChangeBlockEvent
@EventHandler
public void onFallingBlockToBlock(EntityChangeBlockEvent event) {
// Get the block that was changed
Block block = event.getBlock();
// Check if it was changed from a falling block
if (event.getEntityType() == EntityType.FALLING_BLOCK) {
// Spawn a new falling block at the same location as the old one
World world = Bukkit.getWorld("world_the_end"); // specify the world to spawn in
FallingBlock newBlock = world.spawnFallingBlock(block.getLocation(), ((FallingBlock) event.getEntity()).getBlockData());
// Set the same velocity as the old block
newBlock.setVelocity(((FallingBlock) event.getEntity()).getVelocity());
// Set the same custom name as the old block
newBlock.setCustomName(((FallingBlock) event.getEntity()).getCustomName());
}
}
// This function returns the block that the entity is moving towards
Block getBlockMovingTo(Location loc, Vector vel) {
// Initialize variables to keep track of the maximum absolute velocity and its direction
double absMax = 0, max = 0;
char dir = ' ';
Block relative = null;
// Check which component of the velocity vector has the highest magnitude
if (Math.abs(vel.getX()) > absMax) {
max = vel.getX();
absMax = Math.abs(vel.getX());
dir = 'x';
}
if (Math.abs(vel.getY()) > absMax) {
max = vel.getY();
absMax = Math.abs(vel.getY());
dir = 'y';
}
if (Math.abs(vel.getZ()) > absMax) {
max = vel.getZ();
dir = 'z';
}
// Use the direction with the highest magnitude to determine the block the entity is moving towards
switch (dir) {
case 'x' -> relative = loc.getBlock().getRelative((int) Math.signum(max), 0, 0);
case 'y' -> relative = loc.getBlock().getRelative(0, (int) Math.signum(max), 0);
case 'z' -> relative = loc.getBlock().getRelative(0, 0, (int) Math.signum(max));
}
// Return the block the entity is moving towards
return relative;
}
}