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assets.py
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assets.py
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import pygame
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import pygame, random, time, sys
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from ffpyplayer.player import MediaPlayer
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target = (300, 300)
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pellets = []
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num_pellets = 24
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radius = 120
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pw, ph = 43, 60
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displaysize, playersize = (640,480), (pw,ph)
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game_surface = pygame.Surface((640, 480))
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map = pygame.Surface((640, 480))
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level = 1
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angle = 0
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escapecounter = 0
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dialognum = 1
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battlemodestart = False
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battlemode = False
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defaultborders = True
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BX, BY = 0, 0
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playerX, playerY = 250, 250
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oldX, oldY = playerX, playerY
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playerXc, playerYc = 0, 0
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camera_x = playerX - 640 // 2
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randomblock = pygame.Surface((100, 100))
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randomblock.fill((0, 0, 255))
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playeractive = False
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floweytalking = False
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floweypissed = False
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blocks = [
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(0, 312, 75, 200),
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(0, 355, 120, 200),
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(0, 398, 165, 200),
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(0, 0, 120, 88),
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(480, 0, 165, 88),
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(550, 0, 1000, 245),
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(478, 360, 1000, 100),
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(440, 400, 100, 100)
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#(x, y, w, h)
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#(420, 400, 100, 100)
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]
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selectormenu = False
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GOBACKONLY = False
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goingblack = 0
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animation_delay = 10
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startdelay = 0
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player_sprites = [
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pygame.transform.scale(pygame.image.load('players1.png'), playersize),
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pygame.transform.scale(pygame.image.load('players2.png'), playersize),
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pygame.transform.scale(pygame.image.load('players3.png'), playersize),
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pygame.transform.scale(pygame.image.load('playerb1.png'), playersize),
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pygame.transform.scale(pygame.image.load('playerb2.png'), playersize),
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pygame.transform.scale(pygame.image.load('playerb3.png'), playersize),
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pygame.transform.scale(pygame.image.load('playerr1.png'), playersize),
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pygame.transform.scale(pygame.image.load('playerr2.png'), playersize),
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pygame.transform.scale(pygame.image.load('playerl1.png'), playersize),
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pygame.transform.scale(pygame.image.load('playerl2.png'), playersize),
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]
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player_soul = pygame.transform.scale(pygame.image.load('soul.png'), (16,16))
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rect_surf = pygame.transform.scale(pygame.image.load('pellet.png'), (20,10))
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monstersize = (108, 124)
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Flowey02 = pygame.transform.scale(pygame.image.load("Flowey02.png"), monstersize)
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Flowey01 = pygame.transform.scale(pygame.image.load("Flowey01.png"), monstersize)
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current_music = None
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dialogue = pygame.transform.scale(pygame.image.load('dialogue.png'), (580,180))
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escapping = False
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last_surf = None # keep last drawn frame
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fullscreen = False
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inmenu = False
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x_start = None
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fontsize = 32
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char, color = None, "white"
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dialogue_text = ""
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letters_shown = 0 # start with nothing shown
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floweygoofy = False
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xkey, ykey = 1, 1
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pelletx, pellety = 300, 30
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pelletxr1 = 200
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pelletxr2 = 250
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pelletyr3 = 350
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pelletyr4 = 400
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font = pygame.font.Font("determination.ttf", fontsize).render(char, True, color)
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#things that will be in save files
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hp, maxhp = 20, 20
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LV = 1
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level = 1
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playername = ""
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current_run = "neutral"
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#all the pygame setups and shit
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clock = pygame.time.Clock()
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screen = pygame.display.set_mode(displaysize)
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player = player_sprites[0]
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#player_rect = player.get_rect()
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start_time = time.time() # wall clock start
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iconpng = pygame.image.load('icon.png')
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iconpng = pygame.transform.scale(iconpng, (32,32))
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#intro
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video = MediaPlayer("intro.mkv")
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game_option = 1
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blip_channel = pygame.mixer.Channel(5)
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blip_variants = [
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pygame.mixer.Sound("blip.ogg"),
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pygame.mixer.Sound("scaryblip.wav")
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]
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dialogue_text = "* Howdy!\n* I'm FLOWEY.\n* FLOWEY the FLOWER!"
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letters_shown = 0
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last_tick = pygame.time.get_ticks()
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delay_ms = 40 # reveal speed (ms per character)
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#all the music
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start_menu_mus = "mus_menu0.ogg"
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