still feel like im cooked, theres 9 hours left for the jam and its 9PM 🥀

This commit is contained in:
dvorakmortonxd 2026-06-07 21:08:11 +02:00
commit 8aa6154710
2 changed files with 48 additions and 8 deletions

20
main.py
View file

@ -33,8 +33,14 @@ def main(fps=window_fps): # the main function
if event.type == pygame.QUIT: # what happens when you click the X button on the window
running = False # poof
if event.type == pygame.KEYDOWN: # what happens when you press down a key
if event.key == pygame.K_ESCAPE:
levels.dialognum += 1
if event.key == pygame.K_SLASH:
levels.dialognum = 13
pygame.mixer.music.stop()
level = 2
if event.key == pygame.K_SPACE:
if level == 3:
tickd = 0
level = 4
if event.key == pygame.K_h:
if levels.dialognum == 9:
levels.tickd = 0
@ -55,12 +61,12 @@ def main(fps=window_fps): # the main function
level = levels.level1(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigfont, level, tick, slightly_smaller_than_bigfont, pygame.mixer.music) # runs the level1 function from levels.py
if level == 2:
level = levels.level2(blip, screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigfont, level, tick, slightly_smaller_than_bigfont, pygame.mixer.music)
# THE REASON WE CALL IT LIKE THIS INSTEAD OF NORMALLY IS SO WE CAN CHANGE THE LEVEL VARIABLE
elif level == 2: # what happens when the level variable is equal to 2 ofc
level = levels.level2(screen, sheet, lastclickpos, basicfont, pygame.mouse, click, level) # runs the level2 function from levels.py
if level == 3:
level = levels.level3(blip, screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigfont, level, tick, slightly_smaller_than_bigfont, pygame.mixer.music)
if level == 4:
level = levels.level4(blip, screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigfont, level, tick, slightly_smaller_than_bigfont, pygame.mixer.music)
fps_text = sysfont.render(str(int(clock.get_fps())), True, (0, 255, 0)) # defines a thing that renders your fps in the top left corner
screen.blit(fps_text, (5, 5)) # this actually renders "ftp_text" on the screen at the position (5, 5) which is the top left corner
#screen.blit(fps_text, (5, 5)) # this actually renders "ftp_text" on the screen at the position (5, 5) which is the top left corner
pygame.display.flip() # this updates the display so it displays all the new stuff we added
clock.tick(fps) # this makes sure the game loop runs at the fps we set it to before
pygame.quit() #this quits our game when the game loop somehow ends, for example by pressing escape or the X button on the window