generated from dvorakmortonxd/pygame-template
finished it up to work for pygbag with asyncio :3
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2 changed files with 6 additions and 6 deletions
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@ -9,8 +9,8 @@ holding_milk = False
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zombie_hp = 20
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milkactive = False
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enemy_zombies = [
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{"x": 200, "y": 200, "hp": 20, "dead": False, "dx": 1, "dy": 1, "timer": 0, "coll": pygame.Rect(200, 200, 56, 96), "friendly": False},
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{"x": 400, "y": 300, "hp": 20, "dead": False, "dx": -1, "dy": 1, "timer": 0, "coll": pygame.Rect(400, 300, 56, 96), "friendly": False},
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{"x": 200, "y": 200, "hp": 20, "dead": False, "dx": 1, "dy": 1, "timer": 0, "coll": None, "friendly": False},
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{"x": 400, "y": 300, "hp": 20, "dead": False, "dx": -1, "dy": 1, "timer": 0, "coll": None, "friendly": False},
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]
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def level1(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick): # the function for our first level, ignore the unused variables here, you can use them when you edit it
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