generated from dvorakmortonxd/pygame-template
early main menu
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6 changed files with 35 additions and 12 deletions
18
main.py
18
main.py
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@ -5,13 +5,15 @@ window_fps = 60 # the frames per second, this decides how fast the main loop ru
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def main(fps=window_fps): # the main function
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pygame.init() # initalizes pygame
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screen_width = 800 # the screen width
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screen_height = 500 # the screen height
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title = "Example Title" # the title of the window obviously
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screen_width = 768 # the screen width
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screen_height = 576 # the screen height
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# for sprites 48x36
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title = "Revival Inc." # the title of the window obviously
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lastclickpos = [0, 0] # last position that was clicked, this changes every time you click somewhere on the game window
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screen = pygame.display.set_mode((screen_width, screen_height)) # this initalizes the display with the screen_width and screen_height variables
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pygame.display.set_caption(title) # this actually sets the title of the window from the title variable
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basicfont = pygame.font.SysFont(None, 30) # this sets a basic font for now, we can change this to anything later on
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basicfont = pygame.font.SysFont(None, 50) # this sets a basic font for now, we can change this to anything later onvariable
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bigtext = pygame.font.Font('Monocraft.ttf', 50)
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clock = pygame.time.Clock() # this is used to control the fps of the game if you scroll down the code a bit
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click = False # variable I use to check if u clicked with the mouse when calling level function from levels.
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sheet = pygame.image.load("sprites.png") # the sprite sheet which we then use to load specific sprites from
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@ -31,8 +33,12 @@ def main(fps=window_fps): # the main function
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lastclickpos = pygame.mouse.get_pos() # sets the variable to the position you last clicked
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if event.type == pygame.MOUSEBUTTONUP: # what happens when you release a mouse button
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click = False # sets the click variable to False so level function in levels.py can see again
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if level == 1: # what happens when the level variable is equal to 1
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level = levels.level1(screen, sheet, lastclickpos, basicfont, pygame.mouse, click, level) # runs the level1 function from levels.py
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if level == 0:
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running = False
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elif level == 1: # what happens when the level variable is equal to 1
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level = levels.level1(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level) # runs the level1 function from levels.py
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# THE REASON WE CALL IT LIKE THIS INSTEAD OF NORMALLY IS SO WE CAN CHANGE THE LEVEL VARIABLE
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