import pygame, random from render import load_sprite # this makes it so our function for rendering sprites from sprites.png is available in here milk_pos_x, milk_pos_y = 274, 342 zombie_dx, zombie_dy = 1, 1 zombie_x, zombie_y = 645, 214 zombie_timer = 0 holding_milk = False zombie_hp = 20 milkactive = False enemy_zombies = [ {"x": 200, "y": 200, "hp": 20, "dead": False, "dx": 1, "dy": 1, "timer": 0, "coll": None, "friendly": False}, {"x": 400, "y": 300, "hp": 20, "dead": False, "dx": -1, "dy": 1, "timer": 0, "coll": None, "friendly": False}, ] def level1(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick): # the function for our first level, ignore the unused variables here, you can use them when you edit it screen.blit(load_sprite(sheet, 0, 0, 48, 36, screen_width, screen_height), (0, 0)) # this renders a button I made in the sprites.png, its purely for visual purposes so it doesnt matter where you click rn mainmenu_text = big_text.render("Revival Inc.", True, (0, 0, 0)) playb_collision = pygame.Rect(250, 250, 253, 110) exitb_collision = pygame.Rect(250, 400, 253, 110) if playb_collision.collidepoint(mouse.get_pos()): screen.blit(load_sprite(sheet, 24, 36, 23, 10, 253, 110), (250, 250)) play_text = basicfont.render("Play", True, (255,255,255)) if click: level = 2 else: screen.blit(load_sprite(sheet, 0, 36, 23, 10, 253, 110), (250, 250)) play_text = basicfont.render("Play", True, (0,0,0)) screen.blit(play_text, (300, 260)) if exitb_collision.collidepoint(mouse.get_pos()): screen.blit(load_sprite(sheet, 24, 36, 23, 10, 253, 110), (250, 400)) exit_text = basicfont.render("Exit", True, (255,255,255)) if click: level = 0 else: screen.blit(load_sprite(sheet, 0, 36, 23, 10, 253, 110), (250, 400)) exit_text = basicfont.render("Exit", True, (0,0,0)) screen.blit(exit_text, (300, 410)) screen.blit(mainmenu_text, (195, 35)) return level # this returns the change we made to the level so that it updates in main.py def level2(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 2 screen.blit(load_sprite(sheet, 0, 46, 48, 36, screen_width, screen_height), (0,0)) screen.blit(load_sprite(sheet, 8, 82, 12, 12, 96, 96) , (645, 214)) # ZOMBIE screen.blit(load_sprite(sheet, 20, 82, 7, 12, 49,74), (274, 342)) # MILK CARTON dialog_square = pygame.surface.Surface((700, 68), pygame.SRCALPHA) dialog_square.fill((0, 0, 0)) if 60 <= tick <= 400: if tick < 186: dialog = basicfont.render("Hey...", True, (0+tick*2-120, 0+tick*2-120, 0+tick*2-120)) else: dialog = basicfont.render("Hey...", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 401 <= tick <= 750: if tick < 525: dialog = smalltext.render("ur probably wondering where u are.", True, (0+(tick-401)*2, 0+(tick-401)*2, 0+(tick-401)*2)) else: dialog = smalltext.render("ur probably wondering where u are.", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 751 <= tick <= 1000: if tick < 876: dialog = smalltext.render("you are inside the dungeons.", True, (0+(tick-751)*2, 0+(tick-751)*2, 0+(tick-751)*2)) else: dialog = smalltext.render("you are inside the dungeons.", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 1001 <= tick <= 1300: if tick < 1126: dialog = smalltext.render("see that milk?", True, (0+(tick-1001)*2, 0+(tick-1001)*2, 0+(tick-1001)*2)) else: dialog = smalltext.render("see