started on main menu system, 3 gamemodes.

This commit is contained in:
kojtech 2026-10-22 21:15:31 +02:00
commit 48081bb043

69
main.py
View file

@ -8,6 +8,22 @@ screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Sugarmania")
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 36)
big_font = pygame.font.SysFont(None, 64)
small_font = pygame.font.SysFont(None, 26)
MENU_OPTIONS = ["Play", "Quit"]
MODE_NAMES = ["easy", "medium", "hard"]
MODES = {
"easy": {"lives": 5, "speed": 7, "spawn_every": 10, "enemy_pool": ["Bouncer"], "desc": "Only Bouncers. One new enemy per 10 sugar"},
"medium": {"lives": 3, "speed": 6, "spawn_every": 7, "enemy_pool": ["Bouncer", "Chaser"], "desc": "Bouncers and Chasers. One new enemy per 7 sugar"},
"hard": {"lives": 2, "speed": 5, "spawn_every": 5, "enemy_pool": ["Bouncer", "Chaser", "Dasher"], "desc": "Bouncers, Chasers and Dashers. One new enemy per 5 sugar"}
}
class ChaserEnemy:
def __init__(self, avoid_rect):
@ -50,7 +66,7 @@ class DasherEnemy:
if self.state == "wait":
dx = target.centerx - self.rect.centerx
dy = target.centery - self.rect.centery
dist = max(1, (dx ** 2 + dy ** 2) ** 0,5)
dist = max(1, (dx ** 2 + dy ** 2) ** 0.5)
self.vx = dx / dist * 9
self.vy = dy / dist * 9
self.state = "dash"
@ -77,7 +93,7 @@ class BouncerEnemy:
self.vy = random.choice([-3, -2, 2, 3])
self.spawn_timer = 60
def update(self):
def update(self, target=None):
self.rect.x += self.vx
self.rect.y += self.vy
if self.rect.left < 0 or self.rect.right > WIDTH:
@ -86,23 +102,13 @@ class BouncerEnemy:
self.vy = -self.vy
def enemy_for_level(level): #idk if I'll add the levels
if level == 2:
return ChaserEnemy
if level == 3:
return DasherEnemy
if level == 4:
return DasherEnemy
return random.choice([BouncerEnemy, DasherEnemy, ChaserEnemy])
ENEMY_CLASSES = {"Bouncer": BouncerEnemy, "Chaser": ChaserEnemy, "Dasher": DasherEnemy}
player_img = pygame.image.load("player.png").convert_alpha()
player_img = pygame.transform.scale(player_img, (40, 60))
player = pygame.Rect(300, 220, 40, 60)
speed = 5
Bouncer_img = pygame.image.load("Bouncer.png").convert_alpha()
Bouncer_img = pygame.transform.scale(Bouncer_img, (30, 45))
@ -116,8 +122,6 @@ Dasher_img = pygame.transform.scale(Dasher_img, (30, 45))
sugar_img = pygame.image.load("honey.png").convert_alpha()
sugar_img = pygame.transform.scale(sugar_img, (50, 50))
score = 0
Enemies = []
heart_img = pygame.image.load("Heart.png").convert_alpha()
@ -127,19 +131,27 @@ heart_img = pygame.transform.scale(heart_img,(40, 40))
def new_sugar():
return pygame.Rect(random.randint(0, WIDTH - 20),
random.randint(0, HEIGHT - 20), 50, 50) #20,s
sugar = new_sugar()
lives = 3
hit_timer = 0
#game loop
running = True
while running:
def game_screen(mode):
cfg = MODES[mode]
player = pygame.Rect(300, 220, 40, 60)
speed = cfg["speed"]
score = 0
Enemies = []
sugar = new_sugar()
lives = cfg["lives"]
hit_timer = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
return "quit", score
#movement
keys = pygame.key.get_pressed()
@ -156,7 +168,7 @@ while running:
if enemy.spawn_timer > 0:
enemy.spawn_timer -= 1
else:
enemy.update()
enemy.update(player)
if hit_timer > 0:
hit_timer -= 1
else:
@ -166,7 +178,7 @@ while running:
hit_timer = 90
break
if lives <= 0:
running = False
return "gameover", score
#keep player in
player.clamp_ip(screen.get_rect())
@ -175,8 +187,9 @@ while running:
if player.colliderect(sugar):
score += 1
sugar = new_sugar()
if score % 10 == 0:
Enemies.append(BouncerEnemy(player))
if score % cfg["spawn_every"] == 0 and cfg["enemy_pool"]:
enemy_name = random.choice(cfg["enemy_pool"])
Enemies.append(ENEMY_CLASSES[enemy_name](player))
screen.fill((255, 228, 240)) # screen
@ -201,3 +214,7 @@ while running:
pygame.quit()
def menu_screen():
selected = 0
while True:
for