generated from dvorakmortonxd/pygame-template
33 lines
No EOL
1.9 KiB
Python
33 lines
No EOL
1.9 KiB
Python
from render import load_sprite # this makes it so our function for rendering sprites from sprites.png is available in here
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import pygame
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def level1(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, slightfont): # the function for our first level, ignore the unused variables here, you can use them when you edit it
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screen.blit(load_sprite(sheet, 0, 0, 56, 35, 912, 576), (0, 0)) # this renders a button I made in the sprites.png, its purely for visual purposes so it doesnt matter where you click rn
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mainmenu_text = slightfont.render("THE DESTROYER OF CITIES", True, (210, 210, 210))
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playb_collision = pygame.Rect(315, 200, 285, 105)
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exitb_collision = pygame.Rect(315, 350, 285, 105)
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if playb_collision.collidepoint(mouse.get_pos()):
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screen.blit(load_sprite(sheet, 57, 7, 19, 7, 285, 105), (315, 200))
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play_text = basicfont.render("Play", True, (0,0,0))
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if click:
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level = 2
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else:
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screen.blit(load_sprite(sheet, 57, 0, 19, 7, 285, 105), (315, 200))
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play_text = basicfont.render("Play", True, (255,255,255))
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screen.blit(play_text, (414, 230))
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if exitb_collision.collidepoint(mouse.get_pos()):
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screen.blit(load_sprite(sheet, 57, 7, 19, 7, 285, 105), (315, 350))
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exit_text = basicfont.render("Exit", True, (0,0,0))
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if click:
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level = 0
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else:
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screen.blit(load_sprite(sheet, 57, 0, 19, 7, 285, 105), (315, 350))
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exit_text = basicfont.render("Exit", True, (255,255,255))
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screen.blit(exit_text, (414, 380))
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screen.blit(mainmenu_text, (45, 65))
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return level # this returns the change we made to the level so that it updates in main.py
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def level2(screen, sheet, lastclickpos, basicfont, mouse, click, level): # function for level 2
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print("ur done") # prints out "ur done"
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return level # returns the current level set |