/* * Atoll (DynamicIsland) * Copyright (C) 2024-2026 Atoll Contributors * * Originally from boring.notch project * Modified and adapted for Atoll (DynamicIsland) * See NOTICE for details. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import SwiftUI struct BottomRoundedRectangle: Shape { var radius: CGFloat func path(in rect: CGRect) -> Path { var path = Path() // Top left corner path.move(to: CGPoint(x: rect.minX, y: rect.minY)) // Top right corner path.addLine(to: CGPoint(x: rect.maxX, y: rect.minY)) // Bottom right corner (rounded) path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY - radius)) path.addArc(center: CGPoint(x: rect.maxX - radius, y: rect.maxY - radius), radius: radius, startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 90), clockwise: false) // Bottom left corner (rounded) path.addLine(to: CGPoint(x: rect.minX + radius, y: rect.maxY)) path.addArc(center: CGPoint(x: rect.minX + radius, y: rect.maxY - radius), radius: radius, startAngle: Angle(degrees: 90), endAngle: Angle(degrees: 180), clockwise: false) // Back to top left to close the path path.closeSubpath() return path } }