package xyz.hynse.bbsdfia; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.block.Block; import org.bukkit.entity.EntityType; import org.bukkit.entity.FallingBlock; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.entity.EntityChangeBlockEvent; import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.util.Vector; public class Bbsdfia extends JavaPlugin implements Listener { // This method is called when the plugin is enabled @Override public void onEnable() { super.onEnable(); // Get a reference to the world_the_end world // Register the plugin to listen to events getServer().getPluginManager().registerEvents(this, this); // Log that the plugin has started getServer().getLogger().info("Bbsdfia plugin started"); } // This method is called when the plugin is disabled @Override public void onDisable() { super.onDisable(); // Log that the plugin has stopped getServer().getLogger().info("Bbsdfia plugin stopped"); } // This method is called when a falling block entity changes its block // Register the method as an event handler for the EntityChangeBlockEvent @EventHandler public void onFallingBlockToBlock(EntityChangeBlockEvent event) { // Get the block that was changed Block block = event.getBlock(); // Check if it was changed from a falling block if (event.getEntityType() == EntityType.FALLING_BLOCK) { // Spawn a new falling block at the same location as the old one World world = Bukkit.getWorld("world_the_end"); // specify the world to spawn in FallingBlock newBlock = world.spawnFallingBlock(block.getLocation(), ((FallingBlock) event.getEntity()).getBlockData()); // Set the same velocity as the old block newBlock.setVelocity(((FallingBlock) event.getEntity()).getVelocity()); // Set the same custom name as the old block newBlock.setCustomName(((FallingBlock) event.getEntity()).getCustomName()); } } // This function returns the block that the entity is moving towards Block getBlockMovingTo(Location loc, Vector vel) { // Initialize variables to keep track of the maximum absolute velocity and its direction double absMax = 0, max = 0; char dir = ' '; Block relative = null; // Check which component of the velocity vector has the highest magnitude if (Math.abs(vel.getX()) > absMax) { max = vel.getX(); absMax = Math.abs(vel.getX()); dir = 'x'; } if (Math.abs(vel.getY()) > absMax) { max = vel.getY(); absMax = Math.abs(vel.getY()); dir = 'y'; } if (Math.abs(vel.getZ()) > absMax) { max = vel.getZ(); dir = 'z'; } // Use the direction with the highest magnitude to determine the block the entity is moving towards switch (dir) { case 'x' -> relative = loc.getBlock().getRelative((int) Math.signum(max), 0, 0); case 'y' -> relative = loc.getBlock().getRelative(0, (int) Math.signum(max), 0); case 'z' -> relative = loc.getBlock().getRelative(0, 0, (int) Math.signum(max)); } // Return the block the entity is moving towards return relative; } }