diff --git a/src/main/java/dev/dvorakmortonxd/Game.java b/src/main/java/dev/dvorakmortonxd/Game.java index 6e3e313..62c3ec7 100644 --- a/src/main/java/dev/dvorakmortonxd/Game.java +++ b/src/main/java/dev/dvorakmortonxd/Game.java @@ -4,148 +4,89 @@ import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.awt.Font; -import java.awt.FontFormatException; -import java.io.File; -import java.io.IOException; -import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.util.Random; -public class Game extends JPanel implements ActionListener, KeyListener { +public class Game extends JPanel implements ActionListener { // defines the window dimensions - private final int windowWidth = 900; - private final int windowHeight = 550; + public final int windowWidth = 900; + public final int windowHeight = 550; // defines the star count for the main menu and also creates the arrays for the star positions - private final int MENU_STAR_COUNT = 96; - private final int[] starX = new int[MENU_STAR_COUNT]; - private final int[] starY = new int[MENU_STAR_COUNT]; + public final int MENU_STAR_COUNT = 96; + public final int[] starX = new int[MENU_STAR_COUNT]; + public final int[] starY = new int[MENU_STAR_COUNT]; - private int starSize = 1; + public int starSize = 1; - private final Timer timer = new Timer(16, this); // 60 FPS - - private Font caveat; - private Font titleCaveat; - private int level = 1; - private boolean levelProgress = false; // this is used to make the transition from the main menu to the game level look cool - private int fadeAnimation = 0; - - private int mouseX, mouseY; + // Font + public static Font caveat; + public static Font titleCaveat; // predefines all the image assets used - private BufferedImage rocket; - private BufferedImage rocketTop; - private BufferedImage rocketBottom; - private BufferedImage rocketLanding0; - private BufferedImage rocketLanding1; - private BufferedImage rocketExhaust; - private BufferedImage parachute; - private BufferedImage button; - private BufferedImage buttonH; - private BufferedImage planetZX311; - private BufferedImage planetZX311H; - private BufferedImage landingPlatform; - private BufferedImage sun; + public static BufferedImage rocket; + public static BufferedImage rocketTop; + public static BufferedImage rocketBottom; + public static BufferedImage rocketLanding0; + public static BufferedImage rocketLanding1; + public static BufferedImage rocketExhaust; + public static BufferedImage parachute; + public static BufferedImage button; + public static BufferedImage buttonH; + public static BufferedImage planetZX311; + public static BufferedImage planetZX311H; + public static BufferedImage landingPlatform; + public static BufferedImage sun; // predefines all the player sprites (tabbed because its technically a part of the last comment lol) - private BufferedImage playerForward0; - private BufferedImage playerForward1; - private BufferedImage playerForward2; - private BufferedImage playerBackward0; - private BufferedImage playerBackward1; - private BufferedImage playerBackward2; - private BufferedImage playerLeft0; - private BufferedImage playerLeft1; - private BufferedImage playerLeft2; - private BufferedImage playerRight0; - private BufferedImage playerRight1; - private BufferedImage playerRight2; + public static BufferedImage playerForward0; + public static BufferedImage playerForward1; + public static BufferedImage playerForward2; + public static BufferedImage playerBackward0; + public static BufferedImage playerBackward1; + public static BufferedImage playerBackward2; + public static BufferedImage playerLeft0; + public static BufferedImage playerLeft1; + public static BufferedImage playerLeft2; + public static BufferedImage playerRight0; + public static BufferedImage playerRight1; + public static BufferedImage playerRight2; - private int hoverYOffset = 0; - private String