generated from dvorakmortonxd/pygame-template
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levels.py
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levels.py
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from render import load_sprite # this makes it so our function for rendering sprites from sprites.png is available in here
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def level1(screen, sheet, lastclickpos, basicfont, mouse, click, level): # the function for our first level, ignore the unused variables here, you can use them when you edit it
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screen.blit(load_sprite(sheet, 0, 0, 26, 8, 210, 60), (200, 200)) # this renders a button I made in the sprites.png, its purely for visual purposes so it doesnt matter where you click rn
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if click: # this checks if you clicked, when you clicked it does the following stuff under
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level = 2 # sets the level to 2
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print("yo") # prints out "yo" for debugging purposes, otherwise completely unnecessary
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return level # this returns the change we made to the level so that it updates in main.py
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def level2(screen, sheet, lastclickpos, basicfont, mouse, click, level): # function for level 2
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print("ur done") # prints out "ur done"
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return level # returns the current level set
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