diff --git a/.gitignore b/.gitignore
index 1fac4d5..1f80551 100644
--- a/.gitignore
+++ b/.gitignore
@@ -6,6 +6,7 @@ build/
.kotlin
### IntelliJ IDEA ###
+.idea/
.idea/modules.xml
.idea/jarRepositories.xml
.idea/compiler.xml
diff --git a/README.md b/README.md
index a0349cf..bfde822 100644
--- a/README.md
+++ b/README.md
@@ -1,2 +1,5 @@
# My own SpaceSim written in Java
-pretty self explanatory idk what else to write..
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+pretty self explanatory idk what else to write..
+
+## credits for assets
+Ive used font from [OpenFont Library](https://openfont.org/) (the one called Caveat Brush)
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diff --git a/assets/CaveatBrush-Regular.ttf b/assets/CaveatBrush-Regular.ttf
new file mode 100755
index 0000000..fa60b56
Binary files /dev/null and b/assets/CaveatBrush-Regular.ttf differ
diff --git a/assets/manifest.json b/assets/manifest.json
new file mode 100755
index 0000000..b332d8b
--- /dev/null
+++ b/assets/manifest.json
@@ -0,0 +1,23 @@
+{
+ "name": "Caveat Brush",
+ "family": "Caveat Brush",
+ "description": "Caveat is a handwriting type family designed by Pablo Impallari. It is designed for short annotations. For a different style, there is also a sister family, Caveat The fonts have OpenType features that enable the letters to have slight variations according to their occurrence within a word, for a natural handwritten feel.",
+ "author": "Impallari Type",
+ "website": "https://github.com/googlefonts/caveat",
+ "category": "Handwriting",
+ "tags": [
+ "handwriting",
+ "google"
+ ],
+ "languages": [
+ "en",
+ "es"
+ ],
+ "styles": [
+ "Regular"
+ ],
+ "formats": [
+ "ttf"
+ ],
+ "license": "SIL Open Font License 1.1"
+}
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diff --git a/src/main/java/dev/dvorakmortonxd/Game.java b/src/main/java/dev/dvorakmortonxd/Game.java
new file mode 100644
index 0000000..1581c93
--- /dev/null
+++ b/src/main/java/dev/dvorakmortonxd/Game.java
@@ -0,0 +1,81 @@
+package dev.dvorakmortonxd;
+
+import javax.swing.*;
+import java.awt.*;
+import java.awt.event.*;
+import java.awt.Font;
+import java.awt.FontFormatException;
+import java.io.File;
+import java.io.IOException;
+import java.util.Random;
+
+public class Game extends JPanel implements ActionListener, KeyListener {
+ private final int MENU_STAR_COUNT = 75;
+ private final int[] starX = new int[MENU_STAR_COUNT];
+ private final int[] starY = new int[MENU_STAR_COUNT];
+ private final Timer timer = new Timer(16, this); // 60 FPS
+ private Font caveat;
+
+ public Game() {
+ // sets the window size
+ setPreferredSize(new Dimension(800,600));
+ // sets the star count for the main menu
+ Random rand = new Random();
+ for (int i = 0; i < MENU_STAR_COUNT; i++) {
+ starX[i] = rand.nextInt(800);
+ starY[i] = rand.nextInt(600);
+ }
+ // loads up the font
+ try {
+ caveat = Font.createFont(Font.TRUETYPE_FONT, new File("assets/CaveatBrush-Regular.ttf"));
+ } catch (FontFormatException | IOException e) {
+ e.printStackTrace();
+ caveat = new Font("Arial", Font.PLAIN, 12);
+ }
+ setBackground(Color.BLACK);
+ setFocusable(true);
+ addKeyListener(this);
+ timer.start();
+ }
+
+ @Override
+ public void actionPerformed(ActionEvent e) { // update step
+ repaint(); // triggers render
+ }
+
+ @Override
+ protected void paintComponent(Graphics g) { // render step
+ super.paintComponent(g); // this clears the previous frame
+
+ g.setColor(Color.WHITE);
+ for (int i = 0; i < MENU_STAR_COUNT; i++) { // drawing the stars
+ g.fillOval(starX[i], starY[i], 2, 2);
+ }
+
+ g.setColor(Color.GRAY);
+ g.setFont(caveat.deriveFont(Font.BOLD, 72f));
+ g.drawString("Very Cool Space Sim", 38, 80);
+ }
+
+ @Override
+ public void keyPressed(KeyEvent e) { // input
+ switch (e.getKeyCode()) {
+ case KeyEvent.VK_ESCAPE -> System.exit(0);
+ }
+ }
+
+ @Override
+ public void keyReleased(KeyEvent e) { // what happens when you let go of a key
+ }
+
+ @Override public void keyTyped(KeyEvent e) {}
+ public static void main(String[] args) {
+ JFrame frame = new JFrame("My cool space sim");
+ frame.setResizable(false); // makes it so gamers cant just resize the window and leave black parts of the window
+ frame.add(new Game());
+ frame.pack();
+ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // makes the X button on the titlebar functional
+ frame.setLocationRelativeTo(null); // centers the window on the screen
+ frame.setVisible(true); // makes the window visible
+ }
+}
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diff --git a/src/main/java/dev/dvorakmortonxd/Main.java b/src/main/java/dev/dvorakmortonxd/Main.java
deleted file mode 100644
index 8297e2a..0000000
--- a/src/main/java/dev/dvorakmortonxd/Main.java
+++ /dev/null
@@ -1,17 +0,0 @@
-package dev.dvorakmortonxd;
-
-//TIP To Run code, press or
-// click the icon in the gutter.
-public class Main {
- public static void main(String[] args) {
- //TIP Press with your caret at the highlighted text
- // to see how IntelliJ IDEA suggests fixing it.
- System.out.printf("Hello and welcome!");
-
- for (int i = 1; i <= 5; i++) {
- //TIP Press to start debugging your code. We have set one breakpoint
- // for you, but you can always add more by pressing .
- System.out.println("i = " + i);
- }
- }
-}
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