hoverDirection = "up"; // this makes the cool floating animation on the main menu - private int planetX = 450; - private int planetYPre = 140; - private int planetY = planetYPre + hoverYOffset /6; - private int planetSize = 128*3; - private Rectangle planetCollision = new Rectangle(planetX, planetY, planetSize, planetSize); - private boolean hoveringOverPlanet = false; + public final Timer timer = new Timer(16, this); // 60 FPS + + public int mouseX, mouseY; + + public int level = 1; + public boolean levelProgress = false; // this is used to make the transition from the Game menu to the game level look cool + public int fadeAnimation = 0; + + public int hoverYOffset = 0; + public String hoverDirection = "up"; // this makes the cool floating animation on the Game menu + public int planetX = 450; + public int planetYPre = 140; + public int planetY = planetYPre + hoverYOffset /6; + public int planetSize = 128*3; + public Rectangle planetCollision = new Rectangle(planetX, planetY, planetSize, planetSize); + public boolean hoveringOverPlanet = false; int hoverModifier; double opacityModifier; - private int playButtonX = 70; - private int quitButtonX = 70; - private int playButtonY = 210; - private int quitButtonY = 350; - private int buttonWidth = 108*3; - private int buttonHeight = 108; - private Rectangle playButtonCollision = new Rectangle(playButtonX, playButtonY, buttonWidth, buttonHeight); - private Rectangle quitButtonCollision = new Rectangle(quitButtonX, quitButtonY, buttonWidth, buttonHeight); - private boolean hoveringOverPlayButton = false; - private boolean hoveringOverQuitButton = false; - - private int rocketYPre = windowHeight/2-125; - private int rocketY = windowHeight/2-125; - private int rocketExhaustY = rocketY; - private int rocketBottomX; - private int rocketBottomY; - private float opacityAnimation = 0.03f; - private int detachTimer = 0; - - public Game() { - // sets the window size - setPreferredSize(new Dimension(windowWidth,windowHeight)); - // sets the star count for the main menu - Random rand = new Random(); - for (int i = 0; i < MENU_STAR_COUNT; i++) { - starX[i] = rand.nextInt(windowWidth); - starY[i] = rand.nextInt(windowHeight); - } - // loads up the fonts - try { - caveat = Font.createFont(Font.TRUETYPE_FONT, new File("assets/CaveatBrush-Regular.ttf")); - titleCaveat = caveat.deriveFont(Font.BOLD, 100f); - } catch (FontFormatException | IOException e) { - e.printStackTrace(); - caveat = new Font("Arial", Font.PLAIN, 12); - } - // loads up the image assets - try { - planetZX311 = ImageIO.read(new File("assets/planetZX311.png")); - planetZX311H = ImageIO.read(new File("assets/planetZX311Highlighted.png")); - button = ImageIO.read(new File("assets/button.png")); - buttonH = ImageIO.read(new File("assets/buttonHighlighted.png")); - rocket = ImageIO.read(new File("assets/rocket.png")); - rocketExhaust = ImageIO.read(new File("assets/rocketExhaust.png")); - rocketTop = ImageIO.read(new File("assets/rocketTop.png")); - rocketBottom = ImageIO.read(new File("assets/rocketBottom.png")); - parachute = ImageIO.read(new File("assets/parachute.png")); - landingPlatform = ImageIO.read(new File("assets/landingPlatform.png")); - rocketLanding0 = ImageIO.read(new File("assets/rocketLanding0.png")); - rocketLanding1 = ImageIO.read(new File("assets/rocketLanding1.png")); - sun = ImageIO.read(new File("assets/sun.png")); - playerForward0 = ImageIO.read(new File("assets/player/playerSpriteForward.png")); - playerForward1 = ImageIO.read(new File("assets/player/playerSpriteForwardWalk0.png")); - playerForward2 = ImageIO.read(new File("assets/player/playerSpriteForwardWalk1.png")); - playerBackward0 = ImageIO.read(new File("assets/player/playerSpriteBackward.png")); - playerBackward1 = ImageIO.read(new File("assets/player/playerSpriteBackwardWalk0.png")); - playerBackward2 = ImageIO.read(new