generated from dvorakmortonxd/pygame-template
fixed up the comments
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95e5e9f9f3
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5167b80925
4 changed files with 25 additions and 7 deletions
22
levels.py
22
levels.py
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@ -107,7 +107,7 @@ def level2(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
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elif tick >= 2501:
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level = 2.5
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return level # returns the current level set
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def level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 2
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def level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 3
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global milk_pos_x, milk_pos_y, holding_milk
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milk_collision = pygame.Rect(milk_pos_x-20, milk_pos_y-50, 49, 74)
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screen.blit(load_sprite(sheet, 0, 46, 48, 36, screen_width, screen_height), (0, 0))
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@ -127,9 +127,8 @@ def level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
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dialog_square = pygame.surface.Surface((700, 68), pygame.SRCALPHA)
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dialog_square.fill((0, 0, 0))
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return level
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def level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 2
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def level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 4
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global zombie_x, zombie_y, zombie_timer, zombie_dx, zombie_dy
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milk_collision = pygame.Rect(milk_pos_x-20, milk_pos_y-50, 49, 74)
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screen.blit(load_sprite(sheet, 0, 46, 48, 36, screen_width, screen_height), (0, 0))
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zombie_timer += 1
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if zombie_timer > 60: # change direction every ~1 sec
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@ -195,5 +194,18 @@ def level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
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dialog_square.blit(dialog, (78, 15))
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screen.blit(dialog_square, (34, 500))
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elif tick > 1500:
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level = 5
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return level
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level = 4.5
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return level
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def level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 5
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global zombie_x, zombie_y, zombie_timer, zombie_dx, zombie_dy
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screen.blit(load_sprite(sheet, 49, 46, 48, 36, screen_width, screen_height), (0, 0))
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zombie_timer += 1
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if zombie_timer > 60: # change direction every ~1 sec
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zombie_dx = random.choice([-2, -1, 1, 2])
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zombie_dy = random.choice([-2, -1, 1, 2])
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zombie_timer = 0
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zombie_x += zombie_dx
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zombie_y += zombie_dy
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zombie_x = max(0, min(zombie_x, screen_width - 96))
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zombie_y = max(0, min(zombie_y, screen_height - 96))
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screen.blit(load_sprite(sheet, 27, 82, 7, 12, 56, 96), (zombie_x, zombie_y)) # ZOMBIE
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10
main.py
10
main.py
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@ -51,10 +51,16 @@ def main(fps=window_fps): # the main function
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tick = 0
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level = 3
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elif level == 3:
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level = levels.level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level2 function from levels.py
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level = levels.level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level3 function from levels.py
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elif level == 4:
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tick += 1
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level = levels.level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level2 function from levels.py
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level = levels.level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level4 function from levels.py
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elif level == 4.5:
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tick = 0
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level = 5
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elif level == 5:
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tick += 1
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level = levels.level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level5 function from levels.py
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fps_text = smalltext.render(str(int(clock.get_fps())), True, (0, 255, 0)) # defines a thing that renders your fps in the top left corner
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screen.blit(fps_text, (5, 5)) # this actually renders "ftp_text" on the screen at the position (5, 5) which is the top left corner
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pygame.display.flip() # this updates the display so it displays all the new stuff we added
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sprites.png
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sprites.png
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Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 7 KiB |
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sprites.pxo
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sprites.pxo
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