that milk?", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 1301 <= tick <= 1600: if tick < 1426: dialog = smalltext.render("no its not for drinking", True, (0+(tick-1301)*2, 0+(tick-1301)*2, 0+(tick-1301)*2)) else: dialog = smalltext.render("no its not for drinking", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 1601 <= tick <= 1900: if tick < 1626: dialog = smalltext.render("see that dead zombie?", True, (0+(tick-1601)*2, 0+(tick-1601)*2, 0+(tick-1601)*2)) else: dialog = smalltext.render("see that dead zombie?", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 1901 <= tick <= 2200: if tick < 2026: dialog = smalltext.render("well guess what", True, (0+(tick-1901)*2, 0+(tick-1901)*2, 0+(tick-1901)*2)) else: dialog = smalltext.render("well guess what", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 2201 <= tick <= 2500: if tick < 2326: dialog = smalltext.render("try dragging the milk to him", True, (0+(tick-2201)*2, 0+(tick-2201)*2, 0+(tick-2201)*2)) else: dialog = smalltext.render("try dragging the milk to him", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif tick >= 2501: level = 2.5 return level # returns the current level set def level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 3 global milk_pos_x, milk_pos_y, holding_milk milk_collision = pygame.Rect(milk_pos_x-20, milk_pos_y-50, 49, 74) screen.blit(load_sprite(sheet, 0, 46, 48, 36, screen_width, screen_height), (0, 0)) screen.blit(load_sprite(sheet, 8, 82, 12, 12, 96, 96), (645, 214)) # ZOMBIE zombie_collision = pygame.Rect(645,214,96,96) msx, msy = pygame.mouse.get_pos() if milk_collision.collidepoint(mouse.get_pos()): if click: holding_milk = True if not click: holding_milk = False if holding_milk: milk_pos_x, milk_pos_y = msx, msy if zombie_collision.collidepoint(milk_pos_x, milk_pos_y): level = 4 screen.blit(load_sprite(sheet, 20, 82, 7, 12, 49, 74), (milk_pos_x-20, milk_pos_y-50)) # MILK CARTON dialog_square = pygame.surface.Surface((700, 68), pygame.SRCALPHA) dialog_square.fill((0, 0, 0)) return level def level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 4 global zombie_x, zombie_y, zombie_timer, zombie_dx, zombie_dy screen.blit(load_sprite(sheet, 0, 46, 48, 36, screen_width, screen_height), (0, 0)) zombie_timer += 1 if zombie_timer > 60: # change direction every ~1 sec zombie_dx = random.choice([-2, -1, 1, 2]) zombie_dy = random.choice([-2, -1, 1, 2]) zombie_timer = 0 zombie_x += zombie_dx zombie_y += zombie_dy zombie_x = max(0, min(zombie_x, screen_width - 96)) zombie_y = max(0, min(zombie_y, screen_height - 96)) screen.blit(load_sprite(sheet, 27, 82, 7, 12, 56, 96), (zombie_x, zombie_y)) # ZOMBIE dialog_square = pygame.surface.Surface((700, 68), pygame.SRCALPHA) dialog_square.fill((0, 0, 0)) # dialogs here if 60 <= tick <= 270: if tick < 186: dialog = basicfont.render("see????", True, (0+tick*2-120, 0+tick*2-120, 0+tick*2-120)) else: dialog = basicfont.render("see????", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 271 <= tick <= 500: if tick < 390: dialog = smalltext.render("the milk brought him back!", True, (0+(tick-271)*2, 0+(tick-271)*2, 0+(tick-271)*2)) else: dialog = smalltext.render("the milk brought him back!", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 501 <= tick <= 750: if tick < 626: dialog = smalltext.render("I mean sure hes a little dumb", True, (0+(tick-501)*2, 0+(tick-501)*2, 0+(tick-501)*2)) else: dialog = smalltext.render("I mean sure hes a little dumb", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 751 <= tick <= 1000: if tick < 876: dialog = smalltext.render("but hes ressurected!!!", True, (0+(tick-751)*2, 0+(tick-751)*2, 0+(tick-751)*2)) else: dialog = smalltext.render("but hes ressurected!!!", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 1001 <= tick <= 1250: if tick < 1126: dialog = smalltext.render("now you know the basics", True, (0+(tick-1001)*2, 0+(tick-1001)*2, 0+(tick-1001)*2)) else: dialog = smalltext.render("now you know the basics", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif 1251 <= tick <= 1500: if tick < 1376: dialog = smalltext.render("so go on!", True, (0+(tick-1251)*2, 0+(tick-1251)*2, 0+(tick-1251)*2)) else: dialog = smalltext.render("so go on!", True, (255, 255, 255)) dialog_square.blit(load_sprite(sheet, 0, 82, 8, 8, 48, 48), (15, 10)) dialog_square.blit(dialog, (78, 15)) screen.blit(dialog_square, (34, 500)) elif tick > 1500: level = 4.5 return level def level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 5 global zombie_x, zombie_y, zombie_timer, zombie_dx, zombie_dy, zombie_hp, milkactive, milk_pos_x, milk_pos_y, holding_milk screen.blit(load_sprite(sheet, 49, 46, 48, 36, screen_width, screen_height), (0, 0)) zombie_timer += 1 if zombie_timer > 60: # change direction every ~1 sec zombie_dx = random.choice([-2, -1, 1, 2]) zombie_dy = random.choice([-2, -1, 1, 2]) zombie_timer = 0 zombie_x += zombie_dx zombie_y += zombie_dy zombie_x = max(0, min(zombie_x, screen_width - 96)) zombie_y = max(0, min(zombie_y, screen_height - 96)) if tick <= 200: dialog = smalltext.render("click enemies to damage them", True, (255, 255, 255)) screen.blit(dialog, (50, 50)) elif 800 >= tick >= 200: dialog = smalltext.render("drag milk to dead enemies to", True, (255, 255, 255)) dialog2 = smalltext.render("make them your own minions", True, (255, 255, 255)) screen.blit(dialog, (50, 50)) screen.blit(dialog2, (50, 75)) zombie_hp_box_red = pygame.surface.Surface((60, 10), pygame.SRCALPHA) zombie_hp_box_red.fill((255,0,0)) screen.blit(zombie_hp_box_red, (zombie_x, zombie_y-20)) if zombie_hp > 0: # AVOIDING ERRORS AT ALL COSTS zombie_hp_box_green = pygame.surface.Surface((zombie_hp*3, 10), pygame.SRCALPHA) zombie_hp_box_green.fill((0,255,0)) screen.blit(zombie_hp_box_green, (zombie_x, zombie_y-20)) if random.randint(tick-200, tick+200) == tick and not milkactive: milk_pos_x, milk_pos_y = random.randint(0, screen_width), random.randint(0, screen_height) milkactive = True for ez in enemy_zombies: if ez["dead"]: screen.blit(load_sprite(sheet, 34, 82, 12, 12, 96, 96), (ez["x"], ez["y"])) # dead sprite # milk revive check if milkactive and not holding_milk and not click: milk_rect = pygame.Rect(milk_pos_x - 20, milk_pos_y - 50, 49, 74) dead_rect = pygame.Rect(ez["x"], ez["y"], 96, 96) if milk_rect.colliderect(dead_rect): ez["dead"] = False ez["hp"] = 20 ez["friendly"] = True milkactive = False enemy_zombies.append( {"x": random.randint(0, screen_width), "y": random.randint(0, screen_height), "hp": 20, "dead": False, "coll": pygame.Rect(400, 300, 56, 