File("assets/player/playerSpriteBackwardWalk1.png")); - playerLeft0 = ImageIO.read(new File("assets/player/playerSpriteLeft.png")); - playerLeft1 = ImageIO.read(new File("assets/player/playerSpriteLeftWalk0.png")); - playerLeft2 = ImageIO.read(new File("assets/player/playerSpriteLeftWalk1.png")); - playerRight0 = ImageIO.read(new File("assets/player/playerSpriteRight.png")); - playerRight1 = ImageIO.read(new File("assets/player/playerSpriteRightWalk0.png")); - playerRight2 = ImageIO.read(new File("assets/player/playerSpriteRightWalk1.png")); - } catch (IOException e) { - e.printStackTrace(); - } - - initMouse(); - - setBackground(Color.BLACK); - setFocusable(true); - addKeyListener(this); - timer.start(); - } + public int playButtonX = 70; + public int quitButtonX = 70; + public int playButtonY = 210; + public int quitButtonY = 350; + public int buttonWidth = 108*3; + public int buttonHeight = 108; + public Rectangle playButtonCollision = new Rectangle(playButtonX, playButtonY, buttonWidth, buttonHeight); + public Rectangle quitButtonCollision = new Rectangle(quitButtonX, quitButtonY, buttonWidth, buttonHeight); + public boolean hoveringOverPlayButton = false; + public boolean hoveringOverQuitButton = false; + public int rocketYPre = windowHeight/2-125; + public int rocketY = windowHeight/2-125; + public int rocketExhaustY = rocketY; + public int rocketBottomX; + public int rocketBottomY; + public float opacityAnimation = 0.03f; + public int actionTimer = 0; @Override public void actionPerformed(ActionEvent e) { // update step Random rand = new Random(); @@ -164,7 +105,7 @@ public class Game extends JPanel implements ActionListener, KeyListener { if (hoverYOffset <= 0) { hoverDirection = "up"; } } hoverYOffset += hoverModifier; - if (opacityAnimation < 1.00f && opacityAnimation > 0.01f) { opacityAnimation += opacityModifier; } + opacityAnimation = (float) Math.max(0.01, Math.min(1.0, opacityAnimation + opacityModifier)); // I've replaced this used-to-be if statement with Math.min/max function which makes it so it never goes below 0.01 and above 1.00 if (level == 1) { planetY = planetYPre + hoverYOffset / 6; if (levelProgress) { @@ -172,7 +113,18 @@ public class Game extends JPanel implements ActionListener, KeyListener { } if (windowWidth - fadeAnimation <= 0) { level = 2; } } - if (level == 2) { rocketY = rocketYPre + hoverYOffset / 3; rocketExhaustY = rocketYPre + 150 + hoverYOffset / 2; detachTimer++;} + if (level == 2) { + if (actionTimer < 1200) { + opacityAnimation = 0.01f; + } + rocketY = rocketYPre + hoverYOffset / 3; + rocketExhaustY = rocketYPre + 150 + hoverYOffset / 2; + actionTimer++; + fadeAnimation += 20; + if (actionTimer > 1760) { + level = 3; + } + } repaint(); // triggers render } @@ -184,7 +136,6 @@ public class Game extends JPanel implements ActionListener, KeyListener { for (int i = 0; i < MENU_STAR_COUNT; i++) { // drawing the stars g.fillOval(starX[i]-starSize, starY[i]-starSize, starSize, starSize); } - g.setColor(Color.GRAY); g.setFont(titleCaveat); g.drawString("Very Cool Space Sim", 72, 100); @@ -227,7 +178,7 @@ public class Game extends JPanel implements ActionListener, KeyListener { } } else if (level == 2) { - if (detachTimer < 260) { + if (actionTimer < 260) { g.setColor(Color.GRAY); for (int i = 0; i < 16; i++) { // drawing the stars g.fillOval(starX[i]-starSize, starY[i]-starSize, starSize, starSize); @@ -238,56 +189,44 @@ public class Game extends JPanel implements ActionListener, KeyListener { g2.setComposite(AlphaComposite.SrcOver); // reset so nothing else is transparent g.drawImage(rocket, windowWidth / 2 - 73, rocketY, 147, 234, this); } else { - if (detachTimer > 320) { - if ((detachTimer-320) / 4 <= 255) { - g.setColor(new Color((detachTimer - 320) / 8, (detachTimer - 320) / 8, (detachTimer - 320) / 4)); + if (actionTimer > 320) { + if ((actionTimer -320) / 4 <= 255) { + g.setColor(new Color((actionTimer - 320) / 8, (actionTimer - 320) / 8, (actionTimer - 320) / 4)); } else { g.setColor(new Color(127, 127,255)); } g.fillRect(0,0,windowWidth,windowHeight); - if (detachTimer < 1000) { + if (actionTimer < 1000) { g.setColor(Color.GRAY); for (int i = 0; i < 16; i++) { // drawing the stars g.fillOval(starX[i] - starSize, starY[i] - starSize, starSize, starSize); } } - if ((rocketYPre + (detachTimer-321)/5) <= 300){ - g.drawImage(parachute, windowWidth / 2 - 73, rocketY - hoverYOffset / 3 - 42 + (detachTimer-321)/5, 147, 90, this); - g.drawImage(rocketTop, windowWidth / 2 - 73, rocketY - hoverYOffset / 3 + (detachTimer-321)/5, 147, 84, this); + if ((rocketYPre + (actionTimer -321)/5) <= 300){ + g.drawImage(parachute, windowWidth / 2 - 73, rocketY - hoverYOffset / 3 - 42 + (actionTimer -321)/5, 147, 90, this); + g.drawImage(rocketTop, windowWidth / 2 - 73, rocketY - hoverYOffset / 3 + (actionTimer -321)/5, 147, 84, this); } else { - - if (detachTimer < 1200) { - opacityAnimation = 0.01f; - Graphics2D g2 = (Graphics2D) g; - g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacityAnimation)); - g2.drawImage(sun, 600, -80, 384, 384, this); - g2.setComposite(AlphaComposite.SrcOver); // reset so nothing else is transparent - + Graphics2D g2 = (Graphics2D) g; + g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacityAnimation)); + g2.drawImage(sun, 600, -80, 384, 384, this); + g2.setComposite(AlphaComposite.SrcOver); // reset so nothing else is transparent + if (actionTimer < 1200) { + g.drawImage(parachute, windowWidth / 2 - 73, 258, 147, 90, this); g.drawImage(rocketTop, windowWidth / 2 - 73, 300, 147, 84, this); + } else if (1400 > actionTimer && actionTimer >= 1200) { g.drawImage(parachute, windowWidth / 2 - 73, 258, 147, 90, this); - } else if (1400 > detachTimer && detachTimer >= 1200) { - Graphics2D g2 = (Graphics2D) g; - g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacityAnimation)); - g2.drawImage(sun, 600, -80, 384, 384, this); - g2.setComposite(AlphaComposite.SrcOver); // reset so nothing else is transparent - g.drawImage(rocketLanding0, windowWidth / 2 - 73, 300, 147, 111, this); + } else if (1400 <= actionTimer && actionTimer < 1550) {; g.drawImage(parachute, windowWidth / 2 - 73, 258, 147, 90, this); - } else if (1400 <= detachTimer && detachTimer < 1700) {; - Graphics2D g2 = (Graphics2D) g; - g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacityAnimation)); - g2.drawImage(sun, 600, -80, 384, 384, this); - g2.setComposite(AlphaComposite.SrcOver); // reset so nothing else is transparent - - g.drawImage(parachute, windowWidth / 2 - 73, 258+(detachTimer-1400)/3*2, 147, 90, this); g.drawImage(rocketLanding1, windowWidth / 2 - 73, 300, 147, 111, this); } else { - level = 3; + g.drawImage(parachute, windowWidth / 2 - 73, 258+(actionTimer -1550)*3/2, 147, 90, this); // parachute is falling! + g.drawImage(rocketLanding1, windowWidth / 2 - 73, 300, 147, 111, this); } // (windowHeight-210) is the desired height - if ((1100-(detachTimer / 2 )) >= 340) { - g.drawImage(landingPlatform, 0, 1100-(detachTimer/2), windowWidth, windowWidth/128*30, this); + if ((1100-(actionTimer / 2 )) >= 340) { + g.drawImage(landingPlatform, 0, 1100-(actionTimer /2), windowWidth, windowWidth/128*30, this); } else { g.drawImage(landingPlatform, 0, 340, windowWidth, windowWidth/128*30, this); } @@ -303,15 +242,14 @@ public class Game extends JPanel implements ActionListener, KeyListener { Graphics2D g2 = (Graphics2D) g; rocketBottomX = windowWidth / 2 - 73; - rocketBottomY = rocketY - hoverYOffset / 3 + 64 + (detachTimer - 260) * 2; - g2.rotate(Math.toRadians((detachTimer-260)/3), rocketBottomX + 147 / 2, rocketBottomY + 171 / 2); + rocketBottomY = rocketY - hoverYOffset / 3 + 64 + (actionTimer - 260) * 2; + g2.rotate(Math.toRadians((actionTimer -260)/3), rocketBottomX + 147 / 2, rocketBottomY + 171 / 