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49
render_sprites.py
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49
render_sprites.py
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import pygame, variables
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# basically the screen, x and y of the sprite
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def load_sprite(sheet, x, y, width, height, screen_width, screen_height):
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rect = pygame.Rect(x, y, width, height)
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sprite = sheet.subsurface(rect)
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scaled = pygame.transform.scale(sprite, (screen_width, screen_height))
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return scaled
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def render_character(sheet, skincolor, hairstyle, stubble, haircolor, playerstrength, width, height, animated="basic"): #basic just standing animation, leftwalk, leftattack, rightwalk, rightattack, scream
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if animated=="basic":
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rect = pygame.Rect(1901 - variables.ticksanimation * 2, variables.getskincolory(skincolor), 19, 34)
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sprite = sheet.subsurface(rect)
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combined = pygame.Surface((19, 42), pygame.SRCALPHA)
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combined.blit(sprite, (0, 8))
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if 5 >= hairstyle > 1:
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combined.blit(load_sprite(sheet, variables.gethairstylex(hairstyle), 1912+variables.haircoloroffset*(haircolor-1), 11, 8, 11, 8), (4, 3+variables.ticksanimation/10))
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if 6 >= stubble > 1:
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combined.blit(load_sprite(sheet, variables.getstubblex(stubble), 1916+variables.stubbleoffset*(haircolor-1), 11, 4, 11, 4), (4, 12+variables.ticksanimation/10))
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scaled = pygame.transform.scale(combined, (width+playerstrength/width*170, height/34*42+playerstrength/height*420))
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elif animated=="rightwalk":
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rect = pygame.Rect(1901 - variables.ticksanimation * 4, variables.getskincolory(skincolor)-variables.ticksanimation*7, 19, 34)
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sprite = sheet.subsurface(rect)
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combined = pygame.Surface((19, 42), pygame.SRCALPHA)
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combined.blit(sprite, (0, 8))
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if 5 >= hairstyle > 1:
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combined.blit(load_sprite(sheet, variables.gethairstylex(hairstyle), 1912+variables.haircoloroffset*(haircolor-1), 11, 8, 11, 8), (4, 3))
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if 6 >= stubble > 1:
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combined.blit(load_sprite(sheet, variables.getstubblex(stubble), 1916+variables.stubbleoffset*(haircolor-1), 11, 4, 11, 4), (4, 12))
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scaled = pygame.transform.scale(combined, (width+playerstrength/width*170, height/34*42+playerstrength/height*420))
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elif animated=="leftwalk":
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rect = pygame.Rect(1901 - variables.ticksanimation * 6, variables.getskincolory(skincolor)-variables.ticksanimation*7, 19, 34)
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sprite = sheet.subsurface(rect)
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combined = pygame.Surface((19, 42), pygame.SRCALPHA)
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combined.blit(sprite, (0, 8))
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if 5 >= hairstyle > 1:
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combined.blit(load_sprite(sheet, variables.gethairstylex(hairstyle), 1912+variables.haircoloroffset*(haircolor-1), 11, 8, 11, 8), (4, 3))
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if 6 >= stubble > 1:
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combined.blit(load_sprite(sheet, variables.getstubblex(stubble), 1916+variables.stubbleoffset*(haircolor-1), 11, 4, 11, 4), (4, 12))
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scaled = pygame.transform.scale(combined, (width+playerstrength/width*170, height/34*42+playerstrength/height*420))
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elif animated=="rightattack":
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rect = pygame.Rect(1811 - variables.ticksanimation * 3, variables.getskincolory(skincolor)-70, 29, 32)
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sprite = sheet.subsurface(rect)
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combined = pygame.Surface((29, 40), pygame.SRCALPHA)
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combined.blit(sprite, (0, 8))
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if 5 >= hairstyle > 1:
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combined.blit(load_sprite(sheet, variables.gethairstylex(hairstyle), 1912+variables.haircoloroffset*(haircolor-1), 11, 8, 11, 8), (4, 3))
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if 6 >= stubble > 1:
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combined.blit(load_sprite(sheet, variables.getstubblex(stubble), 1916+variables.stubbleoffset*(haircolor-1), 11, 4, 11, 4), (4, 12))
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scaled = pygame.transform.scale(combined, ((width+playerstrength/width*290)/19*29, (height/34*42+playerstrength/height*320)/42*32))
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return scaled
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