debug in excption
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1 changed files with 14 additions and 24 deletions
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@ -50,33 +50,23 @@ public class Bbsdfia extends JavaPlugin implements Listener {
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Block movingTo = getBlockMovingTo(loc, vel);
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Block movingTo = getBlockMovingTo(loc, vel);
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// If the block it's moving towards is an end portal block
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// If the block it's moving towards is an end portal block
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if (movingTo != null && movingTo.getType() == Material.END_PORTAL) {
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if (movingTo != null && movingTo.getType() == Material.END_PORTAL) {
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try {
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// Spawn a new falling block entity in the end
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// Spawn a new falling block entity in the end
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Location location = new Location(Bukkit.getWorld("world_the_end"), 100, 50, 0);
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World endWorld = Bukkit.getWorld("world_the_end");
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System.out.println("§6[DEBUG] §7Spawning new falling block at " + location);
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World currentWorld = entity.getWorld();
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System.out.println("§6[DEBUG] §7Original entity: " + entity);
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getLogger().info("Current world: " + currentWorld.getName());
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System.out.println("§6[DEBUG] §7Moving towards: " + movingTo);
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getLogger().info("End world: " + endWorld.getName());
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System.out.println("§6[DEBUG] §7Original velocity: " + vel);
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Location location = new Location(endWorld, loc.getX(), loc.getY(), loc.getZ());
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FallingBlock fallingBlock = endWorld.spawnFallingBlock(location, ((FallingBlock) location.getWorld()).getBlockData());
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FallingBlock fallingBlock = location.getWorld().spawnFallingBlock(location, Material.STONE.createBlockData());
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fallingBlock.setVelocity(vel);
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System.out.println("§6[DEBUG] §7New falling block entity: " + fallingBlock);
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} catch (Exception ex) {
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getLogger().severe("Error spawning falling block entity: " + ex.getMessage());
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// Copy the velocity of the original entity and invert the y component
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ex.printStackTrace();
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Vector dummyVel = vel.clone();
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dummyVel.setY(-dummyVel.getY());
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// Double the velocity of the new entity
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dummyVel.multiply(new Vector(2, 2, 2));
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// Add a constant upward velocity to simulate gravity
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dummyVel.add(new Vector(0, 0.3, 0));
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System.out.println("§6[DEBUG] §7Modified velocity: " + dummyVel);
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// Set the velocity of the new entity to the modified velocity
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fallingBlock.setVelocity(dummyVel);
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}
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}
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}
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}
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}
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}
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}
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// This function returns the block that the entity is moving towards
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// This function returns the block that the entity is moving towards
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