sugarmania/main.py
2026-10-21 21:21:07 +02:00

120 lines
3.6 KiB
Python

import random
import pygame
pygame.init()
WIDTH, HEIGHT = 640, 480
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Sugarmania")
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 36)
class ChaserEnemy:
def __init__(self, avoid_rect):
self.rect = pygame.Rect(0, 0, 36, 36)
while True:
self.rect.x = random.randint(0, WIDTH - 36)
self.rect.y = random.randint(0, HEIGHT - 36)
if abs(self.rect.x - avoid_rect.x) > 150 or abs(self.rect.y - avoid_rect.y) > 150:
break
self.speed = 2
self.spawn_timer = 60
def update(self, target):
if self.rect.centerx < target.centerx:
self.rect.x += self.speed
elif self.rect.centerx > target.centerx:
self.rect.x -= self.speed
if self.rect.y < target.centery:
self.rect.y += self.speed
elif self.rect.centery > target.centery:
self.rect.y -= self.speed
class DasherEnemy:
def __init__(self, avoid_rect):
self.rect = pygame.Rect(0, 0, 36, 36)
while True:
self.rect.x = random.randint(0, WIDTH - 36)
self.rect.y = random.randint(0, HEIGHT - 36)
if abs(self.rect.x - avoid_rect.x) > 150 or abs(self.rect.y - avoid_rect.y) > 150:
break
self.x = float(self.rect.x)
self.y = float(self.rect.y)
self.vx = 0
self.vy = 0
self.state = "wait"
self.timer = 90
self.spawn_timer = 60
def update(self, target):
self.timer -= 1
if self.state == "wait":
dx = target.centerx - self.rect.centerx
dy = target.centery - self.rect.centery
dist = max(1, (dx ** 2 + dy ** 2) ** 0,5)
self.vx = dx / dist * 9
self.vy = dy / dist * 9
self.state = "dash"
self.timer = 30
else:
self.x += self.vx
self.y += self.vy
self.rect.x = int(self.x)
self.rect.y = int(self.y)
self.rect.clamp_ip(screen.get_rect())
self.x, self.y = float(self.rect.x), float(self.rect.y)
if self.timer <= 0:
self.state = "wait"
self.timer = 90
player_img = pygame.image.load("player.png").convert_alpha()
player_img = pygame.transform.scale(player_img, (40, 60))
player = pygame.Rect(300, 220, 40, 60)
speed = 5
sugar_img = pygame.image.load("honey.png").convert_alpha()
sugar_img = pygame.transform.scale(sugar_img, (50, 50))
score = 0
def new_sugar():
return pygame.Rect(random.randint(0, WIDTH - 20),
random.randint(0, HEIGHT - 20), 50, 50) #20,s
sugar = new_sugar()
#game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#movement
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] or keys[pygame.K_a]:
player.x -= speed
if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
player.x += speed
if keys[pygame.K_UP] or keys[pygame.K_w]:
player.y -= speed
if keys[pygame.K_DOWN] or keys[pygame.K_s]:
player.y += speed
#keep player in
player.clamp_ip(screen.get_rect())
# score
if player.colliderect(sugar):
score += 1
sugar = new_sugar()
screen.fill((255, 228, 240)) #screen
screen.blit(sugar_img, sugar) #sugar
screen.blit(player_img, player) #player
text = font.render(f"score: {score}", True, (90, 30, 60))
screen.blit(text, (10, 10))
pygame.display.flip()
clock.tick(60)
pygame.quit()