import pygame import pygame, random, time, sys from ffpyplayer.player import MediaPlayer target = (300, 300) pellets = [] num_pellets = 24 radius = 120 pw, ph = 43, 60 displaysize, playersize = (640,480), (pw,ph) game_surface = pygame.Surface((640, 480)) map = pygame.Surface((640, 480)) level = 1 angle = 0 escapecounter = 0 dialognum = 1 battlemodestart = False battlemode = False defaultborders = True BX, BY = 0, 0 playerX, playerY = 250, 250 oldX, oldY = playerX, playerY playerXc, playerYc = 0, 0 camera_x = playerX - 640 // 2 randomblock = pygame.Surface((100, 100)) randomblock.fill((0, 0, 255)) playeractive = False floweytalking = False floweypissed = False blocks = [ (0, 312, 75, 200), (0, 355, 120, 200), (0, 398, 165, 200), (0, 0, 120, 88), (480, 0, 165, 88), (550, 0, 1000, 245), (478, 360, 1000, 100), (440, 400, 100, 100) #(x, y, w, h) #(420, 400, 100, 100) ] selectormenu = False GOBACKONLY = False goingblack = 0 animation_delay = 10 startdelay = 0 player_sprites = [ pygame.transform.scale(pygame.image.load('players1.png'), playersize), pygame.transform.scale(pygame.image.load('players2.png'), playersize), pygame.transform.scale(pygame.image.load('players3.png'), playersize), pygame.transform.scale(pygame.image.load('playerb1.png'), playersize), pygame.transform.scale(pygame.image.load('playerb2.png'), playersize), pygame.transform.scale(pygame.image.load('playerb3.png'), playersize), pygame.transform.scale(pygame.image.load('playerr1.png'), playersize), pygame.transform.scale(pygame.image.load('playerr2.png'), playersize), pygame.transform.scale(pygame.image.load('playerl1.png'), playersize), pygame.transform.scale(pygame.image.load('playerl2.png'), playersize), ] player_soul = pygame.transform.scale(pygame.image.load('soul.png'), (16,16)) rect_surf = pygame.transform.scale(pygame.image.load('pellet.png'), (20,10)) monstersize = (108, 124) Flowey02 = pygame.transform.scale(pygame.image.load("Flowey02.png"), monstersize) Flowey01 = pygame.transform.scale(pygame.image.load("Flowey01.png"), monstersize) current_music = None dialogue = pygame.transform.scale(pygame.image.load('dialogue.png'), (580,180)) escapping = False last_surf = None # keep last drawn frame fullscreen = False inmenu = False x_start = None fontsize = 32 char, color = None, "white" dialogue_text = "" letters_shown = 0 # start with nothing shown floweygoofy = False xkey, ykey = 1, 1 pelletx, pellety = 300, 30 pelletxr1 = 200 pelletxr2 = 250 pelletyr3 = 350 pelletyr4 = 400 font = pygame.font.Font("determination.ttf", fontsize).render(char, True, color) #things that will be in save files hp, maxhp = 20, 20 LV = 1 level = 1 playername = "" current_run = "neutral" #all the pygame setups and shit clock = pygame.time.Clock() screen = pygame.display.set_mode(displaysize) player = player_sprites[0] #player_rect = player.get_rect() start_time = time.time() # wall clock start iconpng = pygame.image.load('icon.png') iconpng = pygame.transform.scale(iconpng, (32,32)) #intro video = MediaPlayer("intro.mkv") game_option = 1 blip_channel = pygame.mixer.Channel(5) blip_variants = [ pygame.mixer.Sound("blip.ogg"), pygame.mixer.Sound("scaryblip.wav") ] dialogue_text = "* Howdy!\n* I'm FLOWEY.\n* FLOWEY the FLOWER!" letters_shown = 0 last_tick = pygame.time.get_ticks() delay_ms = 40 # reveal speed (ms per character) #all the music start_menu_mus = "mus_menu0.ogg"