96), "friendly": False, "dx": 1, "dy": 1, "timer": 0}) else: ez["timer"] += 1 if ez["timer"] > 60: ez["dx"] = random.choice([-2, -1, 1, 2]) ez["dy"] = random.choice([-2, -1, 1, 2]) ez["timer"] = 0 ez["x"] += ez["dx"] ez["y"] += ez["dy"] ez["x"] = max(0, min(ez["x"], screen_width - 96)) ez["y"] = max(0, min(ez["y"], screen_height - 96)) if ez["hp"] <= 0: ez["dead"] = True if ez["friendly"]: screen.blit(load_sprite(sheet, 27, 82, 7, 12, 56, 96), (ez["x"], ez["y"])) # your zombie sprite else: screen.blit(load_sprite(sheet, 46, 82, 7, 12, 56, 96), (ez["x"], ez["y"])) # enemy sprite ez["coll"] = pygame.Rect(ez["x"], ez["y"], 56, 96) hp_red = pygame.Surface((60, 10), pygame.SRCALPHA) hp_red.fill((255, 0, 0)) screen.blit(hp_red, (ez["x"], ez["y"] - 20)) if ez["hp"] > 0: hp_green = pygame.Surface((ez["hp"] * 3, 10), pygame.SRCALPHA) hp_green.fill((0, 255, 0)) screen.blit(hp_green, (ez["x"], ez["y"] - 20)) if ez["coll"].collidepoint(mouse.get_pos()) and random.randint(0,10) == 5 and click and not ez["friendly"]: ez["hp"] -= 1 if len([ez for ez in enemy_zombies if not ez["dead"] and not ez["friendly"]]) < 2: enemy_zombies.append( {"x": random.randint(0, screen_width), "y": random.randint(0, screen_height), "hp": 20, "dead": False, "coll": pygame.Rect(0, 0, 56, 96), "friendly": False, "dx": 1, "dy": 1, "timer": 0}) for i, a in enumerate(enemy_zombies): if a["dead"]: continue for j, b in enumerate(enemy_zombies): if b["dead"] or i == j or a["friendly"] == b["friendly"]: continue dist_x = b["x"] - a["x"] dist_y = b["y"] - a["y"] dist = (dist_x ** 2 + dist_y ** 2) ** 0.5 if dist < 200 and dist != 0: a["x"] += int(dist_x / dist * 2) a["y"] += int(dist_y / dist * 2) if dist < 60 and random.randint(0, 10) == 0: b["hp"] -= 1 break screen.blit(load_sprite(sheet, 27, 82, 7, 12, 56, 96), (zombie_x, zombie_y)) # ZOMBIE if milkactive: milk_collision = pygame.Rect(milk_pos_x - 20, milk_pos_y - 50, 49, 74) msx, msy = pygame.mouse.get_pos() if milk_collision.collidepoint(mouse.get_pos()): if click: holding_milk = True if not click: holding_milk = False if holding_milk: milk_pos_x, milk_pos_y = msx, msy screen.blit(load_sprite(sheet, 20, 82, 7, 12, 49, 74), (milk_pos_x - 20, milk_pos_y - 50)) # MILK CARTON if len(enemy_zombies) > 100: level = 6 return level def level6(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 6 thanks = smalltext.render("thank you for playing my game", True, (255, 255, 255)) thanks2 = smalltext.render("due to personal issues, I couldnt work on", True, (255, 255, 255)) thanks3 = smalltext.render("it the first 2 days, so I only made this in", True, (255, 255, 255)) thanks4 = smalltext.render("like 6 hours so im sorry if its a little", True, (255, 255, 255)) thanks5 = smalltext.render(" short and underwhelming,", True, (255, 255, 255)) thanks6 = smalltext.render("game fully opensource at:", True, (255, 255, 255)) thanks7 = smalltext.render("https://git.dvorakmortonxd.dev/", True, (255, 255, 255)) thanks8 = smalltext.render("dvorakmortonxd/revival-inc", True, (255,255,255)) screen.blit(thanks, (15,15)) screen.blit(thanks2, (15,40)) screen.blit(thanks3, (15,65)) screen.blit(thanks4, (15,90)) screen.blit(thanks5, (15,115)) screen.blit(thanks6, (15,140)) screen.blit(thanks7, (15,200)) screen.blit(thanks8, (15,225)) return level