fixed up the comments

This commit is contained in:
Martin Dvořák 2026-05-31 21:57:19 +02:00
commit 5167b80925
4 changed files with 25 additions and 7 deletions

View file

@ -107,7 +107,7 @@ def level2(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
elif tick >= 2501:
level = 2.5
return level # returns the current level set
def level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 2
def level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 3
global milk_pos_x, milk_pos_y, holding_milk
milk_collision = pygame.Rect(milk_pos_x-20, milk_pos_y-50, 49, 74)
screen.blit(load_sprite(sheet, 0, 46, 48, 36, screen_width, screen_height), (0, 0))
@ -127,9 +127,8 @@ def level3(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
dialog_square = pygame.surface.Surface((700, 68), pygame.SRCALPHA)
dialog_square.fill((0, 0, 0))
return level
def level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 2
def level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 4
global zombie_x, zombie_y, zombie_timer, zombie_dx, zombie_dy
milk_collision = pygame.Rect(milk_pos_x-20, milk_pos_y-50, 49, 74)
screen.blit(load_sprite(sheet, 0, 46, 48, 36, screen_width, screen_height), (0, 0))
zombie_timer += 1
if zombie_timer > 60: # change direction every ~1 sec
@ -195,5 +194,18 @@ def level4(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
dialog_square.blit(dialog, (78, 15))
screen.blit(dialog_square, (34, 500))
elif tick > 1500:
level = 5
return level
level = 4.5
return level
def level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 5
global zombie_x, zombie_y, zombie_timer, zombie_dx, zombie_dy
screen.blit(load_sprite(sheet, 49, 46, 48, 36, screen_width, screen_height), (0, 0))
zombie_timer += 1
if zombie_timer > 60: # change direction every ~1 sec
zombie_dx = random.choice([-2, -1, 1, 2])
zombie_dy = random.choice([-2, -1, 1, 2])
zombie_timer = 0
zombie_x += zombie_dx
zombie_y += zombie_dy
zombie_x = max(0, min(zombie_x, screen_width - 96))
zombie_y = max(0, min(zombie_y, screen_height - 96))
screen.blit(load_sprite(sheet, 27, 82, 7, 12, 56, 96), (zombie_x, zombie_y)) # ZOMBIE