2); g2.drawImage(rocketBottom, rocketBottomX, rocketBottomY, 147, 171, this); } if (levelProgress) { g.setColor(Color.BLACK); g.fillRect(windowWidth-fadeAnimation, 0, windowWidth, windowHeight); - fadeAnimation += 20; } } else if (level == 3) { @@ -339,70 +277,24 @@ public class Game extends JPanel implements ActionListener, KeyListener { Toolkit.getDefaultToolkit().sync(); } - @Override - public void keyPressed(KeyEvent e) { // input - switch (e.getKeyCode()) { - case KeyEvent.VK_ESCAPE -> System.exit(0); + public Game() { + // sets the window size + setPreferredSize(new Dimension(windowWidth,windowHeight)); + // sets the star count for the Game menu + Random rand = new Random(); + for (int i = 0; i < MENU_STAR_COUNT; i++) { + starX[i] = rand.nextInt(windowWidth); + starY[i] = rand.nextInt(windowHeight); } + input in = new input(this); + in.initMouse(); + addKeyListener(in); + loadAssets.load(this); + setBackground(Color.BLACK); + setFocusable(true); + timer.start(); } - private void initMouse() { - addMouseMotionListener(new MouseAdapter() { - @Override - public void mouseMoved(MouseEvent e) { - mouseX = e.getX(); - mouseY = e.getY(); - } - }); - - addMouseListener(new MouseAdapter() { - @Override - public void mousePressed(MouseEvent e) { - if (level == 1) { - if (e.getButton() == MouseEvent.BUTTON1 && hoveringOverQuitButton) { - quitButtonX = quitButtonX - 5; - quitButtonY = quitButtonY + 5; - } - if (e.getButton() == MouseEvent.BUTTON1 && hoveringOverPlayButton) { - playButtonX = playButtonX - 5; - playButtonY = playButtonY + 5; - } - if (e.getButton() == MouseEvent.BUTTON1 && hoveringOverPlanet) { - planetX = planetX - 2; - planetYPre = planetYPre + 2; - } - } - } - }); - - addMouseListener(new MouseAdapter() { - @Override - public void mouseReleased(MouseEvent e) { - if (level == 1) { - if (e.getButton() == MouseEvent.BUTTON1 && hoveringOverQuitButton) { - quitButtonX = quitButtonX + 5; - quitButtonY = quitButtonY - 5; - System.exit(0); - } - if (e.getButton() == MouseEvent.BUTTON1 && hoveringOverPlayButton) { - playButtonX = playButtonX + 5; - playButtonY = playButtonY - 5; - levelProgress = true; - } - if (e.getButton() == MouseEvent.BUTTON1 && hoveringOverPlanet) { - planetX = planetX + 2; - planetYPre = planetYPre - 2; - } - } - } - }); - } - - @Override - public void keyReleased(KeyEvent e) { // what happens when you let go of a key - } - - @Override public void keyTyped(KeyEvent e) {} public static void main(String[] args) { JFrame frame = new JFrame("My cool space sim"); frame.setResizable(false); // makes it so gamers cant just resize the window and leave black parts of the window diff --git a/src/main/java/dev/dvorakmortonxd/input.java b/src/main/java/dev/dvorakmortonxd/input.java new file mode 100644 index 0000000..ba3555e --- /dev/null +++ b/src/main/java/dev/dvorakmortonxd/input.java @@ -0,0 +1,76 @@ +package dev.dvorakmortonxd; + +import java.awt.event.*; + +public class input implements KeyListener { + private final Game m; + public input(Game m) { + this.m = m; + } + @Override + public void keyPressed(KeyEvent e) { // input + switch (e.getKeyCode()) { + case KeyEvent.VK_ESCAPE -> System.exit(0); + } + } + + @Override public void keyTyped(KeyEvent e) { + } + + @Override + public void keyReleased(KeyEvent e) { // what happens when you let go of a key + } + + + public void initMouse() { + m.addMouseMotionListener(new MouseAdapter() { + @Override + public void mouseMoved(MouseEvent e) { + m.mouseX = e.getX(); + m.mouseY = e.getY(); + } + }); + + m.addMouseListener(new MouseAdapter() { + @Override + public void mousePressed(MouseEvent e) { + if (m.level == 1) { + if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverQuitButton) { + m.quitButtonX = m.quitButtonX - 5; + m.quitButtonY = m.quitButtonY + 5; + } + if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverPlayButton) { + m.playButtonX = m.playButtonX - 