My space sim written in Java.
Find a file
2026-10-21 13:25:59 +02:00
assets Just added stuff, im scared ill get rejected again if I dont commit more often 2026-10-21 12:01:28 +02:00
gradle/wrapper Initial Commit 2026-10-19 07:09:32 +02:00
src/main/java/dev/dvorakmortonxd just some code optimisations (moved a part of the functions from the paint function to the performaction, 1/2 commits, cuz im aiming for one commit an hour right now and I still didnt move all the needed stuff from the paint function) 2026-10-21 13:25:59 +02:00
.gitignore the main menu is finally starting to get its shape 2026-10-19 09:09:19 +02:00
build.gradle.kts Initial Commit 2026-10-19 07:09:32 +02:00
gradlew Initial Commit 2026-10-19 07:09:32 +02:00
gradlew.bat Initial Commit 2026-10-19 07:09:32 +02:00
LICENSE last prep before the coding starts 2026-10-19 07:22:22 +02:00
README.md Just added stuff, im scared ill get rejected again if I dont commit more often 2026-10-21 12:01:28 +02:00
settings.gradle.kts Initial Commit 2026-10-19 07:09:32 +02:00

My own SpaceSim written in Java

pretty self-explanatory idk what else to write...

docs i'd like to keep close

Swing tutorial (Oracle): https://docs.oracle.com/javase/tutorial/uiswing/ JFrame, JPanel, key listeners, timers, etc. Java 2D graphics tutorial: https://docs.oracle.com/javase/tutorial/2d/ drawing shapes, images, and Graphics2D.

credits for assets

Ive used font from OpenFont Library (the one called Caveat Brush) all other assets are made by me, images are made in Krita. while not a direct copy I took heavy inspiration for the plyer sprites from this guy: https://tnypixels.itch.io/top-down-rpg-character-sprite-walk-idle-animation