generated from dvorakmortonxd/pygame-template
fixed up the comments
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parent
95e5e9f9f3
commit
5167b80925
4 changed files with 25 additions and 7 deletions
10
main.py
10
main.py
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@ -51,10 +51,16 @@ def main(fps=window_fps): # the main function
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tick = 0
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level = 3
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elif level == 3:
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level = levels.level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level2 function from levels.py
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level = levels.level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level3 function from levels.py
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elif level == 4:
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tick += 1
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level = levels.level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level2 function from levels.py
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level = levels.level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level4 function from levels.py
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elif level == 4.5:
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tick = 0
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level = 5
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elif level == 5:
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tick += 1
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level = levels.level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level5 function from levels.py
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fps_text = smalltext.render(str(int(clock.get_fps())), True, (0, 255, 0)) # defines a thing that renders your fps in the top left corner
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screen.blit(fps_text, (5, 5)) # this actually renders "ftp_text" on the screen at the position (5, 5) which is the top left corner
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pygame.display.flip() # this updates the display so it displays all the new stuff we added
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