5; + m.playButtonY = m.playButtonY + 5; + } + if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverPlanet) { + m.planetX = m.planetX - 2; + m.planetYPre = m.planetYPre + 2; + } + } + } + }); + + m.addMouseListener(new MouseAdapter() { + @Override + public void mouseReleased(MouseEvent e) { + if (m.level == 1) { + if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverQuitButton) { + m.quitButtonX = m.quitButtonX + 5; + m.quitButtonY = m.quitButtonY - 5; + System.exit(0); + } + if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverPlayButton) { + m.playButtonX = m.playButtonX + 5; + m.playButtonY = m.playButtonY - 5; + m.levelProgress = true; + } + if (e.getButton() == MouseEvent.BUTTON1 && m.hoveringOverPlanet) { + m.planetX = m.planetX + 2; + m.planetYPre = m.planetYPre - 2; + } + } + } + }); + } +} diff --git a/src/main/java/dev/dvorakmortonxd/loadAssets.java b/src/main/java/dev/dvorakmortonxd/loadAssets.java new file mode 100644 index 0000000..be8a71c --- /dev/null +++ b/src/main/java/dev/dvorakmortonxd/loadAssets.java @@ -0,0 +1,49 @@ +package dev.dvorakmortonxd; + +import javax.imageio.ImageIO; +import java.awt.*; +import java.io.File; +import java.io.IOException; + +public class loadAssets { + public static void load(Game m) { + // loads up the fonts + try { + m.caveat = Font.createFont(Font.TRUETYPE_FONT, new File("assets/CaveatBrush-Regular.ttf")); + m.titleCaveat = m.caveat.deriveFont(Font.BOLD, 100f); + } catch (FontFormatException | IOException e) { + e.printStackTrace(); + m.caveat = new Font("Arial", Font.PLAIN, 12); + } + // loads up the image assets + try { + m.planetZX311 = ImageIO.read(new File("assets/planetZX311.png")); + m.planetZX311H = ImageIO.read(new File("assets/planetZX311Highlighted.png")); + m.button = ImageIO.read(new File("assets/button.png")); + m.buttonH = ImageIO.read(new File("assets/buttonHighlighted.png")); + m.rocket = ImageIO.read(new File("assets/rocket.png")); + m.rocketExhaust = ImageIO.read(new File("assets/rocketExhaust.png")); + m.rocketTop = ImageIO.read(new File("assets/rocketTop.png")); + m.rocketBottom = ImageIO.read(new File("assets/rocketBottom.png")); + m.parachute = ImageIO.read(new File("assets/parachute.png")); + m.landingPlatform = ImageIO.read(new File("assets/landingPlatform.png")); + m.rocketLanding0 = ImageIO.read(new File("assets/rocketLanding0.png")); + m.rocketLanding1 = ImageIO.read(new File("assets/rocketLanding1.png")); + m.sun = ImageIO.read(new File("assets/sun.png")); + m.playerForward0 = ImageIO.read(new File("assets/player/playerSpriteForward.png")); + m.playerForward1 = ImageIO.read(new File("assets/player/playerSpriteForwardWalk0.png")); + m.playerForward2 = ImageIO.read(new File("assets/player/playerSpriteForwardWalk1.png")); + m.playerBackward0 = ImageIO.read(new File("assets/player/playerSpriteBackward.png")); + m.playerBackward1 = ImageIO.read(new File("assets/player/playerSpriteBackwardWalk0.png")); + m.playerBackward2 = ImageIO.read(new File("assets/player/playerSpriteBackwardWalk1.png")); + m.playerLeft0 = ImageIO.read(new File("assets/player/playerSpriteLeft.png")); + m.playerLeft1 = ImageIO.read(new File("assets/player/playerSpriteLeftWalk0.png")); + m.playerLeft2 = ImageIO.read(new File("assets/player/playerSpriteLeftWalk1.png")); + m.playerRight0 = ImageIO.read(new File("assets/player/playerSpriteRight.png")); + m.playerRight1 = ImageIO.read(new File("assets/player/playerSpriteRightWalk0.png")); + m.playerRight2 = ImageIO.read(new File("assets/player/playerSpriteRightWalk1.png")); + } catch (IOException e) { + e.printStackTrace(); + } + } +} diff --git a/src/main/java/dev/dvorakmortonxd/update.java b/src/main/java/dev/dvorakmortonxd/update.java new file mode 100644 index 0000000..f14ca96 --- /dev/null +++ b/src/main/java/dev/dvorakmortonxd/update.java @@ -0,0 +1,4 @@ +package dev.dvorakmortonxd; + +public class update { +}