Just added stuff, im scared ill get rejected again if I dont commit more often

This commit is contained in:
dvorakmortonxd 2026-10-21 12:01:28 +02:00
commit 0c68367b06
15 changed files with 23 additions and 1 deletions

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@ -8,4 +8,4 @@ Java 2D graphics tutorial: https://docs.oracle.com/javase/tutorial/2d/ drawing s
## credits for assets
Ive used font from [OpenFont Library](https://openfont.org/) (the one called Caveat Brush)
all other assets are made by me, images are made in Krita.
while not a direct copy I took inspiration for the plyer sprites from this: https://tnypixels.itch.io/top-down-rpg-character-sprite-walk-idle-animation
while not a direct copy I took heavy inspiration for the plyer sprites from this guy: https://tnypixels.itch.io/top-down-rpg-character-sprite-walk-idle-animation

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@ -49,6 +49,20 @@ public class Game extends JPanel implements ActionListener, KeyListener {
private BufferedImage landingPlatform;
private BufferedImage sun;
// predefines all the player sprites (tabbed because its technically a part of the last comment lol)
private BufferedImage playerForward0;
private BufferedImage playerForward1;
private BufferedImage playerForward2;
private BufferedImage playerBackward0;
private BufferedImage playerBackward1;
private BufferedImage playerBackward2;
private BufferedImage playerLeft0;
private BufferedImage playerLeft1;
private BufferedImage playerLeft2;
private BufferedImage playerRight0;
private BufferedImage playerRight1;
private BufferedImage playerRight2;
private int hoverYOffset = 0;
private String hoverDirection = "up"; // this makes the cool floating animation on the main menu
private int planetX = 450;
@ -110,6 +124,14 @@ public class Game extends JPanel implements ActionListener, KeyListener {
rocketLanding0 = ImageIO.read(new File("assets/rocketLanding0.png"));
rocketLanding1 = ImageIO.read(new File("assets/rocketLanding1.png"));
sun = ImageIO.read(new File("assets/sun.png"));
playerForward0 = ImageIO.read(new File("assets/player/playerSpriteForward.png"));
playerForward1 = ImageIO.read(new File("assets/player/playerSpriteForwardWalk0.png"));
playerForward2 = ImageIO.read(new File("assets/player/playerSpriteForwardWalk1.png"));
playerBackward0 = ImageIO.read(new File("assets/player/playerSpriteBackward.png"));
playerBackward1 = ImageIO.read(new File("assets/player/playerSpriteBackwardWalk0.png"));
playerBackward2 = ImageIO.read(new File("assets/player/playerSpriteBackwardWalk1.png"));
// player0 = ImageIO.read(new File("assets/player/playerSprite.png"));
} catch (IOException e) {
e.printStackTrace();
}