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79
main.py
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79
main.py
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#!/usr/bin/env python3
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import pygame
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import variables
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import levels
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def main(width=variables.screen_width, height=variables.screen_height, fps=variables.screen_fps):
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pygame.init()
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screen = pygame.display.set_mode((width, height))
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pygame.display.set_caption("Untitled")
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basicfont = pygame.font.Font(None, 24)
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gamefont = pygame.font.Font("KiwiSoda.ttf", 40)
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chunkygamefont = pygame.font.Font("KiwiSoda.ttf", 60)
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chunkyfont = pygame.font.Font(None, 100)
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smallergamefont = pygame.font.Font("KiwiSoda.ttf", 23)
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clock = pygame.time.Clock()
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sheet = pygame.image.load("sprites.png").convert_alpha()
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# Fill these in with your logic
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if event.type == pygame.KEYDOWN:
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if variables.level == 3 and variables.canyoutypethename == True:
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name = pygame.key.name(event.key)
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if name == "backspace":
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variables.playername = variables.playername[:-1]
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elif len(variables.playername) >= 12:
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pass
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elif name == "return" or name == "space":
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pass
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elif len(name) == 1:# and name.isalpha():
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variables.playername += str(name)
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# Example: print(event.key) or handle input
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match event.key:
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case pygame.K_ESCAPE:
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running = False
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case pygame.K_SLASH:
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if variables.devmode:
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variables.level = 4
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variables.dialognum = 4
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variables.playername = "BlackNigger"
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case pygame.K_SPACE:
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if variables.devmode:
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variables.hairstyle += 1
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variables.stubble += 1
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variables.skincolor += 1
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case pygame.K_BACKSPACE:
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if variables.devmode:
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variables.skincolor -= 1
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variables.hairstyle -= 1
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variables.stubble -= 1
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case pygame.K_CAPSLOCK:
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if variables.devmode:
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variables.playerstrength += 1
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if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
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variables.clicked = True
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variables.lastclickpos = pygame.mouse.get_pos()
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match variables.level:
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case 1:
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levels.level1(screen, sheet, gamefont, variables.screen_width/2-100, variables.screen_height/2+120, pygame.mouse, variables.clicked, variables.lastclickpos)
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case 2:
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levels.level2(screen, sheet, smallergamefont, variables.screen_width/2-100, variables.screen_height/2+120, pygame.mouse, variables.clicked, variables.lastclickpos)
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case 3:
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levels.level3(screen, sheet, smallergamefont, pygame.mouse, variables.clicked, variables.lastclickpos, variables.playername, smallergamefont, variables.ticks, variables.screen_fps, chunkyfont)
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case 4:
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levels.level4(screen, sheet, smallergamefont, pygame.mouse, variables.clicked, variables.lastclickpos, variables.playername, smallergamefont, variables.ticks, variables.screen_fps, chunkyfont, chunkygamefont, variables.unlimited_slappeartext)
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case 5:
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levels.level5(screen, sheet, smallergamefont, pygame.mouse, variables.clicked, variables.lastclickpos, variables.playername, smallergamefont, variables.ticks, variables.screen_fps, chunkyfont, chunkygamefont, variables.unlimited_slappeartext)
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clock.tick(fps)
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variables.ticks += 1
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if variables.ticks > fps:
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variables.ticks = 0
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fps_text = basicfont.render(str(int(clock.get_fps())), True, (0, 255, 0))
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screen.blit(fps_text, (5, 5))
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pygame.display.flip()
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pygame.quit()
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if __name__ == "__main__":
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main()
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