Atoll/DynamicIsland/components/BottomRoundedRectangle.swift
2026-01-29 12:26:04 +05:30

59 lines
2 KiB
Swift

/*
* Atoll (DynamicIsland)
* Copyright (C) 2024-2026 Atoll Contributors
*
* Originally from boring.notch project
* Modified and adapted for Atoll (DynamicIsland)
* See NOTICE for details.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import SwiftUI
struct BottomRoundedRectangle: Shape {
var radius: CGFloat
func path(in rect: CGRect) -> Path {
var path = Path()
// Top left corner
path.move(to: CGPoint(x: rect.minX, y: rect.minY))
// Top right corner
path.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
// Bottom right corner (rounded)
path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY - radius))
path.addArc(center: CGPoint(x: rect.maxX - radius, y: rect.maxY - radius),
radius: radius,
startAngle: Angle(degrees: 0),
endAngle: Angle(degrees: 90),
clockwise: false)
// Bottom left corner (rounded)
path.addLine(to: CGPoint(x: rect.minX + radius, y: rect.maxY))
path.addArc(center: CGPoint(x: rect.minX + radius, y: rect.maxY - radius),
radius: radius,
startAngle: Angle(degrees: 90),
endAngle: Angle(degrees: 180),
clockwise: false)
// Back to top left to close the path
path.closeSubpath()
return path
}
}