improve debug and misspell
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30edd36b3a
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901aabf55b
1 changed files with 8 additions and 10 deletions
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@ -52,17 +52,14 @@ public class Bbsdfia extends JavaPlugin implements Listener {
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if (movingTo != null && movingTo.getType() == Material.END_PORTAL) {
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// Spawn a new falling block entity in the end
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Location location = new Location(Bukkit.getWorld("world_the_end"), 100, 50, 0);
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System.out.println("Debug location:" + location);
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System.out.println("Debug vel:" + vel);
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System.out.println("Debug entity:" + entity);
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System.out.println("Debug movingTo:" + movingTo);
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System.out.println("Debug vel:" + vel);
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System.out.println("Debug vel:" + vel);
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FallingBlock fallingBlock = location.getWorld().spawnFallingBlock(location, Material.STONE.createBlockData());
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System.out.println("Debung falling:" + fallingBlock);
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System.out.println("§6[DEBUG] §7Spawning new falling block at " + location);
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System.out.println("§6[DEBUG] §7Original entity: " + entity);
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System.out.println("§6[DEBUG] §7Moving towards: " + movingTo);
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System.out.println("§6[DEBUG] §7Original velocity: " + vel);
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FallingBlock fallingBlock = location.getWorld().spawnFallingBlock(location, Material.STONE.createBlockData());
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System.out.println("§6[DEBUG] §7New falling block entity: " + fallingBlock);
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// Copy the velocity of the original entity and invert the y component
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Vector dummyVel = vel.clone();
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@ -73,7 +70,7 @@ public class Bbsdfia extends JavaPlugin implements Listener {
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// Add a constant upward velocity to simulate gravity
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dummyVel.add(new Vector(0, 0.3, 0));
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System.out.println("Debung dummyVel:" + dummyVel);
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System.out.println("§6[DEBUG] §7Modified velocity: " + dummyVel);
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// Set the velocity of the new entity to the modified velocity
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fallingBlock.setVelocity(dummyVel);
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@ -81,6 +78,7 @@ public class Bbsdfia extends JavaPlugin implements Listener {
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}
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}
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// This function returns the block that the entity is moving towards
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Block getBlockMovingTo(Location loc, Vector vel) {
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// Initialize variables to keep track of the maximum absolute velocity and its direction
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